GroupNebula563

joined 1 month ago
MODERATOR OF
8
submitted 2 days ago* (last edited 5 hours ago) by GroupNebula563@indie-ver.se to c/VoicesOfTheVoid@indie-ver.se
 
===================
= 0.9f MEGATHREAD =
===================

This is a test build, so it WILL be unstable. Please report bugs to the developers.

A new save is STRONGLY recommended, but probably not absolutely necessary.

IMPORTANT: Due to a minor corruption during development, this build may be more unstable than usual. Proceed with caution!

IMPORTANT: If migrating from an earlier version, DETATCH ALL ATV UPGRADES before loading the save if upgrading from 0.9d or earlier!! You can put them back on once the save is loaded.

Download link: https://mrdrnose.itch.io/votvsbz

Password: i am aware that these are test builds

Changelog:

Fixed:
>administraion typo
>inventory overflows after save and load
>satellite display on the coordinate panel doesnt respect the colour scheme
>bad sun doesnt work
>0 hold delay prevents from using anything
>When using the Signal Room PC while holding a notepad I right-clicked while on the PC and it opened the notepad and made the PC Screen permanently black
>ATV container glitches
>ATV bouncing due to lag spikes
>Holes in the base model
>1 april event
>Lamppost Floating Near Satellite Charlie
>Ariral legs keeps spawning after save and load
>RGB switch setting doesnt affect kerfuro
>tutorial trigger broken "signalFound" tag not found
>broken nav mesh around the fallen tree
>reset settings kills colour filter
>tutorial secret rad cans are not working
>Signal image screen is low res
Heavy objects can be held
>electric sockets position in the signal room
>fire extinguishers keeps firing after save and load
>No interaction/unable to interaction with the drive box in the tutorial
>wind and rain muffling isnt working after save and load
>objects doesnt float on water after save and load
>flatgrass, flatshit, flatwater, nevada, flatsky sandbox maps
>prcessing level cap lights on the signal workstation
>Cremator

Changed:
>Map
   -Added new location
>Moon phase dependent event timings
>Shower shitwater is less glossy
>Cave walls
>Large garbage containers affect nav mesh
>Large garbage containers act like open containers
>Player default walkable slope
>Drone delivery moved to 6 am
>water splash effects for the shower
>Workbench craft zone got better visuals
>Money stack descriptions
>Media tab on PC interface
>RGB-less pixel screen brightness
>Drone volume

Added:
-2 settings

Removed:
>Green cursor on PC
 
===================
= 0.9e MEGATHREAD =
===================

This is a test build, so it WILL be unstable. Please report bugs to the developers.

A new save is STRONGLY recommended, but not absolutely necessary.

IMPORTANT: If migrating from an earlier version, DETATCH ALL ATV UPGRADES before loading the save in 0.9e!! You can put them back on once the save is loaded.

Download link: https://mrdrnose.itch.io/votvsbz

Password: i am aware that these are test builds

Changelog:

Fixed:
>Water reflections/refractions
>Reverse craft duping "deplete-able" items 
>HOOKS
>Moon rendering behind the stars
>Moon texture
>Kerfuro Kilo path
>Signal levels affecting signal selling prices incorrectly
>Erie banging at the cremator door causes the player to trip over
>Flooded basement makes the breaker waterlogged too early
>Erie Zone graffiti
>"Clean trash" functions in the reset menu
>Vending machine returning 1 coin instead of 2 coins
>Transformer making an activation sound when its being used at any point
>Kerfuro not receiving damage from killer wisps and gray boars
>Trash bin lids getting stuck inside the trash bin
>Item descriptions for Custom Content related items
>Desk lamp and coffee machine pickup
>Infinite cookie dough
>Floppy disks lose data when placed by using R into the floppy slot
>Chair sitting icons visibility
>The spawn of the Yellow one
>The scary one
>"Stop Recording" button in settings breaks the UI
>Drone camera position
>Tutorial triggers
>Alpha base geometry
>Egg and feathers spawn rate
>Farm plants collision after save and load
>Shrimp pack pricing
>Fixed detailed rain collisions with some static objects in the base
>Printed objects detach after save and load from nails and hooks
>Wind not affecting the flags
>"Show hover text bounding box" setting
>Gamer KerfurO skin facial animations
>"Swimming in a bucket" glitch
>The footsteps note uses wrong location
>Typos on the texture of the signal table\workstation
>Buying paper from the store gives nothing
>Asmodena hating Kerfur
>Madness combat guns cannot be used in story during the event
>Tutorial Areas 

