this post was submitted on 01 Mar 2026
26 points (88.2% liked)

Programming

25831 readers
268 users here now

Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!

Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.

Hope you enjoy the instance!

Rules

Rules

  • Follow the programming.dev instance rules
  • Keep content related to programming in some way
  • If you're posting long videos try to add in some form of tldr for those who don't want to watch videos

Wormhole

Follow the wormhole through a path of communities !webdev@programming.dev



founded 2 years ago
MODERATORS
top 25 comments
sorted by: hot top controversial new old
[–] Fokeu@lemmy.zip 2 points 37 minutes ago
[–] firns@piefed.social 1 points 22 minutes ago

I feel like the answer is 100% Godot. No one should be using Unity at this point lol

I also feel like if you have to ask this question, then just use Godot. You're likely not making anything that would require certain features from Unity anyways. Also, if you were so inclined and talented enough, you could try and add that feature to Godot yourself since it's open source. It wouldn't work the other way around.

I haven't used Godot since 4.0, I hear 4.6 is real nice!

[–] sbeak@sopuli.xyz 4 points 3 hours ago

Aside from the benefits of open-source, I also find that Godot has a nicer workflow for me, with nodes and signals that make it really easy to make games. I also like that GDScript is very similar to Python (so it's a lot simpler) while also having the option for explicit data types. The code editor is also built into the engine which is nice. The documentation for Godot is also excellent (it truly is really good), not to mention integrated into the engine as well!

[–] klangcola@reddthat.com 52 points 6 hours ago (2 children)

Building on top of Unity is a massive risk as made evident by last year's rug pull incident. And there's nothing stopping them from trying again

[–] Kissaki@programming.dev 10 points 4 hours ago

The article doesn't even mention this critical risk and history. Huge gap.

[–] HelloRoot@lemy.lol 22 points 6 hours ago (1 children)

and the 2023 rug pull incident

[–] klangcola@reddthat.com 7 points 4 hours ago

That was 3 years ago already?! Shit I'm getting old

[–] tabular@lemmy.world 32 points 6 hours ago

Godot is yours to control. You, and others, can change the engine and share those changes.

Someone else controls what your copy of Unity does, and they want to get paid. They can alter the deal at any time. Spend year(s) investing while praying they do not alter the deal any further.

There are other considerations one can discuss (what do you want to make, user prior coding experince, what jobs want these days) but if you value your software freedom it's an easy question answered by looking at the software license. MIT > Proprietary.

[–] b0ber@lemmy.world 5 points 4 hours ago

Godot without any doubt unless you like to be ripped off

[–] MonkderVierte@lemmy.zip 2 points 3 hours ago (1 children)

Which is better, fish or bird?

[–] embed_me@programming.dev 3 points 2 hours ago

Bird, easy. Next

[–] Hippy@piefed.social 7 points 5 hours ago

Unity can fuck off

[–] who@feddit.org 22 points 7 hours ago

I haven't used either one yet, but I already know that I would rather my projects be married to Godot than to Unity, even if that were to make development a bit harder. Open systems are far less likely to betray me in the future.

[–] thericofactor@sh.itjust.works 4 points 5 hours ago (4 children)

Would it be possible in Godot to create a multiplayer strategy game on iOS and Android? Anyone have resources to sync game states over the internet?

[–] exist@sopuli.xyz 5 points 5 hours ago

It would be similar to how you do it in Unity. Godot has similar networking to UNET that existed back then. The docs are pretty easy to understand.

[–] phonics@lemmy.world 3 points 4 hours ago

You can export your projects for both yeah.

[–] CarlLandry357@lemmy.world 1 points 4 hours ago

I know I've read somewhere that you can export the projects to Steam or Playstore. I'm just a beginner though.

[–] HelloRoot@lemy.lol 32 points 8 hours ago
[–] Mihies@programming.dev 8 points 6 hours ago

Unity has certainly more love from industry, probably more features. Said that, I'd go with godot, because Unity is privately owned and full of crap behaviors. Also there is an interesting advantage godot has - you are free to write .NET 10.0 code, it works. As opposed to Unity which still uses some ancient Mono runtime (somebody correct me if I'm wrong).

[–] alphabethunter@lemmy.world 1 points 3 hours ago

It's my anecdotal evidence, but Unity games run like shit. Whenever I hop in an Indie game where they used Unity, performance makes no sense. An example of this is the og Hollow Knight, which needs way more resources than it seems it would. Now that Godot games are becoming more widespread, I have never felt that a game made in Godot was "heavier than I expected it'd be", often the opposite. Maybe it's just that most developers using Unity don't know how to optimize in that engine... But it's weird. UE5 I can usually at least see where the performance bloat is coming from, but Unity just makes no sense.

[–] recursive_recursion@piefed.ca 15 points 8 hours ago

With Unity continually kneecapping themselves it's Godot no question

[–] ExtraMedicated@lemmy.world 2 points 5 hours ago* (last edited 5 hours ago) (1 children)

I'm unfortunately stuck with unity for now unless I feel like throwing away a decade of work.

[–] Maestro@fedia.io 6 points 4 hours ago

Sunk cost fallacy. You won't need a decade to rebuild in Godot. You know exactly what you're making. It'll be waaay faster. Unity as a company has proven themselves to be untrustworthy. They will pull the rug out from under you when they get the chance.

[–] ultimate_worrier@lemmy.dbzer0.com 0 points 3 hours ago* (last edited 3 hours ago)

Surely Godot.

But Toyota’s new open source game engine looks really promising. Fluorite