this post was submitted on 23 Aug 2024
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Absolutely bizarre that a 1st party title doesn't seem optimized for the console they're developing for. This makes me skeptical the PC version will be optimized too.

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[–] ShinkanTrain@lemmy.ml 44 points 1 year ago* (last edited 1 year ago) (2 children)

30, 60 or whatever fps is (or at least should be) a development decision made very early in development. It's only a case of poor optimization if it doesn't reach the target they've set.

I don't like it either, but an Unreal 5 game running at 30 fps (if that lol) on current gen is the norm.

[–] variants@possumpat.io 20 points 1 year ago (1 children)

The human eye can't see more than 30fps anyway /s

[–] Ghoelian@lemmy.dbzer0.com 19 points 1 year ago (3 children)

The people that keep saying that should really just try to use a 144+hz monitor for a while. Surely they'll be able to notice the difference as well.

[–] lengau@midwest.social 17 points 1 year ago (1 children)

If someone's saying that about 30fps they should just set their refresh rate to 30 and move their mouse.

[–] intensely_human@lemm.ee 7 points 1 year ago

Or just stand in a room with fluorescent lights and move their eyes

[–] Thrashy@lemmy.world 6 points 1 year ago* (last edited 1 year ago) (6 children)

Might just be my middle-aged eyes, but I recently went from a 75Hz monitor to a 160Hz one and I'll be damned if I can see the difference in motion. Granted that don't play much in the way of twitch-style shooters anymore, but for me the threshold of visual smoothness is closer to 60Hz than whatever bonkers 240Hz+ refresh rates that current OLEDs are pushing.

I'll agree that 30fps is pretty marginal for any sort of action gameplay, though historically console players have been more forgiving of mediocre performance in service of more eye candy.

[–] mephiska@fedia.io 7 points 1 year ago (1 children)

Are you sure you have the reset rate set correctly on your video card? The difference between 75hz and 160hz is very clear just by moving your mouse cursor around. Age shouldn't have anything to do with it.

[–] Thrashy@lemmy.world 3 points 1 year ago

Quite sure -- and given that one game I've been playing lately (and the exception to the lack of shooters in my portfolio) is Selaco, so I ought to have noticed by now.

There's a very slight difference in smoothness when I'm rapidly waving a mouse cursor waving around on one screen versus the other, but it's hardly the night-and-day difference that going from 30fsp to 60fps was back in Ye Olden Days, and watching a small, fast-moving, high-contrast object doesn't make up the bulk of gameplay in anything I play these days.

[–] OminousOrange@lemmy.ca 6 points 1 year ago (1 children)

If the two are beside eachother, you'll definitely see the difference.

[–] Thrashy@lemmy.world 4 points 1 year ago (1 children)

The old one and the new one are literally side by side on my desktop, don't know what to tell you...

[–] OminousOrange@lemmy.ca 3 points 1 year ago (1 children)

Hmm, I've found it quite noticeable. Perhaps turn an FPS counter on and see what it's actually running at. If you have a game showing on both screens, it'll likely limit the fps to suit the lowest display hz.

[–] Gerudo@lemm.ee 4 points 1 year ago

This is a good point, a lot of people just assume plugging it in gets the hz, but a lot of the time you have to select the hz in your settings.

[–] ParetoOptimalDev@lemmy.today 2 points 1 year ago (1 children)

Games feel almost disgusting on 60hz now, but they felt fine before I tried 144hz.

Maybe if I was stuck at 60hz for a long time id get used to it.

Now though, if I switch for 30m I can't ignore the difference.

[–] lustyargonian@lemm.ee 1 points 1 year ago (1 children)

Do you primarily game on mouse or controller?

[–] ParetoOptimalDev@lemmy.today 1 points 1 year ago

Mouse, mostly. I've noticed that I feel lag much much more with mouse.

[–] jorp@lemmy.world 2 points 1 year ago (2 children)

A 160hz refresh rate gives the software a 6ms render budget, do things actually even run at that rate?

[–] SpacetimeMachine@lemmy.world 9 points 1 year ago

If your comp is good enough absolutely. Strong PCs now can run sub 5ms frame times at 4k pretty regularly. Especially for competitive games that aren't designed to look incredible.

[–] ParetoOptimalDev@lemmy.today 4 points 1 year ago

I can confirm 3-5ms frametimes with a popular shooter at 165hz.

[–] r00ty@kbin.life 1 points 1 year ago

That's weird. I'm getting to the age where I wouldn't see the point in 4k, I'd need to have my head on top of the screen to see it. But refresh rate can be felt in fluid scrolling etc and definitely even if only on the unconcious level, improves awareness in games too.

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[–] lustyargonian@lemm.ee 3 points 1 year ago

My work macbook can only do 60 while my Rog Ally can do 120, and damn the mouse feel of 120 is so much better that I hate my work laptop can't do it.

[–] lustyargonian@lemm.ee 3 points 1 year ago

In the interview they said how they show the game the way it is and focus on that part of development. They said how combat wasn't worked on yet when they showed the game, which now looks pretty reactive. They're going to focus on sound next and performance last, and when they said 30 it seemed like "bare minimum is solid 30". Given the feedback, there's a chance they'll try to incorporate 60 fps now.

