Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Druid
view the rest of the comments
the grass system was something I enjoyed a lot in DeS. expensive yes, but I liked being able to heal different amounts and it puts some good pressure on performance when you run out of the good stuff and you gotta make do with whatever you have. The game is not super hard so I never felt the need to farm, otherwise it would probably be terrible.
Consumable heals are a ^tiny^ annoyance in bloodborne when staring a new run, but not significant, if I could edit the game I would change other stuff first, like weapon durability or fast travel, etc.
Estus is maybe too comfy in DS 1/ 3 but really appreciated in Elden Ring and others of similar difficulty
I'll be playing more Enotria, I didn't progress much this week. Only to the 4th major boss I think. This area is probably my favourite so far.
Also restarted DS3, I was planning to rush it but I wanna keep progressing some character quests so I'll have to do a bunch of side stuff again
So I'll be bouncing between the two.
I think the only thing that makes Estus too comfy in DS1 is the kindling. You can definitely get too many flask charges in a game whose bosses aren't that difficult to begin with. They struck a better balance in later games I think.
Which area did you go to in Enotria? I think you can go to either of two options after clearing the first area. It really does have some wonderful environments.
Also glad to hear you return to DS3. It's a great game. I don't love everything about it but it does have some great moments and great bosses.
I went to Falesia Magna, did the grand statue area and reached Veltha. haven't beat her yet tho, shes tough. I'll have to mess a bit with the loadouts but the colossal poison sword is going to be the strat, I think.
I love a dark nook in an otherwise sunny area. (I can almost smell the saltpeter, it's great). and the enemies are a bunch of hot guys in uniform, showing legs? and the ocational guy in full plate? sweet. I like the reverse trope with the gals being all ninja and shit, but some scantily clad ladies would have been a welcome sight as well. in general I notice a lack of ladies in this game. :(
I'm still trying to figure out my feelings about DS3, theres plenty to like, but it is missing some quirkyness, and charm of the first. feels too refined in a way... idk, but it's still very fun!
Veltha was tough! I remember struggling with her a bit too. Bosses with a lot of ranged attacks are often tough because you can't use spacing as much. She's pretty fast too. Speaking of the colossal sword one thing I really liked about Enotria is that you can refund weapon upgrade materials fully as long as the weapon isn't maxed out. So you can really experiment a lot with weapons without needing to grind. What kind of build are you doing?
And yeah Falesia Magna has some really nice vistas. The statue cave was great and I also like that you had a lot of verticality in the pathing, climbing up and down scaffolding and cliffs and buildings with multiple levels. It's always a cheat code for making the level design feel impressive to me, haha. And I really like the ancient Rome theming, very appropriate for Italian Souls.
On the subject of women I hadn't thought about it but yeah, maybe there aren't too many female enemies actually. You'll get some in the next area, but they're not scantily clad. In fact, I don't think there are any scantily clad women in the game at all.
Yeah that could be a way to describe it for sure. It's definitely more polished and streamlined.
I also miss the open ended world in DS3, I know it's a common complaint but the linearity does earn negative marks from me. Fast travel from the get-go emphasises this, and further reinforces the feel of the game as a long sequence of hallways with checkpoints rather than a connected world. Some of the areas are great though, like the Cathedral. I also am not a huge fan of the super washed out, desaturated almost sepia look of the game, I think they went a step too far just in terms of look.
Also some of the enemy design is a little unfun to me. A lot of enemies are too fast, too long combos, irregular attacks, spammy, spastic... I don't know just not enjoyable to fight. Mostly talking about regular enemies here, the bosses are good for the most part.