this post was submitted on 11 Jan 2025
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[–] SapphironZA@sh.itjust.works 90 points 6 months ago (4 children)

Game developers should have to purchase a subscription licence in order to use a voice actors voice in AI generated content.

If they don't renew it, they cannot use it for any new content.

[–] aeronmelon@lemmy.world 64 points 6 months ago (2 children)

Make DEVELOPERS pay a subscription and remind them they don’t actually own the content voice actors lease to them?

How diabolically just.

[–] Fredselfish@lemmy.world 15 points 6 months ago (1 children)

The actors better start setting that shit up, because in a few short years only voice actors with work will be the ones leasing their voice. But give it 20 and they want even need them either. They have deep fakes that are just as good. Fucking sad we all love the robots taking our jobs, but we meant Fucking hard labor and factory work not the arts.

[–] Elevator7009sAlt@ani.social 14 points 6 months ago (1 children)

Let robots that don't experience emotions or pain take away the dangerous, backbreaking stuff. Not the safe jobs people do because they love them. Whose idea was this in the first place? Why the arts anyways, I thought "starving artist" was a phrase for a reason, is there really that much money to be made here?

[–] CheeseNoodle@lemmy.world 13 points 6 months ago

Art is incredibly valubable, other than wars most of the stuff we remember about past situations is some kind of art (statues, stories, graffiti) Artists on the other than have no percieved value whatsoever.

[–] LainTrain@lemmy.dbzer0.com 4 points 6 months ago (2 children)

Course they do. So do users, nah? Files are files. Once you give someone info you can't really take it back.

[–] Talaraine@fedia.io 1 points 6 months ago (1 children)

You can't take it back. What you can do is have a trademark of sorts and sue anyone using it without your permission for damages, which if won, is a lot more than it would have cost them to just pay the sub.

[–] LainTrain@lemmy.dbzer0.com -1 points 6 months ago

Meh that sucks. There was a mod for ME3 that gave Miranda more of a role and it used the voice files from the game as source material for AI training for dialogue in the mod. Having that be hampered because of some DRM loicense so the Hollywood people can buy more mansions isn't something I'd like to see.

[–] SapphironZA@sh.itjust.works 1 points 6 months ago* (last edited 6 months ago)

The idea is not to have a subscription for having the content. As you say, it's just files.

The licence, should be for the ability to create new files based on the actors voice.

[–] wirelesswire@lemmy.zip 30 points 6 months ago

5 years later after the contract is up...

The game downloads a patch that replaces Nolan North or Jennifer Hale or whoever's voice with Microsoft Sam.

[–] Katana314@lemmy.world 6 points 6 months ago (1 children)

That's my thinking. I can imagine a live service game needing about 10 new lines from a character every few months, and depending on the hassle of recording studios, AI could be great for that - IF it can be set up in such a way that its use is only applied with permission of the actor who created the voice. They'd also have the right to refuse AI voicing for that session, provided they give a reasonable plan for in-person recording.

[–] SapphironZA@sh.itjust.works 0 points 6 months ago

I like the idea, but the voice should be licenced like a patent.

[–] warmaster@lemmy.world 1 points 5 months ago

We should add Denuvo and some MTX to those voices, I'm sure devs will love it.

[–] daniskarma@lemmy.dbzer0.com 4 points 6 months ago

You wouldn't download a voice?