this post was submitted on 24 Jan 2025
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Cyberpunk 2077 was released in such a horrible state that most might have assumed it was forever dead in the water. Look at it now.

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[–] scrubbles@poptalk.scrubbles.tech 53 points 5 months ago (2 children)

It's deserved. The only reason it got negative at the beginning was because of the rushed release. They've spent years repairing trust with the community and making it great. I've played through oh, five times now because it's just such a great story.

The only negative things I hear anymore are things like "it's too bullet spongy", which to me is just so nitpicky. If you can't look at the amazing world they built, the detail, the depth of the characters, the depth of the story, and all you can see is that - well I don't think you're going to be happy with many games at all because I don't think anything can live up to your standards

[–] levzzz@lemmy.world 4 points 5 months ago

Can't say I've enjoyed it very much. Played through once, got disappointed by the endings and lack of variety. The story is comparable to that of gta 5, maybe a bit worse. The enemy AI isn't particularly great, neither is the build system. It's pretty much Disappointment: the game for me.

[–] Tarquinn2049@lemmy.world 4 points 5 months ago (1 children)

Hmm, maybe on a higher difficulty? I have mostly played normal, but enemies pretty consistently stayed around 3-4 shots from small bullets and 1-2 from big bullets all the way up. Bosses take a little more, but they generally still make sense to take that many and don't feel wrong. Cyberpsychos of course can take more, but they are practically at a point where they will keep coming no matter how many limbs they lose, so it makes sense that they would take alot of bullets to stop.

I'll have to try a playthrough on higher difficulties now, the last time I did was when tech snipers did like 100k damage, so I had to play on higher difficulty to not one-shot bosses. They are more reasonable now, like 10k or so at peak.

[–] scrubbles@poptalk.scrubbles.tech 3 points 5 months ago

I've played through on the highest difficulty, and eh, yeah it starts difficult but it does even out after a few hours of playing. I died a lot early game, but I've also played on normal. For those who complain about bullet spongyness, you don't have to play on high difficulties, just turn it down and enjoy the story.

I just don't understand how you can say an entire game sucks on such a small detail in my book, and if someone is that particular about it, why not just install a mod? Idk I think you're right, a headshot is a headshot in that game, unless you're dealing with some really chromed out people, then it gets nuts

[–] Senseless@feddit.org 18 points 5 months ago* (last edited 5 months ago) (4 children)

Replayed it and large parts of the DLC when 2.0 launched. It really is pretty good now.

I still don't understand* how nearly every gaming magazine could give this game 90+ at launch with that many (partly critical) bugs and features missing that were announce before launch.

*Well yes, I do. It's "write something good or you don't get samples the next time"

[–] ursakhiin@beehaw.org 9 points 5 months ago (2 children)

The bugs were not experienced by everybody. On my PC I ran into no critical bugs and very few minor bugs on launch week. I was definitely lucky, though.

It's possible many review sites were running rigs similar to mine. I personally had a blast with it even at launch and played it 3 times in the first 3 months. Though, it's definitely much better now, it wasn't a bad game on its own before, if not for the stability issues must people had.

[–] Senseless@feddit.org 4 points 5 months ago (1 children)

Just the lack of features that were promised in promotion material before launch and the catastrophic, barely even existing police feature were so embarrassing.

My rig at launch also included 32 GB RAM, a 5800X and a 3080, which was top notch when the game launched, yet I happened to run into two game breaking bugs were I couldn't progress further into the story. It all seemed very wonky.

[–] ursakhiin@beehaw.org 2 points 5 months ago* (last edited 5 months ago)

It's interesting because I didn't have any game breaking bugs and I had a 5950x, 32GB, and a 3080.

That launch was a serious YMMV situation.

[–] _cryptagion@lemmy.dbzer0.com 1 points 5 months ago

It's not just your rig, I played it on a Lenovo Legion 5 with a mobile RTX 3050 with 4gb of VRAM, and 16gb of RAM. I never had any issues, and my laptop is pretty unimpressive as far as gaming machines go.

[–] orbitz@lemmy.ca 2 points 5 months ago

They probably assumed from Witcher 3 it was mostly fine. I played a fair number of hours on PC, I think the second (maybe 3rd) time it crashed for me was when I was playing the dlc intro, and I don't think I noticed any horrible bugs. Now I'm not saying they weren't there of course but this may have all been that reviewers saw as well. Also I think PC was much better on launch than the console so that may have played a big part in it.

I never read many reviews ahead of time to know what promised features were excluded but I'm sure there were a number, so that should have sunk the score noticably.

I would say it's easily a great game now, but mostly I love the attitude and aesthetics of cyberpunk (the genre) and this was one of the recent games that did that part right.

[–] _cryptagion@lemmy.dbzer0.com 1 points 5 months ago

Probably because not everybody experienced bugs. The only bug I ever saw in this game was one single time when an NPC walked into the ground. Other than that, I never had any issues of any kind.

