I've barely played Stardew Valley, but I bought it mostly because the developer is a good egg and I like to support such people. (I bought Dwarf Fortress for much the same reason)
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I bought it because everybody said it was good. I've tried playing it several times, and I can completely understand that it's good, but I always end up abandoning it before a year is up in game.
There was a bit of that for me as well, but I just couldn't get into it. I don't regret my purchase, though. It was not a big financial risk.
My biggest issue is that I've already played the core of the game severalteen times over the past 30 years with the Harvest Moon series. All SDV seems to have done is put a dating sim on top of it, which isn't enough to keep me going.
The Harvest Moon games were also all dating sims. The main thing Stardew Valley does is have like 20x as much content and variety as a Harvest Moon game with significantly fewer bugs or abandoned concepts. And the Harvest Moon games were already great as they were. But yeah, if you literally rolled every single Harvest Moon game feature into a single Harvest Moon game, it would still come up short against Stardew Valley. And it was made primarily by one dude that charged way less than any single Harvest Moon game for it.
For the purposes of this comment "Harvest Moon games" refers to the ones made by the real Harvest Moon team, that eventually moved on to "Story of Seasons" when their franchise name was stolen from them. And also includes Rune Factory.
In Barone's defense, SDV was very much intended to be a spiritual successor to Harvest Moon.
But what about the frunk cats
MonoGame is the framework
Love to see any engine that isn't Unity or Unreal get some support. I'm getting really tired of the absurdly bad performance that a lot of simple unity indie games have nowadays.
I’ve been learning a lot of Godot myself. Don’t know if that’s still popular but it was gaining traction after the Unity license fiasco.
It's getting more and more popular, actually. Constantly getting great new features
Is MonoGame still mono based? It seems like it’s going to be held back significantly unless they migrate to modern .net (core)
It supports .NET Core since version 3.8.