In that comparison pic, the lighting is so off with the slop on
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Now with its own dedicated hardware: the SPU (Slop Processing Unit)
Apparently you need a second RTX 5090 dedicated just to slopification duty
Looks like they trained their stuff on instagram posts tbh

Guess they didn't realize games have an art style.
Tampering with that by making all games look the same is destructive to the graphic art style.
Booo It's bad Boooooo
For realistic maybe but every style would need its own models and parameters to work well, seems like one thing more that will only fit for one flagship game and then realistically not used ever again
It is too... clean? The lighting is too "perfect". Each object is an idea rather than an image to be interpreted. It conforms to what instagram considers to be realistic.
This is a mirror of human delusion averaged and contorted to gaze into itself, and as such I abhor it.
This video has a neat showcase of what's going on here. So-called "AI" adds detail where there should be none, which makes the faces look like worn-out, but polished leather.
The examples they've shown are so static, I really want to see how the 'invented details' warp or phase in and out on fast motion scenes.
And I am fascinated by the number of people who, after all those years, still have no idea how DLSS and neural networks work.
Digital Foundry are gushing over how amazing this is. https://www.digitalfoundry.net/features/nvidias-new-dlss-5-brings-photo-realistic-lighting-to-rtx-50-series
Yeah sure it looks more "real" but you are losing so much expression and you are making the image look like it was badly photoshopped.
I think half of their comparison screenshots look flatout worse with DLSS 5
How is the removal of shadows considered to be better lighting in any way?
Yeah i was thinking that, using the comparison tool i was able to see it better and it completely ruined the atmosphere in the first image. The image without DLSS5 looks darker and personally i think it looks better like that, DLSS5 then just completely removes that darkness and makes it look awful.
Also, as someone who is making a game in godot, lighting is EVERYTHING, i am spending hours tweaking my lights so they look good.
In one scene from Starfield DLSS just removes the shadow from the baseball cap bill and replaced it with a soft shadow. That's not "realistic lighting", that's a smear filter with extra steps.
Could you give me a link to that?
It's in the digital foundry video above at 5:30.
Thanks
As an embedded systems engineer, I find VLSI shaders to be a fantastic technology.
Simultaneously, AI code overall is absolute fucking trash.
I knew that nvidia will at some point make graphics fully ai generated, skipping the rendering.
I hate how bad NVIDIA has to be in general, because DLSS is legitimately amazing technology. Even the frame gen in DLSS 4 that was pretty rough at first is shockingly good in Borderlands 4 for example. Too bad they're the reason no one can buy RAM
Was watching the Digital Foundry review of this tech. They seemed impressed, the people in the comments were scathing
Everyday I think things can't get worse. That maybe this will be the breaking point. But no.
The main Resident Evil example is just awful. It's like an Instagram filter.
It's worse than that guy who has been going around photoshopping "Ugly" female game characters to make them look hotter.
I hate this reality.
Don't forget that when Sony went back and did the HD remaster, they actually remodeled her that way.

All of the worst people are winning.
Jesus Christ
Where can I post this ? Seriously I would love nvidia to see this.
No thx. I’m not too big on the last few generations of gaming anyway but if they’re really going to push their slop like this I’m out fully.
