the_dunk_tank
It's the dunk tank.
This is where you come to post big-brained hot takes by chuds, libs, or even fellow leftists, and tear them to itty-bitty pieces with precision dunkstrikes.
Rule 1: All posts must include links to the subject matter, and no identifying information should be redacted.
Rule 2: If your source is a reactionary website, please use archive.is instead of linking directly.
Rule 3: No sectarianism.
Rule 4: TERF/SWERFs Not Welcome
Rule 5: No ableism of any kind (that includes stuff like libt*rd)
Rule 6: Do not post fellow hexbears.
Rule 7: Do not individually target other instances' admins or moderators.
Rule 8: The subject of a post cannot be low hanging fruit, that is comments/posts made by a private person that have low amount of upvotes/likes/views. Comments/Posts made on other instances that are accessible from hexbear are an exception to this. Posts that do not meet this requirement can be posted to !shitreactionariessay@lemmygrad.ml
Rule 9: if you post ironic rage bait im going to make a personal visit to your house to make sure you never make this mistake again
view the rest of the comments
realizing this technically describes stardew valley and getting upset
i mean that's the one that really inspired the trend, right? and i do think you could make the argument that, like most video games, it takes an essentially petty bourgeois perspective on the world. but at least it's fundamentally well designed and imaginative, and succeeds where a lot of its copycats fail at providing a full world for the player to exist in.
i'm not even opposed to games that are about chilling out, but i think the perception is that these games take less effort from a developer than an action-oriented game, when i think doing them well actually requires a greater quantity and quality of writing, system design, and visual assets, otherwise you end up with number-go-up-simulators with tacked-on dating sim mechanics that let you romance playmobil toys.