this post was submitted on 22 Jan 2024
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In a surprising twist to the long-debated topic of video game violence, a recent study suggests that playing violent video games might actually decrease stress hormones in some players. Contrary to popular belief, the study found no increase in aggressive tendencies, indicating a more complex relationship between video game content and player responses than previously thought. The findings have been published in the scientific journal Physiology & Behavior.

For years, the impact of violent video games on behavior has been a contentious subject. Past research has often pointed towards a potential increase in aggression and stress among players of these games. This belief has fueled ongoing debates among parents, educators, and policymakers regarding the suitability of such games for young audiences. Motivated by these discussions and inconsistencies in previous findings, researchers embarked on a new study to explore the physiological and psychological effects of violent video games more comprehensively.

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[–] Sombyr@lemmy.zip 74 points 1 year ago (5 children)

Not if you're really bad at them.

[–] kajko@feddit.nu 18 points 1 year ago (1 children)

The key is adjusting difficulty so that it's not too boring but not too frustrating. I am really bad at Elden Ring but I just made myself over leveled and it's quite fun. Occasionally I just get help for a boss if it's too frustrating.

I am too old to care about the pride of being good at it though.

[–] corsicanguppy@lemmy.ca 3 points 1 year ago

This.

I used to be great at shooters; I'd pull off some ridiculous lucky shot and get accused of botting.

Now I play other games when I have a gap between projects. It's fun, it's mindless, and the cacophony of images swirling past my attention settles down in a respite that meditation can't give me.

I can't tell you whether or not the violent imagery has or will break my brain faster or slower than karate or the army did. Why don't we work on the big picture now and work the fine edges later.

[–] fidodo@lemmy.world 6 points 1 year ago (1 children)
[–] Lmaydev@programming.dev 7 points 1 year ago

Yeah people seem to forget you can just play games for fun.

It doesn't have to be a challenge or a competition.

[–] Lath@kbin.social 4 points 1 year ago

I kinda feel pity for all the online cheaters. They must be under enormous constant stress to be unable to play without cheating.

[–] gaael@lemmy.world 3 points 1 year ago

I'm really bad at them - I usually get the "clickbait" title in CS2 ^^ And it's still a stress relief method, and I'm still anti gun, anti violence and I (most of the time) don't act put of anger.

[–] norG@feddit.de 20 points 1 year ago (2 children)

Awesome, let me Install Postal 2 quickly.

[–] ziixe@lemmy.dbzer0.com 11 points 1 year ago

I read that as Portal 2, I really am obsessed with valve games ain't I

[–] itsonlygeorge@reddthat.com 2 points 1 year ago

Don’t forget about Manhunt and Manhunt 2.

[–] ragica@lemmy.ml 19 points 1 year ago (1 children)

"In the non-violent condition, however, participants with higher scores in Machiavellianism had a higher increase in cortisol" - linked study

So people trying to be manipulative bastards in 'nice' games increase thier stress? Interesting.

Unfortunately the source study appears to be paywall and not yet on sci-hub, so don't know what specific games they used. As to how they define Machiavellianism, I assume something toke this:

"In the field of personality psychology, Machiavellianism is a personality trait characterized by interpersonal manipulation, indifference to morality, lack of empathy, and a strategic focus on self-interest." - Wikipedia

[–] Kolanaki@yiffit.net 3 points 1 year ago* (last edited 1 year ago)

"In the field of personality psychology, Machiavellianism is a personality trait characterized by interpersonal manipulation, indifference to morality, lack of empathy, and a strategic focus on self-interest." - Wikipedia

That's basically how I play every RPG... I don't care about the NPCs because they're not real, so everything I do is for the benefit of my character because that makes a tangible difference in the world (namely by giving me more money or power to better manipulate said world).

[–] LanternEverywhere@kbin.social 12 points 1 year ago

Not surprising at all. Animal's stress hormones don't go up after a battle you walk away from unharmed.

[–] Vendul@feddit.de 11 points 1 year ago (1 children)

I recommend Left 4 Dead 2 for a minimum of two hours after work

[–] Arkaelus@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

Would add Darktide here from a gameplay perspective. The melee in that one is... chef's kiss.

From pretty much all other perspectives... it's a TenCent game, so I'm really conflicted.

[–] Kolanaki@yiffit.net 3 points 1 year ago

I kinda feel like it only works if you're getting the stress out, and not being stressed out.

Blasting demons in a mindless Doom-like game? Stress free.

Getting your ass handed to you in a Souls game? Stress inducing.