Lmao. The “organic” labeling has made it to electronics.
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Not sure how to interpret this. The use of any tool can be for good or bad.
If the quality of the game is increased by the use of AI, I'm all for it. If it's used to generate a generic mess, it's probably not going to be interesting enough for me to notice it's existence.
If they mean that they don't use AI to generate art and voice over, I guess it can be good for a medium to large game. But if using AI means it gets made at all, that's better no?
People want pieces of art made by actual humans. Not garbage from the confident statistics black box.
What if they use it as part of the art tho?
Like a horror game that uses an AI to just slightly tweak an image of the paintings in a haunted building continuously everytime you look past them to look just 1% creepier?
Would the feature in that horror game Zort where you sometimes use the player respon item and it respons an NPC that will use clips of what a specific dead player has said while playing count as AI use? If so, that's a pretty good use of AI in horror games in my opinion.
Honest question: are things like trees, rocks, logs in a huge world like a modern RPG all placed by hand, or does it use AI to fill it out?
Not AI but certainly a semirandom function. Then they go through and manually clean it up by hand.
It’s all virtue signaling. If it’s good, nobody will be able to notice anyway and they’ll want it regardless. The only reason people shit on AI currently is because expert humans are still far better than it.
We’re just at that awkward point in time where AI is better than the random joe but worse than experts.
The only reason people shit on AI currently is because expert humans are still far better than it.
Not it's not! There are a whole bunch of reasons why people dislike the current AI-wave, from artist exploitation, to energy consumption, to making horrible shitty people and companies richer while trying to obviate people's jobs!
You're so far off, it's insane. That's like saying people only hate slavery because the slaves can't match craftsmen yet. Just wait a bit until they finish training the slaves, just a few more whippings, then everyone will surely shut up.
I'd argue that even if gen-AI art is indistinguishable from human art, human art is better. E.g. when examining a painting you might be wondering what the artist was thinking of, what was going on in their life at the time, what they were trying to convey, what techniques they used and why. For AI art, the answer is simply it's statistically similar to art the model has been trained on.
But, yeah, stuff like game textures usually aren't that deep (and I don't think they're typically crafted by hand by artists passionate about the texture).
As a dev and foremost artist, I can see using AI to uprez images or to generate random slop you can use to find interesting shapes and as inspiration. As I learn programming, AI is very useful in finding mistakes. Instead of spending days and bothering people or engaging with the assholes at stackoverflow, you can just ask deepseek what is the issue and it will say you misspelled length.
They cannot possibly assure customers that remote devs aren't using copilots to help them code.
Indie studio teams are pretty small so its possible, I personally hate that the word copilot ever even appears and never ever autogen code, but moreso I'm sure the stamp refers to art, texture, and sound.
Good shit. A carefully thought out handcrafted experience will always be better than interactive slop.
Reminds me of the 70s when suddenly everything was "Eco-Friendly".
I remember an old song "I'll go green when they go green and they'll go green but not really green more like aquamarine" and it appears to no longer exist on the internet.
Another song I can't find is about a guy who tells the story of all his past lives and in each he was a whore and someday he'll be a whore again.
Really wish songs would stop disappearing.
The first one is "Go Green" by Mitch Benn
found it in 2 minutes just by googling the lyrics in your comment, specifically this search:
"go green when they go green"
We’ll go green when you go green
You’ll go green when he goes green
We’ll get as far as aquamarine or so
But we’re still gonna call it green
but I couldn't find the second one
Yours is the most captivating comment in this entire thread.
And it looks a lot like the ol Nintendo seal of approval (or whatever they call it).
It's a good move until generated AI becomes undistinguishable
This feels discouraging as someone who struggled with learning programming for a very long time and only with the aid of copilot have I finally crossed the hurdles I was facing and felt like I was actually learning and progressing again.
Yes I’m still interacting with and manually adjusting and even writing sections of code. But a lot of what copilot does for me is interpret my natural language understanding of how I want to manipulate the data and translating it into actual code which I then work with and combine with the rest of the project.
But I’ve stopped looking to join any game jams because it seems even when they don’t have an explicit ban against all AI, the sentiment I get is that people feel like it’s cheating and look down on someone in my situation. I get that submitting ai slop whole sale is just garbage. But it feels like putting these blanket ‘no ai content’ stamps and badges on things excludes a lot of people.
Edit:
Is this slop? https://lemjukes.itch.io/ascii-farmer-alpha https://github.com/LemJukes/ASCII-Farmer
Like I know it isn’t good code but I’m entirely self taught and it seems to work(and more importantly I mostly understand how it works) so what’s the fucking difference? How am I supposed to learn without iterating? If anyone human wants to look at my code and tell me why it’s shit, that’d actually be really helpful and I’d genuinely be thankful.
