this post was submitted on 06 May 2024
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For me, if I ever hear "card-based" or "soulslike" I have absolutely no desire to play a game, no matter how many people reccomend it.

I'm also not a huge fan of modern "roguelikes" but I've sunk days into nethack and games like that.

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[–] Strayce@lemmy.sdf.org 55 points 1 year ago (3 children)

Survival crafting. That's not gameplay, that's busywork.

[–] ElGosso@hexbear.net 18 points 1 year ago (1 children)

What?! You don't like making spears? You don't like building log palisades? You don't like doing it for the 900th game in a row?!

[–] FunkyStuff@hexbear.net 17 points 1 year ago (2 children)

Counterpoint: games where you speed through the early part of the progression and get around to automating or otherwise trivializing many of the initially tedious elements are pretty cool. I'm talking about games like Scrap Mechanic or Astroneer. The core gameplay loop is going out exploring, collecting materials, bring them back to base and repeat. But by allowing you to get the basic resources automated you can focus on building setups to defend your base and produce more resources passively. It's a very satisfying form of progression.

[–] charly4994@hexbear.net 20 points 1 year ago (1 children)

I think Subnautica really did that loop really well. Starting out you needed to grab fish to stay alive, a bit of an investment but not super tedious, exploring gave you some farming options, more exploration let you recharge batteries, and you kinda kept going and going. It's the game that made me enjoy the genre under very specific circumstances. It gave you the feeling of needing to survive while also not tugging at your coat asking you to eat another dozen potatoes or something.

[–] buckykat@hexbear.net 13 points 1 year ago

Subnautica's standout feature compared to most survival crafting is that its world is actually designed rather than randomly generated.

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[–] SuperZutsuki@hexbear.net 16 points 1 year ago

Would legit rather play a simulator game based on my job than touch that shit

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[–] EelBolshevikism@hexbear.net 55 points 1 year ago (6 children)

why does everyone hate deck builders wtf

did magic the gathering permanently damage my game taste?

[–] Mog_Pharou@hexbear.net 53 points 1 year ago (1 children)

Over here playing nothing but deck-builders, rogue-likes, and souls-likes cat-confused

[–] fathog@hexbear.net 25 points 1 year ago

“Surely this one will match Slay The Spire” he says as he spends $15 on yet another ugly, easy, knockoff

(Cobalt Core is super rad though)

[–] DyingOfDeBordom@hexbear.net 20 points 1 year ago (1 children)

if I'm playing a city builder I don't want my city building options to be "whatever's in your deck of cards"

if I'm playing an RPG I don't want my skills and equipment or whatever to be "a bunch of cards"

if I wanted to play a card game... I'd play a card game

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[–] FourteenEyes@hexbear.net 19 points 1 year ago (6 children)

"Do homework first before you play" is not fun

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[–] Omniraptor@hexbear.net 12 points 1 year ago* (last edited 1 year ago) (1 children)

I dislike how nowadays slay the spire and its ilk is what people assume for the term deck builder instead of multiplayer (usually offline) games like ascension or puzzle strike or dominion

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[–] Angel@hexbear.net 45 points 1 year ago

Turn-based RPGs

I prefer turn-cringe RPGs

[–] buh@hexbear.net 37 points 1 year ago

Open world, suvival, crafting

Games with these qualities that are actually good are marketed as RPGs or adventure games

[–] GalaxyBrain@hexbear.net 34 points 1 year ago

My favorite games are FTL, Papers Please, We Love Katamari, Castlevania NES, Wild Guns and Fallout New Vegas and FZero X. I don't even know what I like.

[–] kleeon@hexbear.net 33 points 1 year ago (1 children)

"gacha" games. We used to call that shit loot boxes just a few years ago

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[–] companero@hexbear.net 28 points 1 year ago

MMO

Don't get me wrong, there are a few MMOs I like, but the vast majority are awful.

[–] Leon_Frotsky@hexbear.net 25 points 1 year ago* (last edited 1 year ago) (1 children)

Anything that compares itself to stardew valley, mid game that spawned a bazillion worse knock offs where you play in a souless happy charming Cozy^(TM)^ village where everybody knows everybody and there's never any interpersonal disputes

Also horror games and open world, sandbox, survival crafting games

[–] dannoffs@hexbear.net 35 points 1 year ago (4 children)

I upbared you because I respect having a diversity of opinions in a community but I also think your opinion on Stardew Valley is bad and wrong.

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[–] EnsignRedshirt@hexbear.net 23 points 1 year ago (4 children)

MMO - I like multiplayer games just fine, but whenever they call it “massively” multiplayer, I know it’s going to be a grindy time-sink with anemic gameplay and the requirement to join some sort of group of other players in order to progress. It’s one of the few things I have filtered on Steam because it’s a guaranteed hard pass every time.

