this post was submitted on 28 Mar 2026
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If I were a better developer, would I have worked on more products people love? No. Even granting that good software always makes a well-loved product, big-company software is made by teams, and teams are shaped by incentives.

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[–] ell1e@leminal.space 42 points 23 hours ago* (last edited 23 hours ago) (3 children)

Perhaps it's just me, but to me this article feels like belittling the problem by not differentiating between "hated" products and "harmful" products.

If a company makes you work on something that is hated, it's fair and good to have sympathy. If a company makes you work on something that is harmful or unethical, like many perceive Co-Pilot to be, then an article about getting user hate that doesn't talk at all about ethics feels a little tonedeaf.

I don't know, perhaps that's just me. I certainly don't envy the writer for being employed to work on it.

[–] EnsignWashout@startrek.website 6 points 18 hours ago

Perhaps it's just me, but to me this article feels like belittling the problem by not differentiating between "hated" products and "harmful" products.

Exactly!

Hated product? Oh well. My paycheck still cashes.

Harmful product? Oh shit. Sorry boss. I'm still working on that. It's been confusing, but we almost got it. Annnyyyy day now, boss. Pretty sure we will get it on track next sprint. Or the one after. (Source: I once got well paid to "accidentally" kill at least one truly shit-head idea. It probably cost me a pay raise, but I left soon after for more money, and I'm still proud of that every time I reflect back on it.)

[–] its_kim_love@lemmy.blahaj.zone 9 points 20 hours ago

This entire article feels like cope.

[–] kibiz0r@midwest.social 3 points 19 hours ago (1 children)

“Harm”? What is “harm”? There are only well-made products or not-so-well-made products!

[–] unique_hemp@discuss.tchncs.de 4 points 4 hours ago

A well-made online gambling "game" is harmful