this post was submitted on 04 Sep 2026
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Linux Gaming
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While I agree with you (and upvoted to match), I also acknowledge that not every game is suited for that kind of server structure. Competitive ranked games, that rely on a fair matchmaking algorithm and consistent server performance, simply can't just route matchmaking players to a random community-hosted server. And communities can't really form that way, either.
Or to make it short, esports can't do this while maintaining their esport status. And those are the games that need anti-cheat the most.
Me personally? I don't even like those kinds of games. I barely play multiplayer games at all, and when I do it's because I'm playing with friends, and couldn't care less about my rank (if I even get one). So for my kinds of games/scenarios, community or self-hosted servers are the obvious choice with zero drawbacks. But I can still acknowledge that it's not a solution for all cases.
Lo and behold, most multiplayer games do run on Linux!
Didn't we have competive games before matchmaking existed? People used forums.. (and met up in person, or something). Don't route matchmaking to us then but know that we ought to have the option to host it ourselves anyway.
Correct me if I'm wrong, but those games didn't track official player rankings. Which is perfectly fine, and doesn't make a game any less competitive, but official rankings is a legitimate feature that some people gravitate towards.
To be extra clear: I'm mostly with you, I think every multiplayer game should at least offer the option of self-hosted servers, and I backed Stop Killing Games to force them to do so (after official servers shut down).
Though to be honest... My opinion on this topic isn't worth much. As I said, I don't play any competitive games. So it's very likely I'm missing some important info in my perspective.
Sure, but that was before people started making a lot of money on esports and they don't want to give that back.