this post was submitted on 21 May 2025
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[–] Honytawk@feddit.nl 9 points 14 hours ago

Doesn't matter how OP your character is, they can't defeat the cosmos.

It does however matter how OP your character is compared to the other players. Don't want power imbalance, so I make the rest just as OP.

[–] LaunchesKayaks@lemmy.world 2 points 12 hours ago

Gonna be doing a star wars campaign and so far the only thing I know about my character is that it's gonna be 3 pit droids in a trenchcoat and that shenanigans will ensure, but I won't intentionally break the game.

[–] Susaga@sh.itjust.works 46 points 1 day ago (1 children)

You can't break a sand pit. You can try, but all you'll do is throw sand around, and then you won't have a sand pit to play around in. Plus, you'll just piss people off with all the sand you've been throwing. I hear it gets everywhere.

[–] zakobjoa@lemmy.world 9 points 1 day ago

That's such a fantastic metaphor.

[–] Newsteinleo 5 points 21 hours ago

Anything your character can do so can my NPCs.

My players were tearified when they got an arrow that drops a portable whole into a small bag of hold.

[–] Tar_alcaran@sh.itjust.works 16 points 1 day ago (2 children)

My friend, this is Call of Cthulhu, where "OP" means you die two sessions after the rest.

[–] UndercoverUlrikHD@programming.dev 11 points 1 day ago (1 children)
[–] Tar_alcaran@sh.itjust.works 3 points 21 hours ago

Ah,the story of the worst DM ever, an inability to say no, and a table that doesn't actually use the rulebook at all.

[–] UnderpantsWeevil@lemmy.world 1 points 1 day ago

OP in Call of Cthulhu is just Mr. Magoo.

[–] FenrirIII@lemmy.world 8 points 1 day ago

I played a level 20 monk in one campaign as a tag-along guide to the party. She would routinely make quick actions or tip the scales of battle, but no one in the game knew. She took no rewards and was secretly hunting the person who had hired the party. It was fun to play it out with the DM and friends.

[–] festnt@sh.itjust.works 11 points 1 day ago (1 children)

haha joke's on you, we're playing pathfinder, so nothing is op! (do not talk to me about wrestling i have an allergy to them)

[–] SolOrion@sh.itjust.works 6 points 1 day ago (1 children)

PF2E?

I've only played PF1E and you can definitely make some broken stuff, but that's kinda the fun part of PF1E. If you take fucking sacred geometry you suck, though. And nobody wants to get out the flow chart for grappling.

[–] festnt@sh.itjust.works 2 points 13 hours ago

yeah pf2e

basically they made a really solid game, and grapling is the most broken thing (it's not very broken)

[–] skabbywag02@lemm.ee 8 points 1 day ago (3 children)

Hm. Haven't played in a LONG while. Are there still people that play Roleplay games with the objective to win? (or their own consideration of 'winning') and now I can't stop imagining Charlie Sheen playing a minimax character.

[–] Honytawk@feddit.nl 1 points 14 hours ago

Of course! They win when they have fun :)

[–] Ziglin@lemmy.world 1 points 17 hours ago

I know some people that like making really powerful character builds but they usually do still get into the roleplay.

I run mostly roleplay focused sessions so it doesn't make much difference other than that it becomes more difficult to make the fights engaging for everyone.

[–] UnderpantsWeevil@lemmy.world 4 points 1 day ago

Are there still people that play Roleplay games with the objective to win?

There are definitely storypaths and modules that are explicitly designed to challenge your ability to not-die.

You've got the Tomb of Horrors from classic D&D and it's Pathfinder peer Rappan Athuk from pathfinder. Having played Rappan Athuk, I'll say that the style of the dungeon is "unforgiving" to say the least. It effectively exists to either kill you outright or suck you in deeper, where the challenges grow exponentially more difficult. The designers have done their own rules-bending and system-exploiting such that min-maxed players are on even footing. By the end, you're squaring off against nigh-impossible to kill elder gods using whatever spare gum and twine still remains in your inventory.

In these kinds of games, you're tacitly encouraged to build characters that are cracked out (or, at least, bands of blissfully naive heroes who will die in an absurdly entertaining fashion). In this case, the RPG plays more like a Beat The Boss board game than a storytime adventure.