this post was submitted on 09 Jun 2023
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I am playing Pokemon Violet at the moment and it is a total bore. I have played the game so many times and I just want to run around catch Pokemon and battle.

I do not need another tutorial about what a Pokemon center is. Or a tutorial to tell me that I need to use a Pokeball to catch a Pokemon.

Can we get a "I've played this game 100 times" mode where it just saves the tutorials and lets us play the game?

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[–] Katana314@lemmy.world 17 points 2 years ago (5 children)

I have heard very positive reviews of Casette Beasts, which appears to cater to the Pokemon crowd. I’m not so much into that genre, but has anyone else tried it? It’s on Game Pass as well.

[–] TranceReduction@beehaw.org 4 points 2 years ago

I absolutely adored Cassette Beasts and cannot recommend it enough. The soundtrack alone is incredible.

[–] Clbull@beehaw.org 3 points 2 years ago (1 children)

Kinda got burned by Nexomon (story felt like it was written by an edgelord) and Temtem (too much 2v2 focus.) If Cassette Beasts is any good I am more than willing to try it.

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[–] pattern@beehaw.org 2 points 2 years ago

Buying now. Looks sick, thanks for the tip!!

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[–] PascalPistachios@beehaw.org 10 points 2 years ago (3 children)

Honestly, this might be a bit of a hot take coming in. But I don't think the lengthy tutorial is the actual issue when it comes to modern Pokemon games. Plenty of games have very slow openings, monster hunter is the first that comes to mind.

I think the issue is that the game doesn't actually have any depth behind the initial tutorial. Once you know how to battle, catch, and level up, what more is there? Barring competitive play, the basic mechanics are the entire game.

Legends was a breath of fresh air, because you did have to explore and learn about the world and Pokemon in order to succeed. Even if it was incredibly minimal.

If anyone is still reading this, my recommendation for a game that scratches the deep mechanical and monster collecting itch would be Monster Sanctuary. The story is thin on the ground, and the designs themselves can lean on the simpler side. But my god, I haven't seen an equal when it comes to team building or strategy. Genuinely fantastic.

[–] leecalvin@lemmy.ca 3 points 2 years ago* (last edited 2 years ago) (1 children)

Thanks for the recommendation. I haven't played Pokemon in over a decade, and from what I've read here that probably will not change. However, Monster Sanctuary may be worth checking out.

[–] PascalPistachios@beehaw.org 3 points 2 years ago

I cannot recommend it enough. It's a metroidvania and exploring for all the cool monsters is so much fun. It's cheap and indie too, and gets genuinely tough right near the end. But it tests your ability to team build, rather than to just grind. New monsters will basically be at the level of your current squad, regardless of where you got them.

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[–] nxtequal@beehaw.org 10 points 2 years ago (2 children)

If you guys are interested in romhacks/fangames/Pokemon games with a little more meat and difficulty to them, I heartily recommend Pokemon Infinite Fusion. It's based on FR/LG, with a slightly different story (but it's still essentially Team Rocket doing Team Rocket things), with the big difference being that you can fuse Pokemon. Every Pokemon in the game is fuseable, giving you a MASSIVE possible amount of combinations. You can play it classic mode, like a regular Pokemon game, but there's even a randomised mode which changes it up so every wild encounter and trainer battle uses randomly fused Pokemon. It's great fun!

As for whether modern Pokemon games hold your hand too much, I dunno. I do recognise they're made explicitly for children, so I can't tell you how much is too much. In fact, I remember as a child being stumped enough that I quit playing Diamond halfway through because I thought the gyms were 'too hard'. I still enjoy the newer games (I don't care what anyone says, I loved SwSh) but I don't let their shortcomings get to me as I recognise they're children's games.

[–] cityboundforest@beehaw.org 5 points 2 years ago

Re fangames, I'd also recommend Pokemon Insurgence. It has a darker story than most Pokemon games, but it's also more difficult as well. It has challenge run options in-game if ya want to run a Nuzlocke or something like that.

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[–] Clbull@beehaw.org 10 points 2 years ago (1 children)

What ruined SV for me wasn't the hand-holding but rather how dead the game felt after endgame.

You cannot re-challenge the Elite Four and the only endgame activity is the Academy Ace Tournament where you'll stomp everybody.

A good tip for anybody going into Gen 9, don't pick Quaxly (the water starter) because their moveset sucks. Meowscarada literally gets Gen 1 Razor Leaf as their signature move while Skeledirge gets a fire move that scales in power on each use. Compare this to Quaquaval which only gets speed boosts...

