this post was submitted on 05 Nov 2023
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[–] Metal_Zealot@lemmy.ml 46 points 2 years ago* (last edited 2 years ago) (4 children)

Bro, remember when VR was all the rage? EVERYTHING was pushing VR, so much so ~~Facebook~~ Meta went all in on it.

Now it's a fucking novelty at best.

[–] FlihpFlorp@lemm.ee 31 points 2 years ago (1 children)

I think VR and all these AI assistants are similarly in that they’re in their infancy stages and there’s gonna be a ton of growing pains before they’re useful enough to be common, but someday they will have their place

That’s my thoughts on the matter at least

[–] Metal_Zealot@lemmy.ml 10 points 2 years ago (2 children)

VR has been explored though, from Google Cardboard to the PSV2 to animating/painting... All of them failing to gain traction or be widely adopted.

It either needs to jump through a lot more hurdles to be more accessible and useful, or it's just gonna be another cool experiment in time like Etch-A-Sketch

[–] halcyoncmdr@lemmy.world 13 points 2 years ago (1 children)

VR has been explored though, from Google Cardboard to the PSV2 to animating/painting... All of them failing to gain traction or be widely adopted.

That's only because the cost for a good experience is still out of the realm for most people to justify to even try. Until we are looking at $150 or so for a good experience that doesn't give people headaches or motion sickness issues it will never take off.

The cheap VR systems still give plenty of people issues, and the expensive ones are out of the reach of a normal person living their life day to day.

And for businesses, VR simply has not proven to have a cost benefit worth even the initial capital investment, without even taking into account ongoing IT costs due to damaged equipment.

[–] bandario@lemmy.dbzer0.com 1 points 2 years ago

That's certainly a factor, but I think it has far more to do with availability of content.

I can afford to buy a proper VR setup but I do not see it as a worthwhile investment because practically none of the content available is of interest to me.

It's the equivalent of dropping 2K+ to play mobile games.

Until AAA studios are actively developing for this hardware, I'm not interested...but they won't because barely anyone has the hardware. It's a real chicken and egg scenario.

[–] lightnsfw@reddthat.com 4 points 2 years ago (1 children)

It's still to expensive and cumbersome for most people I think. That's certainly my perception.

[–] Metal_Zealot@lemmy.ml -1 points 2 years ago* (last edited 2 years ago)

And all the "entry level" headsets really lack the hardware to make it an actual viable VR experience.

You're essentially just moving around a camera with a gyroscope in it, unable to interact with anything.

[–] Phen@lemmy.eco.br 9 points 2 years ago

Remember paint 3d?

[–] Vash63@lemmy.world 8 points 2 years ago (1 children)

VR is great, just unfortunate still lacking software. Half Life Alyx and GT7 are amazing experiences unlike anything without VR. Meta’s shit I haven’t tried but on more powerful, Facebook free platforms there’s a lot of great stuff.

[–] T00l_shed@lemmy.world 5 points 2 years ago (1 children)

Remeber when 3D was all the rage? 3D monitors 3D tvs, every fucking movie was in 3D. And....now it's a novelty at best.

[–] Metal_Zealot@lemmy.ml 6 points 2 years ago (1 children)

I would pay more at a theatre to not watch it in 3D

[–] T00l_shed@lemmy.world 2 points 2 years ago

Right? I mean... movies are too expensive to see in theaters now... but I would too if I had the money.