this post was submitted on 13 Jan 2026
178 points (100.0% liked)

NPCs (NonPolitical Comics)

226 readers
1260 users here now

A community for comic lovers who just want to get away from politics and gloom and doom.

Posting guidelines:

founded 1 day ago
MODERATORS
 

Hey everyone! In case you haven't noticed, this is a new community focused on NonPolitical Comics (NPCs), which essentially means no gloom and doom of the day stuff. If you like the idea, help out by upvoting, commenting, or even talking about us! Remember, click like and subscribe!

all 25 comments
sorted by: hot top controversial new old
[–] captain_aggravated@sh.itjust.works 3 points 22 minutes ago (1 children)

Donkey Kong Country 1 and 2 had multiple levels where going left at the start was the play.

[–] VitoRobles@lemmy.today 1 points 8 minutes ago

Maybe it was DKC2 which also had a secret INSIDE a secret.

I was permanently broken after that.

[–] railway692@piefed.zip 3 points 1 hour ago (1 children)

After Silksong, I now check to see if the secret room has a secret room.

[–] VitoRobles@lemmy.today 1 points 8 minutes ago
[–] TomMasz@piefed.social 3 points 6 hours ago

~~Bad~~ Old habits die hard.

[–] MrFinnbean@lemmy.world 6 points 12 hours ago

I feel like most dungeon crawlers in the 80's and 90's had something nice hidden in the starting room.

[–] you_are_dust@lemmy.world 19 points 18 hours ago (1 children)

Lots of games. If you want those secrets, you gotta explore.

[–] RebekahWSD@lemmy.world 4 points 17 hours ago (2 children)

This is why I've never finished Baldur's Gate 3, there's just so much exploring by the time I hit act 3 I'm mentally tired from all the searching methodically lol

[–] binarytobis@lemmy.world 2 points 35 minutes ago

Once in the city I just follow quest markers directly and search anything that happens to be in my path.

[–] Ziglin@lemmy.world 2 points 13 hours ago

I tried to be thorough the first time but so far on every (singleplayer) playthrough since then I have discovered new things mostly in acts 1 or 3 though.

[–] WalleyeWarrior@midwest.social 11 points 17 hours ago (2 children)

The original Lego Star wars had a mini kit off the back end of the starting platform in the Count Dooku duel level. You had to play as a flying character to grab it

[–] wonderingwanderer@sopuli.xyz 8 points 16 hours ago (1 children)

Also, fuck that one cause it's not even visible, you have to fly off the screen a dozen times before you get it...

[–] WalleyeWarrior@midwest.social 5 points 8 hours ago

Yeah the only reason my brother and I found it was because he was goofing off and decided to jump off the ledge to prevent us from playing.

[–] cybernihongo@reddthat.com 2 points 15 hours ago

Oh yeah that was an example I found recently. But heck, even Sonic 4 Episode II did it, you had to hold backwards all the way in the first act to get a life. Which isn't that big of a deal in that game, but it was a thing.

[–] usualsuspect191@lemmy.ca 9 points 17 hours ago (1 children)

Yes, I was upset watching Ready Player One, how'd you know?

[–] VitoRobles@lemmy.today 1 points 7 minutes ago

You disliked Ready Player One for that weird twist.

I disliked Ready Player One because it was a shit book that became a movie.

We are not the same.

[–] Matty_r@programming.dev 8 points 16 hours ago (1 children)

Also, checking behind waterfalls.

[–] VitoRobles@lemmy.today 1 points 8 minutes ago

Real life too.

Don't listen to TLC though they're trying to keep all the good waterfalls for themselves.

[–] MadMadBunny@lemmy.ca 21 points 20 hours ago

Damn you Donkey Kong!

[–] Noite_Etion@lemmy.world 10 points 19 hours ago

DK2 loved this trick.

[–] NaibofTabr 5 points 16 hours ago

The Crash Bandicoot games did this several times.

[–] Archangel1313@lemmy.ca 3 points 16 hours ago (1 children)

Every video game hides loot off the main path. If you aren't looking for hidden items on side-trails, then you'll miss half the resources in the game.

[–] VitoRobles@lemmy.today 1 points 5 minutes ago

I hate when I don't know which path leads to the exit, and which path leads to a dead end and treasure.

Elden Ring did a good job at giving you multiple routes and a clear "point of no return" in dungeons.

[–] Hadriscus@jlai.lu 2 points 19 hours ago

a few games have done this, I think I remember TR3 ?