this post was submitted on 21 Oct 2025
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[–] Fizz@lemmy.nz 6 points 1 week ago* (last edited 1 week ago)

Beyond all reason is an RTS and team matches are very popular the most popular being 8v8. Now there is a mechanic where you can share resources(energy/metal/buildpower) to a teammate anywhere on the map instantly for no cost. You can also share units. This leads to a lot of co op strategies where two or more players pool resources to build a higher tech lab faster and then use those higher tech units to run the tier 1 units over. This is fun to watch in pro play but in casual and everyday ranked play its a problem because you are forced to co op yourself or die. You cant scout the co op fast enough to react so you have to co op/share/boost a player or risk them dying to a co op rush.

There is has been a huge debate raging in the discord thats 50k+ messages long on if the mechanic is to powerful and something should be done. Slowly i think all the higher OS players have come to agree that its way to broken but there are still a lot of players saying its completely fine and its a skill issue if you lose to it.

[–] JillyB@beehaw.org 4 points 1 week ago

I'm into bicycles and there are plenty. This one seems mostly settled now but "disc brakes vs rim brakes" gets some people worked up. Rim brake fans see disc brakes as needlessly expensive and complex. Disc brake fans will point out the better stopping power, especially in wet weather. And it doesn't slowly wear out your wheel rim.

Even a lot of the disc brake fans get heated at the mention of hydraulic disc brakes compared to cable-actuated. They see hydraulic brake-bleeding as the pinnacle of complexity. I used to do my own car maintenance. In that world, bleeding your brakes is considered a very beginner-friendly maintenance activity. I think cyclists are way too resistant to change.

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