this post was submitted on 11 Mar 2024
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[–] candid@lemmy.ca 8 points 1 year ago (1 children)

So stoked for this, I poured 80 hours into the first season. My playtime wound down towards the end of the season, so I hope they're not discouraged by the lower player count and this new season brings back folks like me who like to bounce between different games. I just cannot main one game anymore. But The Finals has been the most refreshing PVP game in years, since Titanfall 2 imo. I hope it has staying power, and we see more seasons cause Season 2 is looking delicious!

[–] twoface_99@feddit.de 3 points 1 year ago

I second this. Got over 80 hours of playtime right now and it is a blast (when playing with friends)

The new season looks awesome. It won't ever replace Titanfall 2, but it scratches the same itch.

[–] stardust@lemmy.ca 6 points 1 year ago (1 children)

Finals is the first pvp I've been sucked into in years after having mainly stuck exclusively with PVE. It's felt much more accessible than other shooters with the variety of different play styles and the higher ttk makes my slow reaction times less detrimental.

[–] Lesrid@lemm.ee 3 points 1 year ago

I loved getting my Assist medals in BF3 for consistently being just a bit slower than my opponent and dropping them down to 5% health. I am keeping the tradition alive in Finals

[–] betheydocrime@lemmy.world 5 points 1 year ago

Throughout the jam-packed season of this free-to-play game, contestants can experience new weapons for each class, the hacked new map SYS$HORIZON, the all-new 5v5 game mode Power Shift, a new skill-based League System, rewarded weekly career progression, private matches — for now in a feature-limited beta version — and the new Hacker Playstyle, which adds several ways for contestants to alter the arena to their favor. THE FINALS’ new Hacker Playstyle lets players step into the shoes of CNS, with a set of new gadgets and a new specialization that can be mixed and matched with players’ existing toolset. Remove walls, defy gravity, tunnel across the arena, and transform items — become the glitch in the system, the ultimate cyber tactician, and bring a new dimension to the game.

The Dematerializer for Mediums: a specialization that temporarily erases physical surfaces, like walls, ceilings, or goo — allowing contestants to see, shoot, and pass through them. Create new passageways and close them back up again —turn every obstacle into an open door.

The Anti-Gravity Cube for Heavys: a deployable cube that manipulates gravity in its immediate area, lifting contestants and objects upwards! Is it a traversal tool? Or a defensive gadget? It’s up to each contestant!

The Gateway for Lights: a pair of limited-range deployable portals! When both are thrown and activated, contestants and objects can move between the two locations. Anyone can use a portal, but players can’t see or shoot through them! Perfect for a quick getaway, when things get hairy.

The Data Reshaper for Mediums: a gadget that changes enemy fortifications (or any random objects for that matter) into something else entirely — like turning an enemy mine into a chair. Or an enemy turret into a table. Great for breaking through enemy defenses!

All builds are getting new weapons, with the Lights getting the 93R burst-fire machine pistol, Medium getting the new FAMAS burst assault rifle, and Heavys able to wield the new KS-23 slug shotgun.

With access to assets and source files, CNS has introduced its own Arena, SYS$HORIZON. This glitchy, neon-filled cityscape exists in the loading realm of the game show and features a mix of vertical and horizontal gameplay. Voxel bridges create pathways between buildings, and pieces of floating, glitched geometry allow contestants to parkour through the arena. Partially loaded and out-of-place, SYS$HORIZON is a sight to behold, especially at night.

Moreover, THE FINALS Season 2 comes with Power Shift — an all-new, casual, 5v5 game mode where two teams compete to escort a platform through the arena. If interrupted by an enemy team, the platform grinds to a halt — or will switch direction entirely. Watch out, the platform will tear through anything in its path and can be rocked by physics. Players can switch their contestants between respawns, allowing them to balance their teams on the fly and hone their skills to perfection. In Season 2, contestants can compete in a revamped League System that improves the ranked play experience, with league rewards that up the stakes. A new Career Circuit system offers weekly rewards from Seasonal Sponsors, allowing contestants to move from Rookie to Master by completing contracts throughout the season.

[–] Redwastaken@lemmynsfw.com 3 points 1 year ago

As usual they do not disappoint in the graphics department, had to have up on the game due to my horrible connection but loved it most of the time I played it

[–] UkaszGra@lemmy.world 2 points 1 year ago
[–] gamermanh@lemmy.dbzer0.com 0 points 1 year ago (3 children)

People are still playing this?

Gave it a week and bailed thanks to god-awful team balance

[–] Kbobabob@lemmy.world 2 points 1 year ago (1 children)

Looking at the other comments, I'd say yes.

[–] gamermanh@lemmy.dbzer0.com -1 points 1 year ago

Sucks to be them, then, leaves space in the good games

[–] AlphaOmega@lemmy.world 2 points 1 year ago

Gave it 3 games filled with hackers.

[–] dditty@lemm.ee 2 points 1 year ago

Yeah team balance felt way off, also the tankiness of characters really killed it for me. It taking like 3+ melees to finish off an opponent was infuriating