exist

joined 2 months ago
[–] exist@sopuli.xyz 5 points 8 hours ago

It would be similar to how you do it in Unity. Godot has similar networking to UNET that existed back then. The docs are pretty easy to understand.

[–] exist@sopuli.xyz 1 points 1 day ago

But chicken is a dinosaur though

[–] exist@sopuli.xyz 8 points 2 weeks ago

Users (and I think Discord too) call the communities servers, and channels are the individual topics/threads in a community. It might not make sense from a hosting perspective but people do call it that

[–] exist@sopuli.xyz 2 points 1 month ago

I do understand English very well, but still use subtitles in case the audio is muffled etc. When speaking I have a bit more trouble remembering certain terms and mangle grammar which i realize a second later. There are some terms or phrases that I haven't encountered yet, had to have my american coworker explain some of those. In terms of being able to communicate it is totally fine but there is still friction that i feel coming from not only the language but our different backgrounds.

I also notice it is easy to learn a more niche word with the wrong pronunciation, or one that doesn't fit with the rest of what we learned. We basically end up with a mix of british and american english with random accents.

[–] exist@sopuli.xyz 94 points 1 month ago (1 children)

Nah it's just that they have blocks of the same size. It probably synchronizes terrain using analogous block types where possible, and player position. Basically it has to convert everything into something similar.

[–] exist@sopuli.xyz 5 points 1 month ago* (last edited 1 month ago) (1 children)

Yes I think it's just the opposite of the study of weather being meteor-ology. Or rather, weather man = meteorologist = meteor scientist I guess, feeling dumb

[–] exist@sopuli.xyz 20 points 2 months ago (4 children)

Voyager. Don't remember why I stuck to this one, but the others I tried lacked some features I wanted.