Changed:
>Water
   -Reflections and refractions
   -Underwater overlay
   -Physical river force
   -Added underwater particle effects
>Hazmat suit and scuba mask screen overlays
>Drum barrel model
>Caves
   -Added 1 object
>Coal veins logic
>Intro popups text
>Coordinate tower and radio tower decay
>Object sizes in the store
>Heavy objects being dropped out of the drone bag on spawn
>Signal gathering screen background brightness and animation
>Flashlight UI text is now getting highlighted when flashlight is in use
>Renamed gir plush
>Unlocked physgun in sandbox by default
>TVs
   -Added "squeeze/ratio" setting
   -Volume, squeeze and brightness are getting saved
>Radio tower panel model
>Mynet KerfurO skin visual effects
>Sleeping cam angle and position
>Position of the radiator in the breakroom on the first floor
>Increaased doohickey spawn
>Signal table/workstation layout
>Added categories to the keybinds UI
>Settings
   -Added 7 settings
>Concrete bags
   -Added an ability to transfer concrete in and out between two concrete bags
>Increased cap for Screen Resolution and FOV settings
>Madness combat grunts despawn when the event is finished
>The Evil design
>Physical ragdolls now keep their pose after save and load
>Clean water in the shower changed to shitwater aka the dust and paper shower tea 

Added:
>4 objects 
[–] GroupNebula563@indie-ver.se 2 points 1 month ago

yep! VOTV (and B3313, but that’s a whole other tangent) are some of the only games I’ve ever seen that do horror correctly IMO!

[–] GroupNebula563@indie-ver.se 3 points 1 month ago

Yep, those are both pretty nice!

[–] GroupNebula563@indie-ver.se 2 points 1 month ago (2 children)

I believe there has been talk of a VR mod :P

 

Requirements:

  • Have a Fediverse (bridged or native) account that is at least 30 days old AND/OR be a moderator of another VOTV community (Reddit, Discord, etc.)
  • Have at least some moderation experience
  • Have an account on an instance running Lemmy, PieFed, Kbin, or Mbin (otherwise you will not be able to effectively moderate)
  • Have an interest in VOTV and its community
  • Prove that you can, to the best of your ability, carry out moderation duties fairly and without bias or (for lack of a better term) hissy fits. This means you will give out fitting punishments and absolutely WILL NOT take moderation action simply because someone disagrees with you.

Applying:

To apply, leave a comment under this post with relevant info. I will get back to you at my earliest convenience!

[–] GroupNebula563@indie-ver.se 2 points 1 month ago (4 children)

oh yeah, i watch the librarian's playthroughs all the time! good stuff /gen

[–] GroupNebula563@indie-ver.se 6 points 1 month ago

It's a fun little indie game where you look for signals from space (and sometimes they look for you)

You can get it here if you feel so inclined :P

 

Hey! Just popping by to let people who might be unaware know: if you like Voices of the Void, there's now a community for it at !VoicesOfTheVoid@indie-ver.se

...and if you haven't heard of the game, give it a try! It's super fun! :)

[–] GroupNebula563@indie-ver.se 2 points 1 month ago

yep, that’s a pretty good one as well!

 

(obviously replies will contain spoilers, proceed with caution!)

 
===================
= 0.9d MEGATHREAD =
===================

This is a test build, so it WILL be unstable. Please report bugs to the developers.

A new save is recommended, but not absolutely necessary.

Download link: https://mrdrnose.itch.io/votvsbz

Password: i am aware that these are test builds

Changelog:

Fixed:
>Scrap box clipping through the ground at spawn
>Cremator issues (for real)
>Grav gun not turning into overcharged in the microwave
>Servers in the base does not affect the processing speed
>Hook going apeshit after save and load if theyre being attached to the static wall
>Grav gun beams being stuck in mid air when the grabbed object is being destroyed
>Point sacks weird interactions
>Fall damage and ragdoll damage
>Wrench and power tool issues with the signal table panels
>Clipping boulder in the bunker
>The supply crate being wedged between the walls on the roof of the base
>Eject button on PC cannot be interacted with
>Servers resetting the minigame value to math after save and load
>Kerfuro being stuck under the ice after save and load
>Krampus being stuck inside the base and wrecking the whole place
>Hightlights on the buttons in a transoformer panel minigame
>Signal station sounds keep playing after being turned off
>Hose disconnects from the sprinkler on save and load
>Bird amulet and glowsticks destroying the ATV if the player collects or holds the glowsticks attached to the ATV
>Skeleton in the chair event
>A hole in the water near the steel bridge
>Console panels and  transofrmer panel going black if the player ragdolls while using them
>Visible button hitbox on the transformer
>Camcoder corrupting the audio in the video file if the player dies/quits the game/crashes/goes to main menu
>Hook issues while attaching the objects to a landscape
>Hook length issues
>Fisherman treasure spot
>Jumping clocks UI [NEW]
>Death virus server event softlocks the game [NEW]