*except whoever actually said that in the comment reply’s. I blocked you so I won’t see any more from you anyways and also piss off.
If you learned to code with AI then you didnt learn to code.
If you learned math with a calculator you didn’t learn math.
Firstly, a calculator doesn't have a double digit percent chance of bullshitting you with made up information.
If you've ever taken a calculus course you likely were not allowed to use a calculator that has the ability to solve your problems for you and you likely had to show all of your math on paper, so yes. That statement is correct.
FWIW I agree with you. The people who say they don't support these tools come across as purists or virtue signallers.
I would agree with not having AI art* or music and sounds. In games I've played with it in, it sounds so out of place.
However support to make coding more accessible with the use of a tool shouldn't be frowned upon. I wonder if people felt the same way when C was released, and they thought everyone should be an assembly programmer.
The irony is that most programmers were just googling and getting answers from stackoverflow, now they don't even need to Google.
*unless the aim is procedurally generated games i guess, but if they're using assets I get not using AI generated ones.
The irony is that most programmers were just googling and getting answers from stackoverflow, now they don't even need to Google.
That's the thing, though, doing that still requires you to read the answer, understand it, and apply it to the thing you're doing, because the answer probably isn't tailored to your exact task. Doing this work is how you develop an understanding of what's going on in your language, your libraries, and your own code. An experienced developer has built up those mental muscles, and can probably get away with letting an AI do the tedious stuff, but more novice developers will be depriving themselves of learning what they're actually doing if they let the AI handle the easy things, and they'll be helpless to figure out the things that the AI can't do.
Going from assembly to C does put the programmer at some distance from the reality of the computer, and I'd argue that if you haven't at least dipped into some assembly and at least understand the basics of what's actually going on down there, your computer science education is incomplete. But once you have that understanding, it's okay to let the computer handle the tedium for you and only dip down to that level if necessary. Or learning sorting algorithms, versus just using your standard library's sort()
function, same thing. AI falls into that category too, I'd argue, but it's so attractive that I worry it's treating important learning as tedium and helping people skip it.
I'm all for making programming simpler, for lowering barriers and increasing accessibility, but there's a risk there too. Obviously wheelchairs are good things, but using one simply "because it's easier" and not because you need to will cause your legs to atrophy, or never develop strength in the first place, and I'm worried there's a similar thing going on with AI in programming. "I don't want to have to think about this" isn't a healthy attitude to have, a program is basically a collection of crystallized thoughts and ideas, thinking it through is a critical part of the process.
The people who say they don't support these tools come across as purists or virtue signallers.
It is now "purist" to protest against the usage of tools that by and large steal from the work of countless unpaid, uncredited, unconsenting artists, writers, and programmers. It is virtue signaling to say I don't support OpenAI or their shitty capital chasing pig-brethren. It's fucking "organic labelling" to want to support like-minded people instead of big tech.
Y'all are ridiculous. The more of this I see, the more radicalized I get. Cool tech, yes, I admit! But wow, you just want to sweep all those pesky little ethical issues aside because... it makes you more productive? Shit, it's like you're competing with Altman on the unlikeability ranking.
I understand where you're coming from. AI can be a learning tool to help fill in some gaps in knowledge, however the moment you don't understand what it's doing and just copy and paste the code, it no longer become a tool but instead a crutch. Instead of copying and pasting code you can take the time to look into why it's doing what it's doing. For Godot in particular they have really good documentation and there's plenty of resources to learn. GD script is a pretty easy language to learn on a surface level. You should do some research into game design patterns and basic programming concepts.
I did take a look at your code and while you do have your main.gd organized, having a large monolith like that with 1100+ lines of code that has multiple responsibilities is certainly a choice. Typically you want your scripts to handle specific responsibilities, that way each script and each object that contains that script has a single responsibility. This helps with efficiency and debugging since you have smaller scripts running and if something breaks you know what broke without everything else falling apart. You employed that partly with your save manager and notification manager etc. But you could certainly pare down your main script. Also considering how much it's handling I'm curious as to what the structure of your game looks like. Godot likes to have nested objects but based off your code yours doesn't seem to be conducive to that. Also there appears to be some needless abstractions with your variable storage.
Anyways I think taking the time to research and learn some basic programming principles and game design patterns would go a long way to help you. Coding can be difficult and seem like a black box when you first get started, and AI can seem like a way to pierce through that, but if you don't learn why it's recommending the code it is then you'll never really understand what your own game is doing and that's not helpful to you or your players.
Thank you, seriously. This is literally the first human feedback I’ve had on the project and you’ve given me a bunch of stuff to work on and some sense of ‘at least not the wrong direction.’ So thanks again this really helped.