While it's a design decision, UE is also a bit more scalable generally, assuming it's not all reliant on lumen, nanite and vsm.

Either ways, they need to learn from previous 30 FPS launches and try to communicate better. Saying it doesn't need 60 is dismissive to a large audience of gamers who don't like the trade-off of frames over image quality.

[–] Deestan@lemmy.world 21 points 1 year ago

It's playable and you can enjoy the game, but 30FPS is embarrassing. It makes me feel like I'm a kid playing on a PC assembled out of old leftover components. Which was tolerable when I was a cashless kid playing pirated games on inherited frankenPCs, but it feels so wrong when playing a bought game on its intended spec hardware.

[–] PunchingWood@lemmy.world 17 points 1 year ago* (last edited 1 year ago) (5 children)

It’s a first-person, single-player game, you don’t necessarily need that 60 frames

These people shouldn't be allowed to work in game development.

Just grow a fucking pair and say that the Xbox isn't powerful enough to run it at anything beyond that.

[–] ShinkanTrain@lemmy.ml 10 points 1 year ago

Dev: The Xbox isn't powerful enough for that

Phil Spencer: You now work at the CoD mines

[–] Ghoelian@lemmy.dbzer0.com 8 points 1 year ago (1 children)

I'd say 60+fps is especially necessary for first-person games. I seriously have issues making out objects and other things when looking around first-person at 30fps.

[–] xavier666@lemm.ee 8 points 1 year ago (2 children)

60 fps is the bare minimum for FPS games

[–] RxBrad 4 points 1 year ago

Luckily, this is about as much of a FPS as Skyrim.

Skyrim, too, was 30fps when it first released on PS3/360 back in 2011. None of this is new.

[–] intensely_human@lemm.ee 2 points 1 year ago

I’d say 1 FPS is the minimum for an FPS game 🤷

[–] RxBrad 5 points 1 year ago (3 children)

Both can be true.

I mean.. 30fps has been the single-player console experience for as long as I can remember. (Except for the PS4/XboxOne-native games -- seemingly this entire generation -- which get 60fps on current gen.)

Yes, PC can do 60fps+ if your rig is beefy enough. Yay.

Console wars bullshit is insufferable. Even when PC is one of the consoles.

[–] Ghoelian@lemmy.dbzer0.com 9 points 1 year ago (1 children)

Yeah but on PC you usually get graphics settings you can tune to whatever you like. I'd personally rather have a slightly worse looking game running at 60+fps, than a beautiful one at 30.

[–] RxBrad 4 points 1 year ago* (last edited 1 year ago) (1 children)

That was an option on console for most of the generation so far: Performance Mode vs. Quality Mode. But that's mostly because nearly every game released so far has been a hastily ported last-gen title. It feels like this gen has really just barely started.

Single-player console games being 30fps is not new by any stretch. That's basically what consoles do. And they've managed pretty well with it so far. If you want to spend 2-3x more on a beefy PC, you can get all the frames you want. More power to you.

20 years ago... Skyrim, Fallout, The Last of Us 1, GTA4-5 on PS3/360 gen. 30fps.

10 years ago... God of War, Gears of War single-player, Fallout 4, The Last of Us 2 on PS4/XBoxOne gen. Also 30fps.

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[–] simple@lemm.ee 5 points 1 year ago* (last edited 1 year ago) (1 children)

say that the Xbox isn’t powerful enough to run it at anything beyond that.

There's no way they can't just lower the resolution and apply upscaling like every other game that has a quality and performance"mode. They're intentionally locking it to 30 for some bizarre reason.

"It's 4K in the X. It's 1440 on the S. We do lock it at 30, because we want that fidelity, we want all that stuff. We don't want to sacrifice any of it."

[–] PunchingWood@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

I might hope it's not because of the same reason Bethesda locked their framerates, because their entire game's physics and other stuff would break when you unlocked it. I assume it's not, if it's only locked on Xbox, which then would mean that the console is just weak.

[–] ampersandrew@lemmy.world 2 points 1 year ago

If they said that, Microsoft wouldn't allow them to work in game development.

[–] bokherif@lemmy.world 14 points 1 year ago

30FPS gaming should be illegal in 2024

[–] aluminium@lemmy.world 6 points 1 year ago

UE5, surprise surprise.

[–] Katana314@lemmy.world 3 points 1 year ago (1 children)

I'm aware that the PS5 is low on "exclusives". A big part of the reason I got it was for simple things like being able to run old PS4 games at higher framerates.

We're past the diminishing returns on visuals for games; not to say games can't look ugly, but with a decent art direction, the capabilities of current consoles are more than enough. That's why Nintendo was still able to sell Tears of the Kingdom for $60.

[–] acosmichippo@lemmy.world 4 points 1 year ago (1 children)

PS5 certainly has better exclusives than xbox.

[–] Katana314@lemmy.world 2 points 1 year ago

True - I think I meant to refer to it more as a generational issue; many people haven't upgraded to either current-gen console yet because they don't technically need them. PS5 might have few exclusives, but Xbox has basically none. (Many of their heavy-hitters like Sea of Thieves still run on Xbox One)

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