Half-Life 1. It's literally the only game I'm aware of from after 1985 that I truly think "aged badly." Doom '93, Quake, and Unreal are still stone cold classics, even Wolf3D is fun in small doses. HL1 is a mess of control oddities and obtuse game design. I dropped it at the end of the train level when it required me to do an absurdly precise jump where getting it was basically luck to finish the level.
Gaming
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I love Half Life 1, more than Half Life 2, infact. Until the platforming. A small amount of platforming is fine, especially if its optional and used to give you more options in a combat scenario. But when you NEED to make precision jumps with the floaty controls, its very frustrating. I usually stop after Surface Tension.
I understand theoretically why people love Control... but I think its objectively a very bad game
i dislike the story, voice acting, animation, level design, music, enemy pathfinding, visual identity, sound design
there's better games where you can wield powers and such
I actually really liked the setting and artstyle, but god yeah I do not understand why that combat system needed to be the way it was. It put me off playing the sequel, because I just didn't want to suffer through the most godawful shooting combat of any game I've played this decade for another 40 hours.
Wasn't this the same studio who gave us Max Payne? How have they been making third person shooters for like two decades and still mess it up?