this post was submitted on 16 May 2025
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Gaming

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Logo uses joystick by liftarn

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[–] jjjalljs@ttrpg.network 9 points 6 days ago

The stories about that dude are so good. The sheer pigheadedness of some players. Like the guy who spent like 8 hours fighting that boss instead of just walking around. he eventually won, to his credit.

I gave up after a couple tries on my first dude, but when Margit kept kicking my ass I restarted as a sorcerer. Killed both of them with the trusty pew-pew magic pebble.

[–] Evil_Shrubbery@lemm.ee 1 points 6 days ago (2 children)

Nope, that's the first two hours, you just gotta git gud.

[–] JackbyDev@programming.dev 2 points 5 days ago (1 children)

Getting that good is going to take longer than two hours for a total beginner.

[–] Evil_Shrubbery@lemm.ee 1 points 5 days ago* (last edited 5 days ago)

Maybe so, yes.
Each person should play how they like, imho.
That is what I mean by souls games giving you a lot of options to chose your player skill progression (gitting gud) intensity (and even end skill level, that it's why people don't level up etc).

[–] simple@lemm.ee 2 points 5 days ago (1 children)

Amen to that. I spent a solid hour or so constantly trying to kill this guy and the reward turned out to be a weapon we can't use any time soon.

[–] Evil_Shrubbery@lemm.ee 1 points 5 days ago

It's not the souls/weapons that we get at the end, it's the useless (irl) skill set we honed along the way.

Souls bosses aren't really rewarding except for the joy one gets from the fight. And if you don't enjoy that all games give you plenty of room for cheese/overlevel/skip.