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One of my favorites is Invisible Inc. Top down tactical game but focused on stealth instead of combat. Its a cyberpunk setting with a stylized art style. You run a corporate espionage outfit, that's just been doublcrossed and exposed. Your supercomputer only has a few days worth of juice so you've got to a few days to get to the bottom of it and rebuild your agency enough to survive.
The levels are procedurally generated and sunce each campaign is time limited you really have to work with what you're able to find each run. You choose two agents to start and can find up to two more to round out your group as you go. They all have different abilities and synergies with each other so lots of combos to explore.
There's also an endless mode thats fun as well, and is different than the campaign since you don't have a time limit. You have time optimize your agents and have time to get your ideal gear loadouts. They also throw more security measures at you as the days progress.
Its super well balanced, and i can't recommend it enough
Besides what people have mentioned, you also have simulator type games like SimCity. Though with SimCity, I got bored of the "new" SimCity they released.... in 2013. Either play something like SimCity 4000, or try Cities Skylines.
UT99 so shoot me lol
Looking at my steam hours Stellaris and Skyrim
I want to get into Stellaris but everytime I start I realize I'll have to play 1000 hours before I understand the basics and close the game.
It's really not as complicated as you might think. If you just start playing you will understand the basics very quickly. The game also mostly drip feeds you the new mechanics as you play and unlock them, and you start with a single planet so it's not overwhelming at first.
The only thing that gets really complicated in my opinion are the ship armament matchups. But if you autogenerated or specialize your ships you don't need to know much about it, just look up a basic fleet comp for numbers of frigates, destroyers, etc.
The only time that really matters is if you're taking on the end game crisis or sleeping empires or whatever, because specializing your craft against that threat will give you at least double your fighting efficiency or more. Feels fucking awesome.
I recommend you dont play a hivemind or robots on your first playthrough. I really enjoy interacting with the different species and cultures as my civilization expands, and you can do that with an iron fist or with an open hand.
The basics are really as simple as the 3 point supply chains in Settlers 1, 30 years ago. Also you can try on easiest difficulty level and set up something like tutorial galaxy with almost no enemies to learn.
Football Manager!
Sorry to be a soulsborne weeb but I have something like 1500 hours in bloodborne and I still pick it up from time to time
Wart Under
For me, that would be the 3D Mario games (or any Mario game, really).
I have over 70 hours logged into Super Mario 3D-Stars, and that’s just the newer way I’ve played these games.
So maybe don't take this as a real suggestion because it doesn't make sense to be a game with lots of replayability, but I've replayed the everything shit out of FF8. I don't think it's because of the game. It's because of me. Maybe it might do the same for you?
My first reaction on seeing the title was to name a games that just have fun core mechanics where replaying the game is basically just doing more of the same fun thing, so ULTRAKILL means I'm on the right track.
Prodeus is a pretty good doom clone. Not as in-depth as ULTRAKILL, but nonetheless has fun weapons and your basic doom (eternal) movement/mechanics. Blasting your way through enemies is as fun on the first level as the last. And the Quake games hold up extremely well, and the mechanics are so simple and powerful that you can really have fun replaying and getting better.
Stealth games are also very fun for this. The Splinter Cell series (especially Chaos Theory) are very fun to try to perfect/improve on. Dishonored and Thief as others have mentioned.
And Midnight Club is the best racing series for this. You'll have to emulate it, but it's worth it. Completely open-world, and learning the city layout over time is very satisfying.
Sniper Elite 4/5 are my favorite stealth game. Huge maps with a lot of ways to approach combat, the way they use noise works really well, and who doesn't like exploding a grenade on someone's chest into a truck engine to disable that too?
Hitman (I honestly have no clue what they're calling it now; it was 3 when I bought it) also has a passable rogue-lite mode now. The missions don't have the same hand crafted polish as the real missions, but you start light and earn your way up to gear, with varied challenges to unlock currency, and potentially alert future targets on future maps if you're sloppy. If you like stealth, hitman's brand is a little different, but it's solid overall.
I can play Control over and over again.