this post was submitted on 16 Nov 2024
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[–] Unleaded8163@fedia.io 77 points 1 year ago (1 children)

HL2 is peak first person shooter. More recent games have added a lot, but after playing through HL2 recent, it's really nice to strip all that extra stuff away.

[–] imPastaSyndrome@lemm.ee 28 points 1 year ago (1 children)

I can see why people didn't like some parts (boat, car) but they're so iconic to me.

Except episode 2 (1?) car shit with the buckeyballs. Fuck that.

[–] 9point6@lemmy.world 23 points 1 year ago (1 children)

I disagree, I cannot see why people dislike those parts—the tension is fantastic in both

[–] Jessica@discuss.tchncs.de 5 points 1 year ago

It's only awful if you're achievement hunting and trying to drive the god damn gnome through the level without it flinging off into space and being lost forever

[–] 2pt_perversion@lemmy.world 50 points 1 year ago (2 children)

Half Life 2 still holds up really well, honestly better than a ton of modern first person shooters. The only places it's lacking from a non-technical aspect is enemy variety. If valve did a remake just updating the graphics and gun play that would be my only knock on it and that says a lot for a 20 year old game.

[–] JackbyDev@programming.dev 9 points 1 year ago

The physics puzzles, whole still functioning fine, feel extremely goofy today. It's easy to forget how revolutionary they were. I'm not saying the game shouldn't have them or anything, but some are just so silly lol.

[–] Katana314@lemmy.world 6 points 1 year ago

On enemy variety, I see the critique of games like Zelda: BOTW and even realistic games like Hitman. Something those games have in common is very well-made enemy AI that presents you many ways to defeat them.

[–] cyrano@lemmy.dbzer0.com 39 points 1 year ago
[–] MunkysUnkEnz0@lemmy.world 37 points 1 year ago (2 children)

There is also a VR mod on Steam that works perfectly With Half-Life 2, No need to jump through hoops, it just works. One of the best VR experiences out there.

[–] one_knight_scripting@lemmy.world 14 points 1 year ago (1 children)
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[–] Kolanaki@yiffit.net 2 points 1 year ago (1 children)

It just works like the way Skyrim VR just works or will it make HL2 the same kind of experience as HL: Alyx?

[–] Aermis@lemmy.world 7 points 1 year ago (2 children)

I mean half life alyx's entire mechanics revolve around VR controls.

[–] Kolanaki@yiffit.net 7 points 1 year ago (2 children)

That's the difference; does the mod allow interaction with the world like Alyx, or is it just you're there, but still using basic 2D controls to manipulate shit (press E to use a door instead of grabbing the handle and pushing/pulling)?

[–] Aermis@lemmy.world 3 points 1 year ago (1 children)

I'm not sure how the game engine can incorporate such fine detailed mechanics. It almost seems like it'll have to be reworked from the ground up, with only the assets being maintained.

[–] Kolanaki@yiffit.net 2 points 1 year ago* (last edited 1 year ago)

It's the Source engine. Which Alyx is made in too.

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[–] TachyonTele@lemm.ee 2 points 1 year ago

That's why they're asking.

[–] filister@lemmy.world 28 points 1 year ago

How many games receive any update after 20 years?

[–] proti@lemmy.world 27 points 1 year ago

I mean the game was given for free and just received an update. It's also a really good game as well

[–] Katana314@lemmy.world 26 points 1 year ago* (last edited 1 year ago) (1 children)

The way in which Half-Life maintained a continuous viewpoint over long stretches of gameplay and landscape was always so immersive to me. Games like God of War and Dead Space did something similar, but Valve had an additional challenge.

They almost never take player control, instead relying on mere hints of where to look; they even have the character sequences scripted for wherever the player was standing. That all usually took a lot of their effort.

I could be biased because I even enjoyed toying with their choreography tool, which let you layer simple gestures together; so without making a new animation, you could have someone both lean forward and nod right, and point their thumb right.

[–] andxz@lemmy.world 5 points 1 year ago

You're not biased. You're completely correct.

[–] blackstrat@lemmy.fwgx.uk 21 points 1 year ago

FYI, that's roughly 50x the normal average over the past 3 months. And also the highest ever concurrent users was 4 hours ago. Not bad.

[–] nutsack@lemmy.world 18 points 1 year ago (1 children)

they should make another one of these

[–] Bezier@suppo.fi 10 points 1 year ago (3 children)

Hey that's a good idea, lemme just email gaben

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[–] Quazatron@lemmy.world 17 points 1 year ago
[–] SnotFlickerman@lemmy.blahaj.zone 16 points 1 year ago (2 children)

Nostalgia's a helluva drug. I've done my best to try to avoid it, but we all like that hit from time to time.