Changed:
>Diffuse shading (experimental)
>ATV
   -Twitching car lights
>Christmas gifts drop amount 
>Christmas event date window
>Hooks retain their attachment to wind turbines after save and load
>Game rules
   -Renamed "holiday events" to "seasonal events"
   -Changed day requirements fror "Permanent Season" and "Seasonal events"
>Space skybox
>Stacker tool
>Lens flare and mist effects fade out based on the distance to the camera 

Removed:
>Pad locks

Have fun! :)

[–] GroupNebula563@indie-ver.se 2 points 1 month ago

I don’t personally see any issue in it, and I’m not sure the why the mods would object either :P

[–] GroupNebula563@indie-ver.se 2 points 1 month ago

Absolutely, and I believe discussions are underway regarding adding some alternative UIs locally to this instance as well!

 

A place to discuss the indie game Voices of the Void.

/c/VoicesOfTheVoid@indie-ver.se / !VoicesOfTheVoid@indie-ver.se

[–] GroupNebula563@indie-ver.se 2 points 1 month ago

yep, i figured it might be a good idea :P

 

Hey! I know things can be a bit confusing if you're just coming from Reddit, so allow me to do my best explaining. Welcome to the Fediverse (federated universe), a decentralized social media community run by people, not companies.

A good analogy for the Fediverse is moving. If you're moving to a new town, you want to pick a neighborhood to move to. If you have pets, you'd probably want to move to a pet-friendly neighborhood. If you're religious, you probably want to move to a neighborhood with a church.

Each website that makes up the Fediverse (also known as an "instance") is like its own neighborhood, and they each have their own pros and cons depending on what you're looking for.

Going back to the analogy, no matter what neighborhood you move to, you'll be able to visit other neighborhoods, meet people there, and use their businesses and services. The same goes for instances on the Fediverse! No matter what instance you sign up to, you can interact with accounts on other instances, without having to have an account on every instance.

Of course, instances can choose to cut others off if they're acting unruly, but for the most part everything's interconnected! So all you have to do is pick a place to sign up, search for this community on your "home instance", and you're golden!

You might have a different experience depending on where you sign up. There's tons of Fediverse-compatible software and tons of instances, so feel free to shop around and find one that works best for you!

If you want an easy place to sign up, the following instances allow you to log in with existing accounts (Google, etc.)

(The above list was last updated: Feb 03 2026)

The Fediverse Observer provides a comprehensive list of instances, with statistics, uptime, software filtering, country filtering, and much more! (if that's your thing)

Please don't hesitate to reach out if you have any problems or questions, we're here to help!

Thanks! :)

-GroupNebula563

 

Many instances choose to implement various alternate frontends in addition to the main one, it may be worth looking into this in the future. For instance, mlmym provides an old reddit-style experience.

[–] GroupNebula563@indie-ver.se 1 points 1 month ago

Had to remake this: comments were accidentally disabled. Sorry! :P

[–] GroupNebula563@indie-ver.se 1 points 1 month ago

oop! no problem, my apologies! :)

 

Hey! Thought I’d do a fun little event to keep people busy while I get things set up around here. So, here’s how this works: ask a question, and it’ll be answered by Kel (my interpretation of him, anyways). Obviously no telling him “hey did you know you’re in a video game” or “you probably work for a demon” or whatever, but anything else is fine. Ask away! :)

 

Hey! Welcome in! We're still getting this place set up at the moment, but rest assured things will look a bit nicer eventually. Just gotta pick up all this plastic scrap.

Until we have some proper rules going, just assume the rules are identical to those of the subreddit.

Speaking of which, if anyone from the subreddit wants to moderate/link to/whatever this place, please get in touch! We'd love to have you! :)

Have a nice day/night wherever you are! -GroupNebula563

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