Turn-based - This one is hard for me to admit because I’ve played lots of great turn-based games and will inevitably play more of them, but for some reason when turn-based is a key feature, my brain interprets it as being a low-budget and/or low-effort game, or that the gameplay won’t match how the game is presented. It’s not that I dislike the concept of turn-based play, but when I see “turn-based” in a description I just glaze over.

Early Access - I don’t dislike early access, but the fact that it has no specific definition bothers me a lot. There’s no way for me to tell whether the game is a complete enough experience to be worth starting, so I usually end up passing until the game gets a full release (which isn’t a bad thing, but it does mean that early access is an automatic red flag.)

There are certain genres that I’m not that interested in, like puzzle games, visual novels, hardcore simulation games, etc., but the above are things that make me think twice about a game even if it looks interesting otherwise.

[–] charly4994@hexbear.net 12 points 1 year ago (1 children)

I agree with early access, I got burned a fair few times getting in on hype and the pitch when I was younger. If I'm hearing good stuff I might pirate early access stuff to see if it's really for me, but I have a hard rule of passing on early access. Shit like Towns and Godus made sure I'll never really trust early access despite the success stories. (Hell even Stonehearth was a disappointment despite it actually getting a 1.0)

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[–] let_me_tank_her@hexbear.net 23 points 1 year ago (2 children)

probably roguelikes with meta progression since i know the first 10 hours is gonna suck until i unlock some good abilities/items to make it tolerable

[–] ElGosso@hexbear.net 12 points 1 year ago

I like meta progression because I'm doodoo at video games and they help me win anyway

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[–] Mindfury@hexbear.net 21 points 1 year ago

soulslike

fuck off, boring ass dodgeroll grimdark cringe

[–] SorosFootSoldier@hexbear.net 20 points 1 year ago (7 children)

RTS games, namely because I can't micromanage fast compared to some esports gamer hyped up on gamefuel.

[–] ShimmeringKoi@hexbear.net 27 points 1 year ago (10 children)

RTS games that let you issue orders while the game is paused are the only ones I'll play

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[–] dannoffs@hexbear.net 13 points 1 year ago (1 children)

The only RTS I ever liked was lego rock raiders, and that's probably because I was a child with nothing else to do.

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[–] SSJ2Marx@hexbear.net 11 points 1 year ago

I'm pretty terrible at RTS multiplayer but I love when they're in single player. Single player also lets the devs give you cool abilities and units that would be horribly broken in multiplayer.

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[–] Dessa@hexbear.net 19 points 1 year ago

Damn, I like some examples of everything listed here except shady money extraction schemes.

Pay to play is my biggest dealbreaker. I'm either paying once, or paying for dlc. But I'm not paying to continue to play a game that isnt FF14

[–] FourteenEyes@hexbear.net 19 points 1 year ago (6 children)

Any sort of deck-building because it feels like homework

This is why I skipped every game of Gwent

[–] Dickey_Butts@hexbear.net 20 points 1 year ago

"Do you want to play a hand of Caravan?"

Fuck no I don't. Let me scavenge my caps 6 at a time in peace.

[–] dannoffs@hexbear.net 11 points 1 year ago (2 children)

I maintain that Witcher 3 is great storytelling shoved into a shit game.

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[–] Cruxifux@feddit.nl 17 points 1 year ago

“Free to Play with in game purchases”

Or the suddenly becoming popular

“Pay for a full game but still has in game purchases”

[–] daniyeg@lemmy.ml 16 points 1 year ago (4 children)

MOBA. honestly i don't know why everyone's playing these. even if all the matches were not radioactive cesspools of toxicity i still don't find its gameplay loop enjoyable or fun.

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[–] corgiwithalaptop@hexbear.net 16 points 1 year ago (1 children)

Card based

Soulslike (if it's 2d tho, that somehow makes it better for me though?)

Crafting

Survival

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[–] TraschcanOfIdeology@hexbear.net 15 points 1 year ago (1 children)

Metroidvania. I could barely get through one Castlevania, I really don't appreciate tons of backtracking.

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[–] WittyProfileName2@hexbear.net 14 points 1 year ago (5 children)

"Procedural generation"

Gaze upon my vast array of extremely similar structures/landscapes, this totally won't turn exploring the world into a boring chore.

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[–] chickentendrils@hexbear.net 14 points 1 year ago

My 3 C's for the past 6 or 7 years: crafting / card-based / competitive

I can be won over with near perfect execution though (eg Subnautica is the dreaded survival/crafting but I love it).

[–] sisatici@hexbear.net 14 points 1 year ago

Horror. What is the appeal of being scared you all are weird

[–] impartial_fanboy@hexbear.net 13 points 1 year ago (1 children)

5v5. All the most toxic games are 5v5, whether its CSGO or League etc. I can't stand them. Though the real problem is automated matchmaking and lack of server browsers, most other pvp games have ways of mitigating the toxicity but 5v5's really just encourage it full tilt.