[–] Garrathian@beehaw.org 2 points 2 years ago (1 children)

All there was to really do after you beat the game was to do the limited time raids, breeding if you want to max stats (which if you aren't doing competitive is not really worth the effort), or play competitive. And none of those actually took place in the open world they built. Felt like a bit of a waste

[–] dylan@lemm.ee 3 points 2 years ago

Agreed. Sometimes I’ll get the urge to go back to it, but there’s nothing to do

[–] nikmis@lemmy.click 9 points 2 years ago (1 children)

Look I'm drunk I don't understand what you're talking about. I live in Japan, but pokemon has always been a mystery to me. There's the Pikachu, there's pokemon Go. It's just a game. I also don't understand this Lemmy business, I'm trying

[–] SevenSwell@beehaw.org 7 points 2 years ago (1 children)

Welcome, random elderly relative from facebook

[–] nikmis@lemmy.click 5 points 2 years ago (1 children)

Kids these days with their tikky toks and pokemon and consarnit they ain't got a lick a common sense

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[–] Errant@kbin.social 8 points 2 years ago (2 children)

For me, Pokemon has become more about romhacks/fangames than official releases. I still love the property, but the product Nintendo is providing at this point just isn't something I'm all that interested in.

...although credit where credit is due, Legends Arceus and Scarlett/Violet did attempt to innovate with the open world stuff. The results of that were also...not for me, but credit there.

Thread reminds me that I need to finish Pokemon Unbound. I have a bad tendency to start new hacks before finishing the ones I started haha.

[–] BeaPep@lemmy.world 4 points 2 years ago

Honestly, though Legends Arceus wasn't like groundbreaking or anything, it's embarrassing how much more fun it was to me than SV considering one was supposed to be the mainline attempt...

Romhacks are mostly what I stick to now as well. I haven't really gotten into it but it's insane how the community has come together for Pokemon Fusion to make SO many custom sprites.

[–] chloyster@beehaw.org 2 points 2 years ago

Unbound is great! Also I have to mention Pokemon Emerald Rogue. Probably my favorite thing to play on my phone, and favorite pokemon experience

[–] Jongaros@lemmy.ml 7 points 2 years ago (4 children)

I think issue is Pokémon games are still made primarily for children with age between 6 to 12. There are a lot of older people who grow up with it and some of them righteous feel like they are left behind.

[–] FirstWizardZorander@lemmy.world 4 points 2 years ago (1 children)

While I agree with you, I think Pokémon lost something along the way. It may be simply nostalgia messing with me, but there really isn't that much sense of adventure anymore.

My first game was Pokémon Blue. In that game, you just walk out the door. No one is stopping you (except for Oak, and for a good reason). Once you try to set your foot outside of town, you get introduced to Oak and your rival, and you're (after some fetch quest) told to just go and catch some Pokémon! The rest of the game, you sort of stumble upon things as you go!

I had a blast when I first encountered a gym without being introduced to what it was. The introduction to Team Rocket felt like a proper surprise, and so was stumbling upon a fork in the road or a cave. The HMs literally felt like keys to the world. My jaw dropped once I got Surf.

Maybe it's nostalgia like I said. A tl;dr could simply be that avoiding handholding brings a sense of adventure, which brings immersion. Don't explain what everything is before you have a chance to interact with the world. Let the player discover!

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[–] vanderbilt@beehaw.org 2 points 2 years ago

Same reason people complain about Switch controllers being too small to grip - because they are made for children’s hands too. Pokémon can’t be perfect for everyone at once so compromises have to be made.

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[–] mgjade@lemmy.ml 6 points 2 years ago

It feels like Gamefreak has really struggled to appeal to the various different sets of fans post Gen 5, I wonder how much of the hand holding and other issues are a reaction to the backlash gen 5 sadly got.

[–] pathief@lemmy.world 5 points 2 years ago (4 children)

I'd like a hard mode and a way to toggle exp share off.

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[–] StrahdVonZarovich@beehaw.org 5 points 2 years ago (2 children)

When I was a kid I was super into pokemon. I loved playing the games and they stood out to me for one reason: they were challenging. My first game was Black, and I got stuck on the first gym leader for a few days, but when I figured it out it was immensely satisfying. I would hit roadblock, I would struggle, and eventually I overcame it. Then my friend introduced me to Pokemon Mystery Dungeon and it got even harder. I honestly think that the final dungeon of Explorers of Time made me smarter or something. It forced my dumbass child brain to think outside the box and find solutions on my own.

Then Pokemon X and Y released, and it was the most stupidly easy game ive ever played. And it kept getting easier after that. Add onto that the worsening quality and I stopped caring about Pokemon. My friend who is really into Pokemon hasnt bought a new game in years, he only plays Romhacks or replays the old games.

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[–] oryx@lemmy.world 5 points 2 years ago (2 children)

I personally lost interest in Pokémon after gen four. SoulSilver was my last game until a few years ago, so I'm kind of biased with that, but still. I think Pokémon designs started going downhill after gen five, plus all the over the top hand holding and tutorial stuff. The worst part to me however is the apparent lack of care and resources put into the newer games. A game like S/V is downright embarrassing as a modern game. Like hilariously bad.

[–] shufflerofrocks@beehaw.org 4 points 2 years ago (2 children)

Pretty much the same opinion as you.

I think Gen 5 was the last non-"commerical" games. Almost all games since then are way too simple, it's like playing a visual novel. AND SO SLOW - I haven't found much other people who related to this, but the movement, animations, and general gameplay feel slow and bloated.

tbf - the games didn't get too easy either, all the enemy trainers have ev trained pokemon with perfect IVs in later gens, so much so that nuzlocking them is apparently harder than old games. That doesn't change the fact that there's too much handholding tho.

