this post was submitted on 17 Dec 2023
796 points (99.1% liked)

Programmer Humor

24241 readers
1881 users here now

Welcome to Programmer Humor!

This is a place where you can post jokes, memes, humor, etc. related to programming!

For sharing awful code theres also Programming Horror.

Rules

founded 2 years ago
MODERATORS
 
all 32 comments
sorted by: hot top controversial new old
[–] DoomBot5@lemmy.world 129 points 2 years ago (3 children)

You don't, you just release it as is and call it Early Access

[–] Kyle_The_G@lemmy.world 41 points 2 years ago (1 children)
[–] bruhduh@lemmy.world 12 points 2 years ago

"Quadriple A game right here bois 12/10"

[–] BolexForSoup@kbin.social 20 points 2 years ago (1 children)

Don’t forget to shut down your studio days later!

[–] magic_lobster_party@kbin.social 22 points 2 years ago (1 children)

“Due the global economic circumstances, we were forced to make the incredibly tough decision to say good bye to one of our staff members, cutting down the work force by 100%”

[–] alexdeathway@programming.dev 4 points 2 years ago

Any resigning version of this?

[–] xmunk@sh.itjust.works 14 points 2 years ago

Just make sure the ingame store is functional so you can sell more add-ons to your vaporware - star citizen is the most profitable video game to ever not be released.

[–] Quetzalcutlass@lemmy.world 56 points 2 years ago (1 children)

This is why modding games is great. Most of the hard engine and framework stuff is already done for you, so you get to focus on content creation (the "fun" part).

Still difficult, but it requires a fraction of the time and effort that making a game from scratch would take.

[–] whou@lemmy.ml 8 points 2 years ago

weird. for me, the "hard engine and framework stuff" is the fun part, while the content creation is not boring, but just very hard for me :P

[–] thann@lemmy.world 32 points 2 years ago (1 children)

The third half is always the hardest

[–] Feidry@lemmy.world 6 points 2 years ago (1 children)

The fourth half is pretty easy though.

[–] Opafi@feddit.de 4 points 2 years ago

That's only because the fifth half usually is as difficult as two halfs at once.

[–] idunnololz@lemmy.world 31 points 2 years ago (3 children)

I'm so glad I made games as a hobby before I got anywhere close to graduating. Killed that dream real fast. It felt like shit having to play your own game so many times the game lost all meaning and it was hard to gauge if it was even fun anymore.

[–] oce@jlai.lu 15 points 2 years ago* (last edited 2 years ago) (2 children)

Reminds me of learning to play a piece of music you love. By the time you master it, it seems all the magic has disappeared.

[–] idunnololz@lemmy.world 7 points 2 years ago (2 children)

I tried to teach myself piano. I actually enjoyed it when I was learning it, however I was really enjoying the progress I was making and less about the music I was playing. I wonder though if you get really good with music, you can probably learn and play new pieces much more quickly so maybe the magic won't fade as quickly.

[–] oce@jlai.lu 3 points 2 years ago

I think you appreciate the piece in a different way, it's less magic and more knowledge.

[–] Aceticon@lemmy.world 2 points 2 years ago* (last edited 2 years ago)

Game making professionally is more like going all the way to playing a full piano concerto to a paying audience.

Sure you start by learning to play the piano, which is fun, but you also have to compose several pieces that people will like enough that they'll pay to hear them, organise the concert, learn the specifics of public performance and so on.

The cycles were the pieces you compose are shit because they're limited by your limited piano playing knowledge so you go back to learning some more only to find out you learned it all wrong hence your current technique will never be good enough so you have to relearn a lot of what you thought you already knew, is not fun and the having to learn everything else needed to organise the concert because you have to make the whole thing generate $$$ even though all that you really wanted was to play the piano, is also not fun.

For somebody working in a large game company, it's the difference between a hobby and a job, whilst for somebody doing indie game development it's the difference between a hobby and a business.

[–] MonkderZweite@feddit.ch 2 points 2 years ago (1 children)

Is that the same effect like playing a piece you love over and over and suddenly you can't hear it anymore?

[–] oce@jlai.lu 4 points 2 years ago* (last edited 2 years ago)

I think it's even stronger, because sometimes you'll repeat the same 10 seconds a thousand time to master it until you feel like jumping out of the window.

[–] charmed_electron@programming.dev 12 points 2 years ago (1 children)

I did something similar. I would get about as far as writing the interesting mechanic/game logic and then give up.

[–] Kissaki@programming.dev 3 points 2 years ago

So you succeeded in prototyping?

[–] magic_lobster_party@kbin.social 6 points 2 years ago (1 children)

I’m also glad I did it as a hobby before I started viewing software development as a job. No code from me if there’s no money on the table.

[–] idunnololz@lemmy.world 7 points 2 years ago (1 children)

Oh I actually love programming. I just hated writing games it turned out lmao. I love front-end development especially.

[–] Bransons404@lemmy.world 2 points 2 years ago (1 children)

This. I started with 2d browser games. Turns out that was way too much work for me and landed in front end. I'm totally enjoying it now

[–] dan@upvote.au 1 points 2 years ago (1 children)

Interestingly it's becoming more common to use front end technologies like React in AAA games, for things like in-game menus, and development tools.

[–] Bransons404@lemmy.world 1 points 1 year ago

Don't tempt me

[–] sheepishly@kbin.social 17 points 2 years ago (1 children)

Just release unfinished DLC for $35, release a "definitive version" even though that was only the first half of the DLC, release the even more unfinished second half of the DLC and still leave a bunch of shit from the base game unexplained. Yeah I'm still salty about something, how'd you know?

[–] Ethanice@lemmy.blahaj.zone 2 points 2 years ago (1 children)

This sounds like Destiny but I'm not sure.

[–] sheepishly@kbin.social 3 points 2 years ago

It's Pokemon

[–] 420stalin69@hexbear.net 4 points 2 years ago

Spend 42 hours making a professional quality message queue and entity component system then shelve the project because you got bored.

[–] asw13c@programming.dev 3 points 2 years ago* (last edited 2 years ago)