I really wish larger team based esport games were the ones that took off, but alas.

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[–] spacecadet@hexbear.net 13 points 1 year ago

4X

The first X is fun and then it's miserable

[–] GoebbelsDeezNuts@hexbear.net 13 points 1 year ago* (last edited 1 year ago) (1 children)

Zombies

Crafting

Metroidvania

Retro/Arena (Boomer) Shooter - I am the exact demographic for these but I played enough of them in 1996 make something else i beg you

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[–] Tomorrow_Farewell@hexbear.net 12 points 1 year ago (4 children)

'RPG' when all that means is 'levelling and loot mechanics'. Those just break verisimilitude for me for no actual benefit. I can't really buy into fantasy of somebody (especially with a somewhat established backstory of excellence) to start out as an incompetent buffoon and then in a span of a week become the greatest at everything ever. Such games also often have really poor mechanics elsewhere, often by making the game combat-heavy and not giving you a particular diversity of options when in combat (for example, BG1 and 2 martials largely just get 'hit enemy' and, maybe, 'use equipment').
This criticism applies to looter-shooters and to souls-likes. The former are at least almost always bad shooters which are made addictive via their RPG mechanics, and the latter usually have a rather one-note gameplay of dodging things by rolling, which not only feels dull but also looks very silly and breaks verisimilitude for me. This criticism does NOT apply to Disco Elysium. I also had fun with New Vegas, which made me realise that I do like narrative parts of games, as Fallout games in general have very subpar gameplay.

'Live service'.

'Multiplayer' - I don't really care for multiplayer. Not a very competitive person. And I can entertain myself in challenging ways by picking up a math textbook and solving problems presented there, or finding problems from math olympiads and solving those. (I know, I have not yet posted the solutions in the other relevant thread - I have been too busy; I have 3 problems' solutions ready and written on paper, the geometry problem I have solved in my mind but have not written the solution yet, and the remaining problem I am yet to produce a detailed solution for.)

'Open world' - usually just means that a lot of the time one has to waste on traversing boring environments.

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[–] Babs@hexbear.net 12 points 1 year ago

Open World means the game is probably going to be way too long for me to actually play it.

[–] Acute_Engles@hexbear.net 12 points 1 year ago

Story driven, cinematic

I want to play a videogame that makes me feel like I'm getting better at the mechanics not one where the mechanics are there only to progress the story

[–] dudes_eating_beans@hexbear.net 12 points 1 year ago

first person shooter

"hack and slash"

[–] Torenico@hexbear.net 12 points 1 year ago* (last edited 1 year ago) (3 children)

Multiplayer. I think multiplayer has evolved lately for the worst. There are multiplayer games that I enjoyed and I enjoy, things like Project Zomboid (If it's RP oriented), Lethal Company, Project Reality and some racing sims or strategy games with friends. Big ass multiplayer games are not what I truly desire, apart from maybe World of Warships because I like that game overall. Many years ago multiplayer was all about playing with your friends, now you have to put up with a lot of random cringe ass gamers every time you want to play some shooter or whatever. This is why I absolutely enjoyed Lethal Company, because it reminded me when we used to play games for fun with friends. Maybe coop is my thing..

And that's my main issue with multiplayer games: people stress the fuck out of me. I mentioned World of Warships earlier, well I got a bit tired of it's community and the constant negativity and toxicity. I just want to enjoy big ships for fucks sake, stop trying to tell me this game sucks because the new french heavy cruiser is insanely overpowered and destroyed the meta or whatever. I do not care. That shit makes me feel completely alienated from the community.

On the other hand, multiplayer games (not all, of course) became horrible cashgrabs. Lots of monetization thrown around, from developers selling skins, buying overpowered shit or grindy games where you have to pay to speed up the process, games pretending you will take their product as a second job (or third, even) and T H E M E T A. Nah, I'm no longer up for grinding these days, not for a while at least.. cuz after all I have to do real life grinding to eat you know?

Multiplayer ruined some games as well, like Pro Evolution Soccer. Multiplayer back in the day was just plug another controller and play against (or with) your friend, and that was it, the games were heavily singleplayer oriented and had cool features. Then KONAMI (alongside EA for FIFA) added online play and since then, the game became shittier and shittier. The singleplayer features are worse and worse each release, the game is too oriented towards online play and the monetization is absurd. Instead of using today's tech to produce quality sim football games, with lots of licenses to play with full kits, stadiums, chants and so on, no, we get this lootbox infested shitfest that only serves to feed KONAMI with more money. EA doesn't do it any better.

My instant reaction to "multiplayer" these days is fry , for example, STALKER 2 having multiplayer is a bit sus, battle pass? Are you kidding me? On a STALKER game? I hope multiplayer doesn't "dumb down" the game and suck development time out of other more important things, like it did to GTA V.

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