[–] missphant@lemmy.blahaj.zone 21 points 1 year ago

Played Half Life 2 for the first time in my life at 25, 10/10 perfect game.

[–] NewNewAccount@lemmy.world 8 points 1 year ago (1 children)
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[–] INHALE_VEGETABLES@aussie.zone 13 points 1 year ago (2 children)

Is the update actually anything significant?

[–] Baggie@lemmy.zip 32 points 1 year ago

The full list is on steam, the main thing is it's bundled all hl2 games in one package, integrated workshop for mod installation, and added new developer commentary for hl2. Also a bunch of misc fixes etc.

[–] Ashtear@lemm.ee 7 points 1 year ago (1 children)

If you're into the nuts and bolts of game development at all, the commentary is fantastic.

[–] ByteOnBikes@slrpnk.net 4 points 1 year ago (1 children)

When it first came out, for some reason, I thought all games would start following Valve's lead and introduce commentary.

And now two decades later, I don't know if any other games have.

Then again, we have other ways like game devs talking on podcasts/live stream.

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[–] lowleveldata@lemmy.world 7 points 1 year ago (4 children)

I keep trying to play half-life and keep quitting everytime because of motion sickness

[–] blind3rdeye@lemm.ee 4 points 1 year ago (1 children)

I was totally fine playing HL1, and HL2, and HL2 episode 1.... but I never finished episode 2 because of motion sickness. The problem isn't really with episode 2 though. The problem is just that I got old, and now I get motion sickness from FPS games that didn't affect me before.

But I do know that not every FPS makes me sick. I think mouse-look smoothing helps. I'm not certain what else, but I'd try messing with the field-of-view angle and stuff like that.

[–] ByteOnBikes@slrpnk.net 2 points 1 year ago

I thought it was just me! I played every HL game as a teen. Now 20 years later, my old eyes seem to struggle a bit.

And yeah, changing FoV is what solved it for me.

[–] someguy3@lemmy.world 2 points 1 year ago (1 children)
[–] lowleveldata@lemmy.world 2 points 1 year ago (1 children)
[–] fartsparkles@sh.itjust.works 8 points 1 year ago* (last edited 1 year ago) (1 children)

Have you tried enabling and opening the developer console and changed the sv_friction value to something higher than the default of 4? Perhaps 6? Might get rid of the sliding of the character movement and help with your motion sickness.

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[–] WereCat@lemmy.world 2 points 1 year ago

Have you tried increasing FOV?

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[–] ulterno@programming.dev 5 points 1 year ago

Imma go make it 52001

[–] TachyonTele@lemm.ee 3 points 1 year ago

The workshop is a complete mess right now. There are multiple copies of every mod because people just rushed to get them on there.

It'll be funny when everyones game breaks after the dust settles.

[–] whotookkarl@lemmy.world 3 points 1 year ago (2 children)
[–] MissGutsy@lemmy.world 6 points 1 year ago

As a genre? I would say no. Cyberpunk is usually described as a capitalist dystopia in which a handful of companies supersede government powers and wage wars against each other beyond the concepts of national borders. In addition, cybernetic enhancements become commonplace, as a way for companies to extract more value from their workers. Cyberpunk stories usually are about groups rebelling against the system through organized crime, who ultimately fail to escape the underlying system of capitalism, doomed to repeat history time and time again.

HL2 falls in none of the genre stereotypes. While it is dystopian, it's not capitalist, so it's not "punk" and it isn't "cyber" either because of a lack of commonplace cybernetics.

[–] Tattorack@lemmy.world 2 points 1 year ago

Not really.

[–] videogamesandbeer@lemmy.world 2 points 1 year ago (2 children)

How does that compare to Concord?

[–] cron@feddit.org 20 points 1 year ago (1 children)

I don't think these two games can be reasonably compared. HL2 is currently free, while concord was a paid game.

[–] BenReilly97@lemmy.world 20 points 1 year ago

Also, Concord is so old that they don't even sell it anymore...

[–] DoucheBagMcSwag@lemmy.dbzer0.com 10 points 1 year ago (2 children)

Man , it's dead just let it go. Digging on Concord was funny the first week it was shelved

[–] dustyData@lemmy.world 22 points 1 year ago* (last edited 1 year ago) (1 children)

Digging on Concord was funny for longer than its server were online.

[–] fartsparkles@sh.itjust.works 7 points 1 year ago

Live service? More like dead service. Am I right, guys? I’ll see myself out.

[–] videogamesandbeer@lemmy.world 3 points 1 year ago

Fair enough.

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