this post was submitted on 16 Mar 2026
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Insanely impressive that it’s able to do that in real time.
It's going to be interesting to see what and when it generates detectable artifacts. Reminds me of this: https://www.youtube.com/watch?v=DKCyk3CeUFY
If it's doing it on the video, yeah, though I'm sure they're using the absolute best hardware available.
But it would be a lot more effective to run it on the flat texture assets themselves.
Dual 5099’s so probably standard on more mid range GPUs in a few more generations.