this post was submitted on 17 Jun 2023
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Any games, module, intersting experiments?

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[–] anaximander@feddit.uk 4 points 2 years ago

Two games I really really to run right now.

One is Lancer. Add much as I love fantasy games, the sci-fi setting looks like a nice change and battlemechs are cool. The character creation and levelling mechanics are interesting and I like the way you can reconfigure your setup so easily.

The other is the fantasy TTRPG I'm writing myself. Its current working title is Saga, and it's loosely inspired by ideas from D&D, Lancer, Fate, and my own experiments in game design. The aim is something more structured than Fate but more story-focused than D&D where non-combat challenges are given more emphasis and mechanical support.

[–] randomwords@midwest.social 2 points 2 years ago

Hot Spring Island its just so interesting.

Worlds without Number, I love the way rules and spells are described using natural language.

[–] START9@lemmy.world 2 points 2 years ago* (last edited 2 years ago)

I really want to run Alien RPG. Specifically the cinematic scenarios. I really like the concept of everyone having they're own agenda and sometimes having to work against each other. Unfortunately I don't have many interested friends so it's hard getting to the table.

[–] Red_Ed@lemmy.world 2 points 2 years ago (1 children)

I am personally keep thinking about The Halls of Arden Vul, seems like an awesome thing to run. But I have to admit it's a bit intimidating due to size and complexity and I can't, for the life of me, decide what system to run it with. But it's been there brewing at the back of my head for almost two years now..

[–] EthanolParty@lemmy.sdf.org 2 points 2 years ago (1 children)

and I can’t, for the life of me, decide what system to run it with.

There's a youtube channel called 3d6 Down The Line having a blast playing through it right now, and they're using the Old School Essentials rules.

[–] Red_Ed@lemmy.world 1 points 2 years ago

I know it, I've been watching them. But OSE is not quite right for me. So far I think the closer to what I want would be either AD&D2e or Hyperborea.

[–] sbv@sh.itjust.works 2 points 2 years ago (1 children)

I've always loved Shadowrun but I'm afraid of the rules. And I don't have players.

[–] Xariphon@kbin.social 1 points 2 years ago

Try Shadowrun Anarchy; it keeps the same flavor but is more rules-light and less complex.

As for players, try RPGCrossing. I used to play on myth-weavers but they've gone the route of abandoning their long-term users and forcing an unwanted site update so I recommend staying away from them now.

[–] TheBard@lemmy.world 1 points 2 years ago

I want to run Ultraviolet Grasslands, especially now that 2e is out. I can't justify dropping $80 for the box set though.

I don't do pdfs for games more than a few dozen pages.

[–] holothuroid@kbin.social 1 points 2 years ago

I'd like to run my personal Rebellion Against the Gods setting with Cairn system, probably importing the style of races tables with rerolls from Glog. This still needs customizing backgrounds. Maybe I use something like secrets instead.

[–] Hyperi0n@lemm.ee 1 points 2 years ago

Man I really want to run a Blades in the Dark Game! Mine would take place a little further in the future when a never ending winter occurs and the plays have to navigate Dosvol as it slow gets enveloped by ice and snow and maybe find a way to stop it ;). It would be heavily inspired by Frostpunk with a massive heat generator in Brightstone and smaller steam cores placed throughout most of the districts.

[–] CognitiveHazard 1 points 2 years ago* (last edited 2 years ago)

SLA Industries 2nd Ed

Mage: the Ascension (with heavy modification to rules and setting)

[–] cheeseandkrakens@lemmy.world 1 points 2 years ago

I recently backed a FATE-based game called Monster Rangers. It's an occult-pulp old timey scouting adventure and looks like an absolute blast to play!

[–] mhd@kbin.social 1 points 2 years ago (1 children)

Homebrew stonepunk setting with GURPS

Duskvol with HERO (don't care much for FitD, but the setting seemed cool)

AD&D 2nd Edition game in a post-cataclysmic Forgotten Realms, where magic is only done by specialty priests and thus cults are getting increasingly important. Basically a mixture between regular FR, those wu xia movies with lots of hidden sects and the cults of RuneQuest.

Speaking of RuneQuest, now that BRP/ORC is out, I want to use it for something. Torn between a Qin dynasty not-quite-Wu Xia game and MERP-style Middle Earth.

[–] PTR_K@lemm.ee 1 points 2 years ago

Huh. Tried posting this response before, but Jerbo apparently ate my post.

