this post was submitted on 23 Mar 2026
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Voices of the Void

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Welcome to the unofficial Fediverse community for Voices of the Void (VOTV)! Download the game here.

(if your instance does not support posting to groups, you can post into this community by mentioning it just like you would any other user)

founded 1 month ago
MODERATORS
 
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= 0.9f MEGATHREAD =
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This is a test build, so it WILL be unstable. Please report bugs to the developers.

A new save is STRONGLY recommended, but probably not absolutely necessary.

IMPORTANT: Due to a minor corruption during development, this build may be more unstable than usual. Proceed with caution!

IMPORTANT: If migrating from an earlier version, DETATCH ALL ATV UPGRADES before loading the save if upgrading from 0.9d or earlier!! You can put them back on once the save is loaded.

Download link: https://mrdrnose.itch.io/votvsbz

Password: i am aware that these are test builds

Changelog:

Fixed:
>administraion typo
>inventory overflows after save and load
>satellite display on the coordinate panel doesnt respect the colour scheme
>bad sun doesnt work
>0 hold delay prevents from using anything
>When using the Signal Room PC while holding a notepad I right-clicked while on the PC and it opened the notepad and made the PC Screen permanently black
>ATV container glitches
>ATV bouncing due to lag spikes
>Holes in the base model
>1 april event
>Lamppost Floating Near Satellite Charlie
>Ariral legs keeps spawning after save and load
>RGB switch setting doesnt affect kerfuro
>tutorial trigger broken "signalFound" tag not found
>broken nav mesh around the fallen tree
>reset settings kills colour filter
>tutorial secret rad cans are not working
>Signal image screen is low res
Heavy objects can be held
>electric sockets position in the signal room
>fire extinguishers keeps firing after save and load
>No interaction/unable to interaction with the drive box in the tutorial
>wind and rain muffling isnt working after save and load
>objects doesnt float on water after save and load
>flatgrass, flatshit, flatwater, nevada, flatsky sandbox maps
>prcessing level cap lights on the signal workstation
>Cremator

Changed:
>Map
   -Added new location
>Moon phase dependent event timings
>Shower shitwater is less glossy
>Cave walls
>Large garbage containers affect nav mesh
>Large garbage containers act like open containers
>Player default walkable slope
>Drone delivery moved to 6 am
>water splash effects for the shower
>Workbench craft zone got better visuals
>Money stack descriptions
>Media tab on PC interface
>RGB-less pixel screen brightness
>Drone volume

Added:
-2 settings

Removed:
>Green cursor on PC
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