this post was submitted on 16 Oct 2023
60 points (94.1% liked)

Games

39818 readers
875 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 2 years ago
MODERATORS
 

MORE MODS FOR EVERYONE

We know you have been waiting, and now it's time to share the latest developments regarding modding in Cities: Skylines II.

First and foremost, our in-game editor is currently in its beta phase and will launch shortly after release. While we look forward to unleashing the power of creative modification to all of you, in preparation, we are collaborating with a talented group of creators working behind the scenes - ensuring you'll have amazing mods to dive into on its launch.

While the modding tool will have a basic framework at its inception, we are dedicated to its continuous expansion and enhancement, making it a central focus of our development efforts moving forward. More in-depth details about the editor and its roadmap ahead will be shared shortly - keep an eye out for our dev diaries.

Secondly, we're introducing Paradox Mods as the new mods platform for Cities: Skylines II. One of the core reasons for this is its inclusivity; modding capabilities will be extended to players across platforms - both PC and console - aligning with our commitment to provide as many as possible with the opportunity to modify and enjoy the game.

For console users, this means you will be able to access Asset Mods in the library. Yes, you read that right! We know it is a huge part of the Cities: Skylines experience and we're beyond excited to introduce a solution that makes mods available to everyone. As with all major updates, we are fully aware of the learning curve it might present, but we're committed to providing resources to ensure a smooth transition to Paradox Mods.

A NOTE ON PERFORMANCE AND OUR COMMITMENT TO PLAYERS

On another note, we've noticed the concerns raised about Cities: Skylines II performance, especially after our previous statement with raised minimum and recommended specs. As we've always believed in transparency, we'd like to further shed some light on the current state of the build.

Cities: Skylines II is a next-gen title, and naturally, it demands certain hardware requirements. With that said, while our team has worked tirelessly to deliver the best experience possible, we have not achieved the benchmark we targeted.

In light of this, we still think for the long-term of the project, releasing now is the best way forward. We are proud of the unique gameplay and features in Cities: Skylines II, and we genuinely believe that it offers a great experience that you will enjoy.

We will continually improve the game over the coming months, but we also want to manage expectations on performance for the coming release. Our ambition is for Cities: Skylines II to be enjoyed by as many players as possible, and we're committed to ensuring it reaches its full potential.

Thanks for your understanding and continuous support. We're lucky to have a community as passionate and dedicated as you.

top 7 comments
sorted by: hot top controversial new old
[–] scrubbles@poptalk.scrubbles.tech 29 points 2 years ago (3 children)

Don't know how to feel about their own mod service. Not that workshop is perfect, but I like it being separate. I guess I've just been burned by Creator's Club with Bethesda,

[–] BananaTrifleViolin@kbin.social 22 points 2 years ago (1 children)

I think they want to be vendor neutral to reap the benefits regardless of where people bought the game (i.e. not be limited to steam workshop)

I'm more bothered by the Mods being for Console and PC. I worry that PC modding is going to be held back by the inherent limitations of modding on and for consoles.

[–] AngryMob@lemmy.one 6 points 2 years ago

Modders have never let these types of things limit them before. Look at mods for games that dont even support modding to begin with. I expect there will wind up being mods on nexus or something for the complicated stuff that consoles don't support.

[–] rustyricotta@lemmy.ml 9 points 2 years ago

To provide an example it it being done near perfectly, see the Factorio mod scene.

That being said, I do feel similar to you about this. Something might be wonky about this. We'll just have to see how it shakes out.

[–] micka190@lemmy.world 6 points 2 years ago (1 children)

Woopsie doopsie, we needed to update the mods that were on sale, and now every Skyrim mod needs to update or be incompatible with our game version. 🤭

[–] scrubbles@poptalk.scrubbles.tech 10 points 2 years ago

Congratulations! Your mod has been selected to be auto included in our next re-re-re-release of the game! You should be so proud of yourself!

No, we will not give you a cut of our profits

[–] Naatan@lemdro.id 12 points 2 years ago

On another note, we’ve noticed the concerns raised about Cities: Skylines II performance

Cities: Skylines II is a next-gen title, and naturally, it demands certain hardware requirements

In light of this, we still think for the long-term of the project, releasing now is the best way forward

You do the math.