this post was submitted on 02 Mar 2024
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Sounds really cool. Wonder if there's any way to shove it into other game systems?
Inspiration in D&D is like 60% of the way there. I tried to get my old D&D group to use it, but they were too D&D-mindset to really embrace it. By that I mean kind of passive, and very zoomed in on their character rather than the more "writer's room" view Fate favors.
But, if you have a good group, you could stitch it onto D&D 5e without much problem. I'd do it like this:
Ok. Lots of text. Bear with me.
The big thing that comes with importing all of this is the creative burden on your players explodes. Players need to be thinking about their character's backgrounds, the scene's aspects, and how they can use them for bonuses or compel themselves for fate points. You cannot just phone it in like you can with D&D. Because let's be honest, a lot of D&D players are not being their most creative selves. They slap down "Dave the fighter" and are good to move 30' and attack. If that is the kind of game mode you want to play, have at it, but none of this stuff will work well with it. But if you do have players that are creative, and are willing to engage with the system, this all can really sing.
Most of the stuff there exists at the narrative level, so it would be easy to import into other systems that don't have much stuff operating on that level. That's most close relatives of D&D, but not most PbtA games, probably. If there's already metacurrency, it might clash.
The second thing is that it does provide a power bump to the players. They gain a new resource they can use to bump their rolls. You can address this by slightly increasing the strength of encounters. You can also just let the players be more awesome. You can also spend fate points on your NPCs (the important ones have aspects and troubles, right?). The "Duelist of Legend" pirate captain can spend a fate point to bump his miss up to a hit when sword fighting the PC. (But they couldn't invoke that aspect to run away, because that's not very Duelist of Legend, is it?)
This can partly replace legendary resistance in 5e. Your lich has "Defies Death Itself" as an aspect, so he can spend a fate point to bump his save versus whatever. (You probably want one fate point per player in your GM pool in a scene, but adjust to taste.)
Anyway. I think about this a lot because I was playing D&D weekly for the past ~3 years, and I got really sick of it. As you can see, I'm happy to go on and on about it.