[–] But_my_mom_says_im_cool@lemmy.world -5 points 5 months ago (1 children)

I’ll skip it cause I still don’t trust that it’s good and never will, they lied already why would I believe them now? There are other better games out there

[–] 9bananas@lemmy.world 4 points 5 months ago (1 children)

for sci-fi RPGs this is currently the best available, period.

there are other good, even great ones, but CP2077 takes top spot, and quite easily.

"they lied already"

...and then spent 3 years delivering nothing but excellency, reworking major parts of the game, improving QoL features, listening to community feedback, adding many often-requested features, and being all around excellent devs.

but they didn't live up to expectations ONE TIME, so now they're bad forever.

seriously...get over yourself; you ARE missing out on a great experience!

if you're sceptical, which is, despite what i wrote above, fair, wait for a major discount (easter is next on steam, i think) and get it at like -70% off.

try it out for less than 2h (that's the cutoff for a steam refund), and see if you like it.

but don't do this dogmatic "if things are bad once they are forever bad" thing. it keeps you from seeing how things evolve over time, and specifically keeps you from seeing improvement over time.

I have this weird thing that when I’m lied to, I won’t trust you again, weird huh? Sure I’ll play the game in 2025 but I won’t pay for it.

[–] sj_zero@lotide.fbxl.net 18 points 5 months ago (5 children)

Honestly, I played it at launch and it was pretty good. I'm told my experience was unusual

[–] hedders@fedia.io 6 points 5 months ago

This was also my experience. I played on PC. I think console players had a bad time though.

[–] Zahille7@lemmy.world 5 points 5 months ago

Same. My first playthrough had like two bugs. One, a random encounter AI just didn't work for some reason, and another launched me straight up in the air as I was driving down the street.

[–] Tarquinn2049@lemmy.world 4 points 5 months ago

Yeah, it definitely had some bugs, even on PC, but it wasn't like a bethesda game or anything. It was playable, but it is so much better now.

[–] 474D@lemmy.world 1 points 5 months ago* (last edited 5 months ago)

Wasn't much of the criticism also aimed at how misleading the trailers and advertising were? They promised insane stuff like every NPC having a realistic full day cycle and then people showed videos of them just riding the subway back and forth forever lol

[–] 0xb@lemm.ee 1 points 5 months ago* (last edited 5 months ago)

Same. I played it for the first time like a month after release and I loved it. For me it always had good bones and the issues were surface level.

Obviously all the criticism was correct and valid, but there were certain angle or way of playing it or event certain luck to be had that made some people really appreciate it since the very beginning and I'm lucky I was one of those. I wasn't really too involved in the pre release hype and maybe that was the important factor to my experience, and in my opinion definitely that was the worse that cdpr did to damage the game.

I have finished it three times and currently on my fourth run and yes it has changed and improved a lot but I have loved every single time on its own.

[–] circuitfarmer@lemmy.sdf.org 4 points 5 months ago

Way back when, people were wondering if Cyberpunk could pull off a No Man's Sky-type of reversal of opinion.

Now people will wonder if the next game released way too early can pull off a Cyberpunk 2077.

[–] kandoh@reddthat.com 4 points 5 months ago (1 children)

I just finished it + the dlc last week.

Took awhile for me to really get into it. The first half of the game and a lot of the story missions feel like they're over produced. The gigs were much more enjoyable with plenty of freedom to play like I wanted to.

Once I got into a good car and learned to have the camera stick to a tight third person view and not move it around - the driving became really fun and enjoyable.

I really liked the game, i liked the little detail in it. After Starfield especially. I'd still say Bethesda is much better with populating their maps with interesting details and side stories though.

NPC intelligence and behavior are pretty atrocious, the police in GTA 3 could figure out how to get me if I sat on a roof but the Night City cops just stood there and let me shoot them.

But a good game. If the NPCs coukd behave like real people i think it would be almost perfect.

[–] jonsnothere@beehaw.org 1 points 5 months ago (1 children)

How's the gameplay in terms of role-playing and freedom to tackle quests? Any hidden choices or missions with many different solutions? Or is it more like Witcher 3 with clear choices resulting in a small number of quest paths at most?

[–] kandoh@reddthat.com 1 points 5 months ago

There's plenty of quests with multiple outcomes. I would say less clear cut what the ideal outcome is, the game seems to enjoy having negative outcomes no matter what you decide.

They all kind od boil down to 'do you spare this person and have them fuck you later, or do you ice them now and look like a psychopath'

[–] DoucheBagMcSwag@lemmy.dbzer0.com 2 points 5 months ago

Needs third person mode.

I'm not asking for curated 3rd person cutscenes like the E3 bullshot, but it would be nice to see V more especially when there's so many clothes and customization options.

[–] yozul@beehaw.org 1 points 5 months ago

I guess it's a good version of what it's trying to be now, but I was promised a cyberpunk RPG, and what we got was a really terrible Ubisoft game with cyberpunk coat of paint that was eventually patched up to be a good Ubisoft game with a cyberpunk coat of paint. I still feel ripped off.