DeepThought42

joined 2 years ago
[–] DeepThought42@lemmy.world 4 points 5 days ago

Insert "That's not how this works!" meme

[–] DeepThought42@lemmy.world 3 points 2 weeks ago (3 children)

I can't speak much with regard to how well they do in combat other than to say the NPCs versions that I run across in doing missions aren't terribly difficult to kill. That said, they can be fun to fly and with their large curved cockpit glass they give an unrivaled view to the pilot and co-pilot. My only other observation is to point out that like many other ships they are outdated. They need some TLC to bring them up to the current state of the art. By all means rent one and try it out, but I can't recommend spending real money on one at this time.

[–] DeepThought42@lemmy.world 2 points 1 month ago

OK, cool. Thanks for the explanation and the silver! :)

[–] DeepThought42@lemmy.world 1 points 1 month ago (2 children)

This is confusing. This post was made months ago and is clearly out of date. Why comment on it now? Is "!lemmysilver" some sort of bot command?

[–] DeepThought42@lemmy.world 2 points 1 month ago (1 children)

Not sure if it's worth inclusion in your list, but since I just had to deal with the "invincible" NPC bug again it might be worth a mention. The "invincible" NPCs are severely desynched NPCs that you sometimes find in bunkers and other locations which on first glance appear to be impossible to kill no matter how many rounds you put into them. They are often can be identified by how much they glitch and teleport compared to other NPCs in the area. Their hit box typically offset from their location onscreen so hits on the body appear to do nothing. The methods to take them out can include: using a grenade or other weapon with a percussive blast radius, running them over with a ground vehicle, or bum rushing them and doing a take-down maneuver on them. Most ship weapons also typically work to kill them, but that may have more to do with some having a blast radius effect combined with a broader spread allowing them to trigger the offset hitbox more readily.

Grenades and other weapons that deal blast damage doesn't always kill them but it can knock them down which can and usually does result in them becoming re-synched and thus easier to kill normally. Same thing with ground vehicles. Running them over once doesn't always kill them, but it can make it possible to kill them using normal means. Just don't run straight over them with the center of the vehicle if you are in a vehicle with an interior (i.e. Ursa) as they can glitch inside. Running them over with the tires is best. You will almost certainly get shot and take damage trying to perform a take-down on them, but it's sometimes the only way.

[–] DeepThought42@lemmy.world 2 points 1 month ago (1 children)

To be honest, I was being a bit hyperbolic about the "few seconds" thing. It doesn't drain down that quickly, but it does drain noticeably even when not moving. The problem is, as your list suggests, a planned eva of only a few minutes can turn into an extended ordeal if you run into bugs or other problems and depending on the distance you have to travel that little bit of fuel saved by shutting off the engines could make the difference when you finally make it back into the pilot seat.

The fuel issue was there in 4.0, but if you were using the gravlev bikes sparingly then it wasn't that noticeable. I only first noticed it when I needed to travel a good distance (>30km) over rough terrain on Bloom to reach a hostile settlement that was surrounded by an extensive array of defensive gun and missile turrets. Halfway there I realized it was going to be a one way trip due to my vehicles quickly dwindling fuel reserves.

[–] DeepThought42@lemmy.world 2 points 1 month ago* (last edited 1 month ago) (3 children)

Good list. I can confirm most of those issues and workarounds.

The only thing I would add is a caveat to this rule:

Always leave engines on when exiting your ship anywhere without gravity.

Gravlev vehicles burn fuel like it's going out of style. There was an IC, but CIG archived it as not a bug stating it was a feature change request. I disagree with that assessment, but it is what it is. Regardless, for gravlevs I would suggest turning off engines when exiting in zero-g if you plan to be off of it for more than a few seconds. Otherwise, you might find your vehicle has an empty fuel tank when you get back on.

Thanks for posting this list.

[–] DeepThought42@lemmy.world 3 points 3 months ago

OK, that made me LOL.

[–] DeepThought42@lemmy.world 30 points 4 months ago (1 children)

Great. They've gone from dog whistles to bullhorns. :|

 

spoilerJust finished my second play-through. First time V was a male nomad, so naturally he romanced Panam. Overall couldn't complain about how things turned out story wise, but I really wanted to see how romancing Judy would go as I really liked her character. So, for this second play-through V was a fem, street-kid. All was great with Judy until the epilogue when Judy said she was leaving. I shouldn't have been surprised. She did that in my first play-through as well, but it was still a bit if a gut punch.


Anyway, here's an in-game picture of her that I thought really captured the feeling. Intimate, but distant.

You have a good life too, Judy. 🥲

P.S. Kudos to the devs for making a game that can make a grown ass man feel again.

P.S.S. Sorry for the imgur link. Direct image upload wasn't working for me, so had to use imgur instead.

[–] DeepThought42@lemmy.world 3 points 7 months ago

I'm betting that at least one will fit, but we won't know for sure until they release the Starlancer MAX, which should be happening soon enough.

[–] DeepThought42@lemmy.world 269 points 8 months ago

Here's the link to a site apparently put up by the Cards Against Humanity folks detailing their side of the story: https://elonowesyou100dollars.com/

 

Hilarious story of the making of a diorama showing the moment before a goose famously struck Fabio on a roller coaster

 

Another video recorded on the island of Ebeye in the Marshal Islands. This video is on the topic of the islander's affection for Basketball. In this video Evan is asking for people to send any surplus basketball related gear to the island for the benefit for the children. Details in the video and description.

 

Interesting video discussing geopolitics and the art of amateur espionage

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