Also, Pokemon Legends: Arceus was pretty neat. Not a classic pokemon game, but a polished one atleast.

A lot of it is to blame on blind fans - people will buy any random crap that comes out with a pokemon stamp and let Gamefreak escape the consequences

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[–] BuboScandiacus@mander.xyz 2 points 2 years ago (1 children)

Gen 6 and 7 had some good designs too.

[–] oryx@lemmy.world 2 points 2 years ago

I think every generation has at least some great designs no matter what. I can't remember what gen number Sword and Shield are, but the fox that you can find pretty early on was a really standout design to me, for example.

[–] grizzzlay@beehaw.org 4 points 2 years ago (1 children)

I just started playing Violet for the first time last night. I noticed the opening "tutorials" of Sword/Shield took like 90 minutes to get through, and that hasn't changed much here. And I'm not looking forward to taking biology exams or whatever, I really hope that's optional content. I just want to battle my way to the Pokemon League!

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[–] itsjxssica@lemm.ee 4 points 2 years ago (5 children)

I’m just replaying gens 1-5 over and over. I’ve had a few friends recommend RomHacks, and I’m thinking about trying some after finals.

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[–] ADHDefy@kbin.social 4 points 2 years ago

Yeah, I was kind of enjoying it at first. I think I got 15 or 20 hours in before I just put it down and never came back to it. Not intentionally, I just never felt like it. That's saying something, because I wasn't that impressed with Sw/Sh either, but I 100%ed Sword.

They absolutely hold your hand too much. I wish Nintendo could make a Pokémon game instead of The Pokémon Company. I feel like Nintendo's first-party team would make something stellar with more of a challenge (without being unfair), a more engaging story, fun puzzles, a more curated world to explore, better graphics, and maybe even add something actually new to the series.

[–] OneRedFox@beehaw.org 4 points 2 years ago

I've played both PLA and SV and my impression from both was that the tutorial dragged on for way too long. Even as a new player, that shit should not be lasting for over an hour. Also way too many text boxes that don't change anything based on what you pick. Just let me play the game please.

[–] bionicjoey@lemmy.ca 3 points 2 years ago (3 children)

Pokemon Legends Arceus was a real breath of fresh air, but it doesn't seem like GF wants to learn anything from it. Repeating something I saw on Reddit: Pokemon deserves better developers

[–] abrahamisaninja@beehaw.org 5 points 2 years ago

Two different teams iirc. But they should bring over stuff from arceus

[–] SirElliott@beehaw.org 4 points 2 years ago (1 children)

I’m still holding out hope for a similar Legends game set in Kanto/Johto. Arceus was so much more fun than Violet for me.

[–] OneRedFox@beehaw.org 2 points 2 years ago

It helps that PLA feels like a finished product.

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[–] Toribor@corndog.uk 3 points 2 years ago (1 children)

Gamefreak clearly isn't interested in evolving their formula very much. Each game is designed to be approachable for young children who are potentially playing Pokemon for the first time. So yeah, there is a lot of hand holding.

I've found myself hoping the same thing though, that maybe the franchise would grow up with me, but it doesn't look like it is going to happen. I expect that we'll have to mash the A button through the Pokemon catching tutorial until the end of time.

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[–] Rentlar@beehaw.org 3 points 2 years ago (3 children)

Knowing GameFreak/ the Pokemon Company, if they were to make that mode they'd have it unlock after completing the post-game and if you had both versions (kind of like Black and White 2 easy and hard mode)

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[–] BarrierWithAshes@kbin.social 2 points 2 years ago

Yeah, Pokemon in general is just far too easy. Either just go with the Kaizo hacks or play SMT. For me I just play SMT now. Similar enough and the difficulty is just perfect. Also Pokemon's story sucks ass. Never once been interested in any of their plots. Team Magma/Aqua was okay but pretty much make my own stories for it.

[–] CarolineJohnson@kbin.social 2 points 2 years ago

Man I was more bummed about the fact that the newest games don't let you change out of that god awful school uniform, or at least change the colors...

[–] simple@kbin.social 2 points 2 years ago (2 children)

There are so many decent Pokemon clones out there that there's honestly little reason to buy the new ones. From what I've seen they are a total bore fest and way too easy, I think people just need to accept they're kids games and move on. I personally really enjoyed Monster Sanctuary. Even though it's a very different game it gave me the same enjoyment of catching monsters and building a team.

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[–] StewieTheThird@beehaw.org 2 points 2 years ago* (last edited 2 years ago) (2 children)

While on one hand I completely and totally agree that the games seem to always ignore the seasoned vets of the series. It’s also been very clear that their design choice is to always assume this is your first Pokémon and that you ARE a child since that’s the target audience always. So the hand holding is always a result of that design choice, now obviously there’s better ways to go about it, Pokémon is the only game that treats me like a child for the first 4 hours but then opens the system up and leaves me alone. But I also think it’s been getting better, look at the 3DS generation of games, those things were relentless with its constant “hey look over here and do this!” That it took a lot for me to finish those games.

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