this post was submitted on 31 Dec 2025
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Games

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[–] Almacca@aussie.zone 121 points 1 week ago (2 children)

I've barely played Stardew Valley, but I bought it mostly because the developer is a good egg and I like to support such people. (I bought Dwarf Fortress for much the same reason)

[–] logicbomb@lemmy.world 71 points 1 week ago (3 children)

I bought it because everybody said it was good. I've tried playing it several times, and I can completely understand that it's good, but I always end up abandoning it before a year is up in game.

[–] Almacca@aussie.zone 15 points 1 week ago

There was a bit of that for me as well, but I just couldn't get into it. I don't regret my purchase, though. It was not a big financial risk.

[–] Deceptichum@quokk.au 0 points 1 week ago (2 children)

My biggest issue is that I've already played the core of the game severalteen times over the past 30 years with the Harvest Moon series. All SDV seems to have done is put a dating sim on top of it, which isn't enough to keep me going.

[–] Tarquinn2049@lemmy.world 50 points 1 week ago

The Harvest Moon games were also all dating sims. The main thing Stardew Valley does is have like 20x as much content and variety as a Harvest Moon game with significantly fewer bugs or abandoned concepts. And the Harvest Moon games were already great as they were. But yeah, if you literally rolled every single Harvest Moon game feature into a single Harvest Moon game, it would still come up short against Stardew Valley. And it was made primarily by one dude that charged way less than any single Harvest Moon game for it.

For the purposes of this comment "Harvest Moon games" refers to the ones made by the real Harvest Moon team, that eventually moved on to "Story of Seasons" when their franchise name was stolen from them. And also includes Rune Factory.

[–] mnemonicmonkeys@sh.itjust.works 13 points 1 week ago

In Barone's defense, SDV was very much intended to be a spiritual successor to Harvest Moon.

[–] Steamymoomilk@sh.itjust.works 0 points 1 week ago

But what about the frunk cats

[–] fistac0rpse@fedia.io 52 points 1 week ago

MonoGame is the framework

[–] chunes@lemmy.world 25 points 1 week ago (1 children)

Love to see any engine that isn't Unity or Unreal get some support. I'm getting really tired of the absurdly bad performance that a lot of simple unity indie games have nowadays.

[–] criss_cross@lemmy.world 21 points 1 week ago (1 children)

I’ve been learning a lot of Godot myself. Don’t know if that’s still popular but it was gaining traction after the Unity license fiasco.

[–] SkaveRat@discuss.tchncs.de 10 points 1 week ago

It's getting more and more popular, actually. Constantly getting great new features

[–] Pieisawesome@lemmy.dbzer0.com 14 points 1 week ago (1 children)

Is MonoGame still mono based? It seems like it’s going to be held back significantly unless they migrate to modern .net (core)

[–] winety@lemmy.zip 11 points 1 week ago

It supports .NET Core since version 3.8.