this post was submitted on 27 Jan 2024
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[–] chemical_cutthroat@lemmy.world 72 points 1 year ago

I miss when dumpster fires used to burn out after a day or so. Devs need to learn when to shut the fuck up and walk away. Fleece some more rubes in another 5 years or so.

[–] Gxost@lemmy.world 66 points 1 year ago (1 children)

This game looked like a scam before release. The developers copied art style and their trailer scenes from other games, and never shown gameplay videos. In the trailers it looked like AAA, but was developed by a studio without required experience. There were doubts the game existed at all. Well, it existed, but was far from what trailers shown.

[–] WeLoveCastingSpellz@lemmy.dbzer0.com 12 points 1 year ago* (last edited 1 year ago) (1 children)

I think it didn't actually exist, what we have been shown is something that they quickly cooked up to avoid lawsuits

[–] BillyTheSkidMark@lemm.ee 6 points 1 year ago

I think this 100%

I remember like a week after the first trailer dropped some YouTube dude made a video saying it was sus and wondered if it was real. I can't remember their arguments, as of was a while ago, but they were convincing.

Also, for how long it was supposedly in development, what they released doesn't even make sense... Like it kind of looks like a hobbiest could make that on their own pretty quickly (assuming they used free/bought assets)

[–] CooperHawkes@lemm.ee 58 points 1 year ago

I love it when people try to revise history. /s

This game got hype on top of hype the likes of which I don’t remember greater. Everyone was talking about it. I was also curious even though I’m pretty much over all things zombies.

I work from home and leave my favorite streamer in the background when I’m not in the mood for music. Listening to their excitement turn to confusion to utter disappointment was almost agony.

This dillhole of a human being makes it sound like the hate campaign was before the game ever had a chance. Stop fucking lying. The hate came after the game turned out to be dog diarrhea.

[–] TheSpermWhale@lemmy.world 52 points 1 year ago

Stop blaming the players for bad games

[–] ATDA@lemmy.world 28 points 1 year ago (1 children)

Yeah same thing happened to the Ford Pinto. People just hated on it for literally no reason. Not that it was a terrible vehicle that would kill you on a rear end impact via instant combustion. Hate campaign!

[–] Kolanaki@yiffit.net -5 points 1 year ago

If a car rear-ended me, I'm not sure it matters what I happen to be playing at the time. 🤔

[–] eek2121@lemmy.world 25 points 1 year ago

They bought a bunch of assets that didn’t work well together, made a poor attempt to make them work together, and released a buggy half-finished game…oh and the hame was completely different from what they said they were working on.

I did like the gameplay loop, however.

[–] mateomaui@reddthat.com 25 points 1 year ago

Players hated it, so… true?

[–] Kolanaki@yiffit.net 18 points 1 year ago* (last edited 1 year ago)

They hated it because it fucking sucked, dude. Just one look at the final product and you can tell you how fucked up it is. You don't even need to play it to see it sucks; that's how bad it fucking sucked.

[–] Tattorack@lemmy.world 17 points 1 year ago (1 children)

I mean... That's their fault for making such a terribly hate-able game.

[–] falsem@kbin.social 1 points 1 year ago

Pretty much, all I can think of is Steve Carrell yelling "but I hated it!"

[–] style99@kbin.social 15 points 1 year ago (1 children)

From what I saw, the game died because:

  • tutorial was way too long and there was no easy way to find objectives
  • hostile locations were mostly barren
  • enemies were super easy to cheese

All things the devs could have gone back and fixed, but they decided to abandon the game.

[–] vzq@lemm.ee 8 points 1 year ago

Big Amy’s Baking Company vibes.

[–] Tier1BuildABear@lemmy.world 8 points 1 year ago (1 children)

Would anyone mind posting their statement? For some reason the writer of the article didn't include it anywhere, just a link to shitter, which I don't use

[–] jesta@lemmy.world 10 points 1 year ago (2 children)
[–] Kolanaki@yiffit.net 4 points 1 year ago* (last edited 1 year ago)

Lol "anonymous people."

Plenty of reviewers whose face and name are in the lime light also said a lot of the same shit about it.

But of course the grifters are gonna try and grift the fact they were grifting once they're caught and called out for being grifters.

[–] themeatbridge@lemmy.world 3 points 1 year ago (1 children)

Could we get a text transcription for mobile users? Please and thank you!

[–] jesta@lemmy.world 7 points 1 year ago

Recently, a lot of misinformation has emerged on the Internet from supposedly anonymous sources. Fntastic provides an official response to these statements.

Anonymous people allege that we deceived players

We worked hard and honestly on the game for five years. We didn't take a penny from users, didn't use crowdfunding, and didn't offer pre-orders. Even after the game was closed, we, together with the publisher, returned money to all players, including forcibly issuing refunds to those who did not request them. How many companies return money like that? We are not a fly-by-night company. We have been operating since 2015 and have always conducted our business honestly.

Anonymous people allege that we deceived the investor

This is not true. We still have a great relationship with our publisher. The closure of The Day Before did not affect our partnership. Since 2021, we've had a New Zealand venture called MytonaFntastic (http://mytonafntastic.com) and a successful game, Propnight, which has sold almost a million copies. Propnight also co-financed the development of The Day Before.

Anonymous former employees tell different stories about the development

We're unsure whether these employees are real or not, but we had excellent relationships with our team. Despite being a small indie company with a limited budget, we assisted employees with relocation and healthcare and helped some of them to buy equipment and with their mortgages and other personal matters. We offered an extra non-working day off each month, vacation pay, and timely salary payments, along with the option of working remotely. Our low churn rate and the fact that half of those who left returned to the company demonstrate our positive work environment. One hundred percent of the team did everything they could to make The Day Before a success.

Who made money on The Day Before?

Certain bloggers made huge money by creating false content with huge titles from the very beginning to gain views and followers, exploiting the lack of information about the game's development. Their actions triggered a gold rush among content creators due to the game's pre-release popularity.

Why do they say that the released game is not the same as that in the trailers, and why was the game closed?

We implemented everything shown in the trailers, from home improvements and a detailed world to off-road vehicles. We only disabled a few minor features, like parkour, due to bugs but planned to include them in the full release.

Remember the experiment where you're asked to count pink objects in a room and then recall the blue ones? You won't remember any. It's all about focus. The negative bias instilled by certain bloggers making money on hate affected perceptions of the game. Look at unbiased gameplay like Dr. Disrespect's stream at release. Despite the initial bugs and server issues, he liked the game, which we fixed later, and the game received improved reviews over the weekend. Unfortunately, the hate campaign had already inflicted significant damage.

By the way, after sales closed, many people wrote to us that bloggers had deceived them and they liked the game, and they asked for access. We also heard that petitions were created to continue development, and on the black market, the game's price exceeded $200, and some even began to make their own mods.

We are grateful to all the senders of mails who expressed support and appealed not to give up and to continue to work. Finally, we encourage you to subscribe to our social networks to know what will happen next.

[–] muse@kbin.social 3 points 1 year ago

Don't hate the player, hate the game(maker)