This month we made progress on editing the solarpunk TTRPG campaign - we're about a third of the way through so far. I also got some feedback from a GM who was overwhelmed by info in the introduction so I'm taking the opportunity to move some stuff to a linked appendix in the back, and to rework some of the first scenes to add sone more interaction. I've been a little unhappy with how 'cutscene-heavy' the campaign is in the opening for a while now, especially compared to how open-world the rest of it is but I was mostly focused on getting everything completed. Now that I've got the 'minimum viable product' I suppose I can make some of those improvements.
Partially to make those content cuts easier, I've started in on the choose-your-own-adventure book version of the story. The narrative-heavy opening is a much better fit for that medium and it gave me a chance to try out twine. I still need to outline all the big plot arcs but I enjoyed setting up the section before the first real split.

Lastly I put together a page on phytoremediation, mycoremediation, and bioremediation for the worldbuilding wiki and started a page on rethinking maps. Speaking of the number 21, the maps page will be our 21st entry!
The various bioremediation practices have been an outsized portion of my research for the campaign, mostly given how hard the info can be to find and parse, but I think I've put it towards a good resource here.