this post was submitted on 02 Sep 2023
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i don't like any of the soulsbourne series
the controls felt godawful on both mouse and keyboard and controller
and i like hard games too, so it's a shame
Agreed. I like my controls to be snappy and responsive, and Dark Souls... was not that.
I agree, and I'm sure you can relate to this but I'm afraid to say so around other game devs.
A counter example to the series I always give is that I really love pretty much all Mega Man games, almost all of which are considered very difficult like Souls games are, but the controls are snappy, the UI is clean, and you always know what you're doing, or at least trying to do ~~except for Battle Network holy shit the backtracking is brutal~~
Have your tried bloodborne?
Nope! I don't really like the aesthetic very much, but I think I owe it to myself to try it out anyway.
I do like some games which are similar in style, Like Monster Hunter and Furi for example, so it's not like I hate the whole concept of a challenging game with big animation-lock and tough boss fights. I do wanna try Sekiro also.
My main issue with that series is that it made not respecting a player's time a game mechanic. Make a hard boss? Cool, no problem. Make it so if I die against said boss I have to go farm healing materials? Go fuck yourself.
I find myself enjoying Armored Core 6 way more because it follows the conventional mission structure and if you die in a boss you just reload at a checkpoint with all your shit.
But even then, the game won't let you save and quit at a checkpoint on PC, so fuck me if I'm at the boss check point and need to switch off the PC to run an errand.
Yeah I tried Elden Ring for a good 20 hours, but I see absolutely no reason for the mechanic of having to go back to your body to get the XP, and if you die along the way it's all gone. What gameplay purpose does that serve?
If you’re actually curious: the purpose it serves is to instill a weight in and fear of death for the player. The goal is to make you more tense when pushing farther from your last checkpoint.
That’s the idea, at least.
You're just kind of a dick about this stuff.
You can feel that way if you want, but I stand by this incident being an overreaction to me making mentioning "Prepare To Die" marketing language in a non-reverential way.