Cyberpunk 2077

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Patch 2.31 for Cyberpunk 2077 is being rolled out on PC, PlayStation 5, Xbox Series X|S, Mac and Nintendo Switch 2!

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Update 2.3 lands tomorrow on PC, PlayStation 5, and Xbox Series X|S! The update will also be hitting Cyberpunk 2077: Ultimate Edition on Nintendo Switch 2 at a later date — stay tuned for more detes!

Experience Night City in a whole new way — this patch introduces 4 new vehicles, the AutoDrive feature, self-driving Delamain cabs and more! It also contains updates for CrystalCoat™ and Photo Mode, as well as support for AMD FSR 3.1 Frame Generation, Intel XeSS 2.0 and HDR10+ Gaming on PC, among others.

Update 2.3 also brings Cyberpunk 2077 to a whole new platform: Mac with Apple silicon! The game can be purchased via the Mac App Store and other PC storefronts. If you already own the game via GOG.com, Steam or the Epic Games Store, you can play it on your compatible device. To find out whether your Mac can run Cyberpunk 2077, please check the official requirements.

Read the list of changes for more info:

Vehicles

Added 4 new vehicles, including several Side Jobs tied to acquiring them:

  • Yaiba ARV-Q340 Semimaru

Reward from a new side job (to unlock, complete The Hunt and The Beast In Me).

An additional side job unlocks the CrystalCoat™ feature for it.

  • Rayfield Caliburn "Mordred"

Reward from a new side job (to unlock, complete The Beast in Me: Badlands, The Beast in Me: Santo Domingo, Transmission, and Search and Destroy).

  • Yaiba ASM-R250 Muramasa

Reward from a new side job (to unlock, purchase 1 Yaiba vehicle, purchase at least 3 vehicles through AUTOFIXER, and complete Reported Crime: You Play with Fire...).

If you fail the side job, the vehicle can later be purchased through AUTOFIXER.

  • Chevillon Legatus 450 Aquila

Available for purchase on AUTOFIXER.

  • Introducing AutoDrive! This cutting-edge, autonomous driving feature will take you to your chosen destination (i.e. job objective or placed pin on the map). If you have no set destination, it will take you on a leisurely ride through the streets of Night City. Simply hop in any of your vehicles, make sure you're on a road, and hold H (PC) / Left Stick (consoles) to activate. This feature is disabled when you enter combat or when your vehicle is heavily damaged.
  • Implemented Cinematic Camera for AutoDrive. Hold Q (PC) / D-Pad Right (consoles) to activate. Sit back and enjoy cinematic views of Night City as you cruise toward your destination.
  • Self-driving Delamain cabs are now available on demand! Simply open the menu to call vehicles, then select "Delamain Cab" from the list to request a ride. This feature unlocks after completing the job Don't Lose Your Mind (regardless of outcome) and receiving a message from Delamain.
  • Rayfield's CrystalCoat™ is now available for vehicles from partner brands, including motorcycles. Additionally, the infamous hacker known as Cosmetic_Troll exploited a vulnerability and created a cracked version of Rayfield's CrystalCoat™ technology for lower-end vehicles. Please note, however, that some models do not support the technology, such as heavily modded nomad vehicles and job-related vehicles.
  • Fixed an issue where unique color schemes did not work properly on the Mizutani Shion MZ1 and MZ2.
  • Fixed an issue where unique color scheme could not be applied properly to the Villefort Deleon "Vindicator".

Photo Mode

  • Added 27 new NPCs that can be spawned in Photo Mode, including Rita Wheeler, the Cassel twins, fixers, Dum Dum, the iguana, Brendan, and more.

  • You can now switch between alternative outfits for NPCs spawned in Photo Mode.

  • You can now switch between V's saved Wardrobe outfits in Photo Mode.

  • Added a confirmation pop-up when exiting Photo Mode to prevent accidental exits after setting up the perfect shot.

  • Added more customization options to the Look-At Camera feature, including an option for only the character's eyes to turn toward the camera instead of their entire body.

  • Added multiple new stickers and frames, including iconic quotes and stylish overlays that let you turn your screenshots into Night City postcards – perfect for sharing memories from the City of Dreams.

  • Improved Depth of Field and moved it to the Camera tab.

  • Added a new Color Balance tab, allowing you to create your own custom filters.

  • Weather: includes rain, acid rain, fog, sandstorm, pollution, and sunny.

  • Time of Day: changes the time of day within Photo Mode.

  • Frame Forward: advances through an unlimited number of frames to capture the perfect shot.

  • Game Speed: allows in-game time to progress while in Photo Mode.

Quality of Life & Accessibility

  • The game will now detect if the player is using inverted mouse button settings and automatically adjusts in-game button prompts accordingly.
  • Added an option to toggle aiming down sights in Settings → Controls.

Jobs & Open World

  • Cyberpsycho Sighting: Bloody Ritual - the "Crack the ritualist's shard" objective now properly disappears from the Journal after completing the objective.
  • Sex on Wheels - now properly appears in the Journal after receiving the message from Jake Estevez.
  • Shot by Both Sides - fixed an issue where selecting a specific dialogue option in the conversation with Bree created a nameless, iconless item in the player's Inventory.
  • Shot by Both Sides - fixed an issue where the button to go to the lower level didn't appear on the elevator panel.

Gameplay

  • Fixed an issue where, when using a controller in Trauma Drama, the controllable character would default to shooting upwards instead of forward.
  • Players can now drop more Cyberware Capacity Shards if some within the intended drop limit were previously missed.
  • Fixed an issue causing automatic weapons to fire slower than intended.
  • Fixed an issue where the Official BARGHEST Tac Vest didn't drop from the scripted Airdrop as intended.
  • The level 60 Engineer perk no longer activates the EMP blast outside of combat or after entering a vehicle.
  • Added an option to replay the gameplay tutorial at any time via Settings → