Couldn't you just take a screen shot of the layout screen? Like this?
Steam Deck
A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to the Steam Deck in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
I am kind of confused, I seem to remember the front steam deck control page didn't really display all the information.
I still have two main complaints with this display.
I think the button that switches between Action Sets should be highlighted and unmistakably obvious given how important that is to learning the control scheme (and how utterly confusing it is when you switch into a different action set by accident in a new unfamiliar control scheme for a game).
Virtual menus should also be displayed on the control scheme front page as they appear when they are displayed on screen in use, there should be a view that displays all of the keybindings visually for the steamdeck and then below it should be a display of all the virtual menus used with indicators of what control inputs those menus correspond to.
I also think there is a deeper issue with the steamdeck control scheme display here though, any good control scheme is going to be best conveyed by a visual aid and a short text description of not only the specifics of the control scheme but more importantly the motivation and general concept of the control scheme. Adapting a complex games with many keybindings like Beyond All Reason, Armored Brigade, Cataclysm: Dark Days Ahead, Cold Waters, Wayward etc. require not just an intuitive and practically usable mapping of the game's full core control scheme but also a thoughtful approach and organization of the control scheme into something that can be saliently encapsulated by a keybindings cheatsheet.
What I am trying to say is that the endgoal of any good complex control scheme for the Steam Deck that adapts a complex mouse and keyboard game to the onboard controls of the deck is to have a control scheme that you can easily make a keybindings cheatsheet for, so why not include some functionality of creating a cheatsheet WITHIN Steam's interface itself? Make it purely basic .svg graphics, no raster images so there isn't a big risk with offensive content or anything, it takes up basically no additional storage space either.
You are right though, the default control scheme display has gotten a lot better.
I think what I will do is take a screenshot, convert the main shapes into an .svg image and then maybe upload/share it somewhere? Is there somewhere that would make sense to share an .svg template for steam deck control schemes to this lemmy community? Can I just directly upload an .svg?
I would like to have that too. When I looked (oh god its already a year ago) couldn't find any. I've created a control scheme that I would like to share and its fairly complex. Having a standardized files to edit for sharing, or better yet, convert directly from Steam and export to an image (.png or .svg) would be great.
Anyway, no solution, just expressing my interest. I actually want to write a manual for the control scheme.
I wonder if you could make a script that would read a steamdeck control scheme file and convert it to an html or .svg or equivalent along with editable text boxes for putting a short description, author name, game name etc.
That was my exact same thoughts.
Here is a quick dirty outline I made in inkscape, lemmy won't let you upload .svg files or anything, but whatever, maybe this will be a helpful quick starting point for someone.