this post was submitted on 07 Apr 2026
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Gamedev

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I know there's a strong sentiment against generative AI, but recently Take Two's CEO spoke positively of AI tools, as is quoted in this article.

Take-Two CEO Strauss Zelnick discussed the firm's stance on AI with GamesIndustry.biz, clarifying that it is "embracing AI as we always have."

"I've been enthusiastic since the very beginning," said Zelnik. "This company's products have always been built with machine learning and artificial intelligence. We've actually always been a leader in the space, and right now we have hundreds of pilots and implementations across our company, including within our studios. And we're already seeing instances where generative AI tools are driving costs and time efficiencies."

So don't read too much into this yet. There's no certainty until there's clarification.

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[โ€“] pinball_wizard@lemmy.zip 1 points 1 week ago* (last edited 1 week ago)

So they did a bunch of pilots, and then some layoffs.

I can now personally guarantee that 100% of future pilots will result in new critical irreplaceable production infrastructure, before the end of the so called "pilot".

I hope Take Two has fun with upcoming reliance on Cobol written by a learning model that only outputs text with what it considers a humorous french accent.

Things are going to get weird(er?) there.