this post was submitted on 04 Sep 2026
96 points (96.2% liked)

Linux Gaming

27503 readers
475 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

No memes/shitposts/low-effort posts, please.

Resources

Help:

Launchers/Game Library Managers:

General:

Discord:

IRC:

Matrix:

Telegram:

founded 3 years ago
MODERATORS
 

Summary of "Anti Cheat at Embark Studios" prensentation by Embark Studios Senior Software Engineer Tom van Dijck, at devcom in Germany on August 24.

... Linux presents an even worse situation. Because users can custom-build the OS kernel, embedding a cheat directly into the kernel and compiling it makes it nearly impossible for a game to detect its existence. "How do you detect that?" van Dijck asked, adding that while support for SteamOS and Proton will remain, platform requirements will become stricter.

Though he mentions anti-cheat on Linux being more challenging to implement that on Windows, he doesn't seem to think that it's impossible. He goes on to talk about "undetectable" cheating hardware becoming cheaper, which sounds like a bigger problem, but he sounds optimistic about being able to detect those as well.

IMO "platform requirements will become stricter" could mean something like only allowing signed kernels with anti-cheat module built in + secure boot.

you are viewing a single comment's thread
view the rest of the comments
[–] mnemonicmonkeys@sh.itjust.works 11 points 3 days ago

No.

But that doesn't give them as much control so they don't want to do it