Unity employee here, idk anything specific about the departments that handle this I wouldn't even know what their name is. With that caveat, I will say that all the layoffs last year going into this year, changing CEOs, and the competition between big company beurocracy and the dying breath of small company culture, a lot of departments are behaving erratically. I wouldn't be surprised if nobody internally has a clear answer why this was banned but others aren't. Some workers may legit be trying to help but their hands are tied for corporate or maybe even legal reasons, it could be people trying to keep their heads down and close tickets quickly to keep metrics up in the hopes they're less likely to be fired. I think you all know this already but please don't be too hard on the workers we're doing what we can but it's a corporate mess right now
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Look, it's a low level employee of a faceless corporation!
GET 'IM!
Jokes aside, thanks for the transparency, and salute to you and your coworkers for trying to weather the storm caused by "shifting paradigms"... that's what they call it, right? I know the execs can shift my paradigm, that's for sure.
Peace and love.
Tech in general but especially the game industry desperately needs to unionize. If the last couple years doesn't convince tech bros they're just as expendable as all the other working class out there, idk what will. Got to do something to insulate us from "restructures", "rightsizing", and "company resets"
I feel like more than anything right now, you need a hug. 🤗
I appreciate you
As a long time Unity user, thanks for your hard work. It's appreciated more than you could ever know.
Can you prove that unity's employee?
The VLC team are heroes. Three cheers.
This headline was the subtle push I needed to donate to Videolan. What an amazing project, we’re lucky to have it.
At this point you should know that unity is an evil company.
It was literally led by the evil EA guy.
Was led. He left after the license fee catastrophe.
Wait he already left?
The parachutes don't work if you stay on the plane.
What?
I think they were referring to golden parachutes.
What²?
It's a reference to monetary compensation often given to high level executives in large companies for when they leave for some reasons. Usually if the leaving is on a short short time frame as opposed to finding a new position they leave for voluntarily, although I don't know that much about how they actually work.
Like the other reply said, it’s a bunch of money that high level execs are contractually guaranteed when they leave their job.
“So maybe stop doing that,” you say? I think these deals are in place before the person even starts work. It’s a part of the compensation package they are offered. It’s a recruiting tool, just like the overly high salaries and stock awards.
But the interim CEO led the redundancies. The common factor in all of this is the board. The CEO just does what the board are pushing for and sign off on. Ricky is bad and not a good man by any stretch of the imagination, but he was less bad 2/4/6 years ago for a bit. He's just the hatchet (yes) man doing the business of the big shareholders.
The next CEO will likely be following the same play book. Without a change of board, it's still an evil company. Ricky was just the fall guy that they bin off so naive folk buy into the fact it's "all fixed, and back to old Unity".
The great advise right now, is stay away from Unity. You have Godot, Armory3d, and hell, even Epic run Unreal Engine is better.
The CEO just does what the board are pushing for
Too many people don't understand this.
Usually[1], CEO's exists mostly to be the public fall guy for the faceless board's decisions, and those are mostly shaped by the shareholder's unending drive for profit. The only real subtlety is whether that drive for profit is short or long term, which drives expansion policy.
[1] Certain high profile CEOs excepted, who have a lot of weight with the board's direction because they founded the company or are considered too valuable to lose.
What a horrible way to handle this. A bit like YouTube demonetization policies.
Companies really do be taking people’s work and profiting off of it, then not giving back whatsoever. :(
Thats why you need Licenses to stop that.. well jf you can afford to fight them at all, haha.
Money always wins..
Licenses are only as good as your most expensive lawyer
Who tf bans something so good, benevolent, and upstanding as VLC?
Unity has been getting better press because they mildly walked back a few of their policies. One prominent gamedev channel i saw (games from scratch i think?) did a video praising them for booting out ironsource execs (adware company unity bought a while back) from the company.
And, like clockwork, Unity proves that it was never the plucky underdog that was going to take on the behemoths of unreal and (at the time of inception) cryengine. In fact, it feels like its more hostile to its users than either of its original competitors, that were once known for hostile and expensive features.
And again, im gonna shill for godot. You're better off using FOSS for your tech stack primarily because of this kind of arbitrary behaviour that becomes standard once you're too big to be internally accountable.
I know there are a lot of Godot tutorials out there, wondering if there are any you would specifically recommend though? I've got a lot of Unity experience but looking to move my personal projects to Godot
Ingo dot It rust