this post was submitted on 07 Sep 2023
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I started playing this last night, and I'm trying to fly towards the green diamond thing, but I swear I'm not going anywhere. Is there a way to calculate the remaining distance to a location?

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[–] Dolores@hexbear.net 13 points 2 years ago (3 children)

they simulate 'flying' ingame by keeping the player stationary (so the cell remains stable) and moving all the other objects proportionally to the speed/direction of player "movement". very-smart

[–] Comp4@hexbear.net 8 points 2 years ago* (last edited 2 years ago) (3 children)

If you want sci-fi games that take the whole space flight stuff somewhat serious I could recommend Everspace 1 and 2 (for combat heavy space games) plus Elite Dangerous. Also unironically No Man´s Sky has a fair bit of stuff to do in space by now.

[–] Dolores@hexbear.net 7 points 2 years ago (1 children)

Everspace 1 and 2

i loved everquest 2, but i never progressed far enough to get a spaceship, just a magic wand

[–] bubbalu@hexbear.net 4 points 2 years ago
[–] comrade_pibb@hexbear.net 5 points 2 years ago

Elite Dangerous was a terrific space sim despite frontier being just terrible stewards

[–] combat_brandonism@hexbear.net 3 points 2 years ago (1 children)

Everspace 2 is exactly what I wished Everspace 1 was.

[–] marx_mentat@hexbear.net 2 points 2 years ago (1 children)

Everspace 2 is great, although I didn't finish it and it will be very hard to go back to it now

[–] combat_brandonism@hexbear.net 2 points 2 years ago (1 children)

The writing is still meh but much better than 1. Did you get too far in early access and don't want to start over?

[–] marx_mentat@hexbear.net 2 points 2 years ago

No I just started Starfield and I don't see being able to pull myself away from that anytime soon

[–] combat_brandonism@hexbear.net 7 points 2 years ago

so the cell remains stable

lmao almost like a TES-style engine is a terrible fit for a space game

[–] CommunistBear@hexbear.net 4 points 2 years ago (2 children)

Isn't that the Futurama joke version of how their spaceship works?

[–] Dolores@hexbear.net 8 points 2 years ago

because of the havok physics, objects inside the ship moved whenever the starship went really fast, so any objects/npcs in the spaceship would flop all over and when yo got where you were going everything was a mess. so they reversed it and left the ships technically stationary but every other thing gets moved, since their interiors are not loaded & physics enabled while in flight. theory-gary

[–] good_girl@hexbear.net 3 points 2 years ago* (last edited 2 years ago)

Yeah but the reason for it in video games is usually because of issues caused by floating point errors.

[–] marx_mentat@hexbear.net 2 points 2 years ago* (last edited 2 years ago) (1 children)

The "A" button cycles targets in space and will show the distance to it

[–] gabaghoul@hexbear.net 2 points 2 years ago (1 children)
[–] marx_mentat@hexbear.net 1 points 2 years ago

Don't feel dumb. This game doesn't spend a lot of time explaining itself and kind of just throws you out there.