PTR_K

joined 2 years ago
[–] PTR_K@lemm.ee 1 points 2 years ago

Huh. Tried posting this response before, but Jerbo apparently ate my post.

I frickin love GURPS Ice Age supplement. But never have run it for two reasons:

  1. After years of consideration I've come to the conclusion that I just don't particularly like GURPS as a system.
  2. I can never think of stone age scenarios that feel compelling in my mind. Not sure what quality would quite seem satisfying.

But still have some fascination with a dawn of humanity type setting.

2
submitted 2 years ago* (last edited 2 years ago) by PTR_K@lemm.ee to c/lemmy_support@lemmy.ml
 

In the linked thread I can post a reply to the original topic and I can post a reply to my own reply:

But trying to reply to one of the other commenters seems to not work.

  • I tried posting a reply through Jerboa app and it just outright fails with no explanation give.
  • I tried posting the same reply on a web browser and it acts get a rotating arrow like it is thinking about posting it forever, but then never gets around to it.

Not sure if this is something I'm doing wrong, or the instance has configured weird, or the person I'm replying to has blocked me (though since I've never posted there before, don't know why they would).

Any advice?

[–] PTR_K@lemm.ee 1 points 2 years ago

Test I frickin love GURPS Ice Age supplement. But never have run it for two reasons:

  1. After years of consideration I've come to the conclusion that I just don't particularly like GURPS as a system.
  2. I can never think of stone age scenarios that feel compelling in my mind. Not sure what quality would quite seem satisfying.

But still have some fascination with a dawn of humanity type setting.

[–] PTR_K@lemm.ee 1 points 2 years ago* (last edited 2 years ago)
[–] PTR_K@lemm.ee 0 points 2 years ago (2 children)

Ugh, too many things.

Mostly I want to finally try running something with my homebrew Dragon Teeth, which is basically a very pared-down and generalized version of D&D 5E with significantly different magic rules.

But what setting and adventure to run? There are too many that interest me, and gamer-attention-deficit makes it tough to focus on getting one ready for play. They include:

Tomb World / Sepulcral Realm - Basically a world where undead have monopolized all resources and the living are rare and have an increasingly difficult existence. To the point that they can't gain enough food to sustain themselves.

  • This is the closest I have to running something. An adventure maybe 1/3 written about a community caught between bad luck and an inflexible contract.

Dark Sun - Nothing written, but an idea that has been stuck in my brain for years about convict-laborers sent on an archeological mission by a Sorcerer Queen trying to unearth something to weaken the position of a fellow monarch.

Space horror - Various Mothership and similar published scenarios that'd be interesting to try.

Astral voyage - Have some ideas about fantasy and/or sci-fi adventures traveling through Astral space on various mundane or transcendent errands. But nothing concrete unfortunately. Kind of intended to finally make use of my Astral Navigator's Handbook.

Also a few other slightly more traditional pre-published fantasy adventures/worlds.