Based Ayi Sanchez
Games

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Counters calls to scrap disclosures.. I don't follow
Yeah it was hard to parse for me too
"valve ignores requests to remove ai disclosures"
I heard the new Game of Thrones game is using LLM's to generate some of its content. Pisses me off.
If that's true that takes my interest in it into the negatives. ASOIAF has about a million moving parts and very distinct characters with complex backstories, there's not even a small chance an LLM could come close to imitating that.
It's just fan speculation at this point, but yeah. I'll be thinking about it before I buy, if I do.
lots of big companies are using them to generate code. i agree with what I think is your point of view, but where do you draw the line
I don't buy a lot of the big company games anyway, but if this becomes commonplace, what'll happen is I'll buy my big-company games second-hand so the benefit to the perpetrators is lessened.
I actually would kind of like ai in games. Not slop visuals though. What I really would love would be in a VR game, going up to an NPC, and getting a feel for different cultures of the world I'm in through talking. Maybe you have to have a certain type of conversation to find out the plot for a side quest, or talk to a guard at a bar and work your way to find out the shift rotation as he gets drunk or something so you can infiltrate the castle.
I feel like ai could be useful like that..but getting rid of artists in favor of ai slop is just the worst way to implement this AI thing.
What exactly is "Used AI" though?
Most developers are going to have some form of auto complete - AI powered or not.
Is it just assets I assume?
auto complete
It's called lexical analysis or lexical tokenization. It existed long before LLMs (as long as high-level programming languages have, since lexical analysis of the source is the first step of compilation), it doesn't rely on stolen code, and doesn't consume a small village's worth of electricity. Superficial parallels with chatbots do not make it AI -- it's a fucking algorithm.
Besides, there is a world of difference between asking a clanker to spit out a Python function that multiplies two matrices, and putting the knock-off Shadowheart from TEMU in a million-dollar game.
i think it's impossible totally exclude ai from a developing process nowadays (you googled something? you use ai. etc.), but not having generated images/assets/texts is realistic
I assume it refers to assets and mechanics that actively involve AI. If you're using Copilot to finish your switch case, I don't think that would count.
And more and more engineers use genAI to generate code. Hell, even I do, because it's superb at getting the boilerplate ready from standard definitions, allowing me to focus on the important bits.
LLMs are also pretty great at extrapolating a good working document from basic requirements.
They're really just a quite knowledgeable but inexperienced intern, and any software engineer that refuses to utilise them to some extent will be left behind - just like those who refused to move to IDEs with syntax highlighting, autocomplete and other helper tools.
Steam already sells enough slop without AI.
But you know for sure the moment Gaben sees all the money from AI games, that shit will be pushed to the max.
Yes, yes, we get it. Everything is bad, nothing is good.