this post was submitted on 03 Apr 2026
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cross-posted from: https://lemmy.world/post/13809164

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can't count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you'd lose a number of hours exploring every nook and cranny finding them!

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[–] sp3ctr4l@lemmy.dbzer0.com 16 points 1 week ago (3 children)

How in the fuck has no one yet said:

No Microtransactions.

No Gacha Games (literally 50% of current year gaming).

No Games As A Subscription Service.

No Games With Perpetual DLC (that are each as expensive as other entire games).

[–] chiliedogg@lemmy.world 4 points 1 week ago (2 children)

Overall it was better, but you also had more macrotransactions.

Wanted to play as Vega in Street Fighter 2? Buy the whole game again.

What's that - another character pack? Buy it a third time.

[–] sp3ctr4l@lemmy.dbzer0.com 5 points 1 week ago* (last edited 1 week ago) (1 children)

Are you talking about platform exclusive content?

I didn't play very many old school fighting games.

As best I can tell, Vega was a boss in SF2, but a playable character in later iterations of the series.

If your complaint is that... games in popular IP /series will do fairly regular releases with not really too much substantially different between each one...

This is a thing that went on 20 years ago, and still goes on today.

Mario Kart 8... 9? 10?

Are we at Call at Duty 24 now, I think?

Hey, are you intetested in Madden... 31?

Pokemon versions... latest silly pair of opposing concepts?

Yeah this is dumb and stupid, but its not a thing that is different between nowadays, and ye olden days.

[–] Cid@lemmy.world 2 points 1 week ago* (last edited 1 week ago)

I think they were referencing that on SNES and Genesis Street Fighter 2 had multiple releases in quick succession that made minor changes to the game and added a couple characters.

Street Fighter II: Champion Edition released in March 1992 on Genesis

Street Fighter II: The World Warrior came out on June 10, 1992 on SNES

Street Fighter II Turbo: Hyper Fighting came out on July 10, 1993 on SNES

Super Street Fighter II: The New Challengers came out on September 14, 1993 for SNES/Genesis

Super Street Fighter II Turbo came out on February 23, 1994

Again these were all more or less the same game, sold at full price, that had minor gameplay changes between versions and added between 0-4 new characters each time.