I frickin love GURPS Ice Age supplement. But never have run it for two reasons:

  1. After years of consideration I've come to the conclusion that I just don't particularly like GURPS as a system.
  2. I can never think of stone age scenarios that feel compelling in my mind. Not sure what quality would quite seem satisfying.

But still have some fascination with a dawn of humanity type setting.

[–] machinaeZER0@lemmy.ml 1 points 2 years ago (2 children)

Someday I want to try running Pathfinder (2e) but I've never really run anything before so it's a bit intimidating. Right now my group is playing 5e but I'm hoping they'll humor me and let me do a one shot sometime.

[–] START9@lemmy.world 1 points 2 years ago

I don't think you need to worry. Consensus is that pf2e is actually easier to run than 5e. There might be more rules, but they work and you don't need to make shit up to make it work.

[–] namesare4squares@kbin.social 1 points 2 years ago

My DM recently ran the Beginner Box for our group.

Was a lot of fun, and is specifically geared at learning the rules.

We messed it up and botched a few things here and there trying to push the rules, but went in with the zero consequences mindset and had a blast.

Hope you get to run it soon!

Edit: I also highly recommend this character builder if you’re going to use R20 to run Pathfinder — R20s charactermancer was a bit limiting, at least when we played ~3-4 months ago.

[–] mekkagodzilla@kbin.social 1 points 2 years ago

The list is kinda long :

  • Into the Odd
  • Troika
  • DCC
  • Heart
  • Torchbearer 2nd Edition
  • Root (PbtA based on the board game's universe)
[–] joel_feila@lemmy.world 1 points 2 years ago

fantasy age and ninja crusade

[–] PTR_K@lemm.ee 0 points 2 years ago (2 children)

Ugh, too many things.

Mostly I want to finally try running something with my homebrew Dragon Teeth, which is basically a very pared-down and generalized version of D&D 5E with significantly different magic rules.

But what setting and adventure to run? There are too many that interest me, and gamer-attention-deficit makes it tough to focus on getting one ready for play. They include:

Tomb World / Sepulcral Realm - Basically a world where undead have monopolized all resources and the living are rare and have an increasingly difficult existence. To the point that they can't gain enough food to sustain themselves.

  • This is the closest I have to running something. An adventure maybe 1/3 written about a community caught between bad luck and an inflexible contract.

Dark Sun - Nothing written, but an idea that has been stuck in my brain for years about convict-laborers sent on an archeological mission by a Sorcerer Queen trying to unearth something to weaken the position of a fellow monarch.

Space horror - Various Mothership and similar published scenarios that'd be interesting to try.

Astral voyage - Have some ideas about fantasy and/or sci-fi adventures traveling through Astral space on various mundane or transcendent errands. But nothing concrete unfortunately. Kind of intended to finally make use of my Astral Navigator's Handbook.

Also a few other slightly more traditional pre-published fantasy adventures/worlds.

[–] PTR_K@lemm.ee 1 points 2 years ago* (last edited 2 years ago)
[–] PTR_K@lemm.ee 1 points 2 years ago

Test I frickin love GURPS Ice Age supplement. But never have run it for two reasons:

  1. After years of consideration I've come to the conclusion that I just don't particularly like GURPS as a system.
  2. I can never think of stone age scenarios that feel compelling in my mind. Not sure what quality would quite seem satisfying.

But still have some fascination with a dawn of humanity type setting.

[–] copacetic@discuss.tchncs.de 0 points 2 years ago (1 children)

Homebrew World, a hack of Dungeon World. It is also the core system of the upcoming and highly anticipated Stonetop.

Lacking the time and the players at the moment though.

[–] Red_Ed@lemmy.world 1 points 2 years ago

I was involved for a short playtest of Stonetop, but wasn't impress with the mechanics of the game. It claims it is a game about your community but, once again, there is no real mechanics for it. Playing as the Judge (?!?) playbook the best social mechanic I had for a problem in the community was to declare it Anathema and hit it with the hammer for +1d6 damage..

I wish there was some more focus on the actual personal nteractions and community side. But it was my impression that is again a bait and switch game. It claims is about building a community but doesn't really offer much in regards to interacting with said community. My feeling for the intended gameplay was that it wants you to go into the forest, fight things, get loot and then spend it to buy something for the town. But that short last bit is not exactly a big part of the gameplay, so calling it the focus is a bit bait-and-switchy imo.

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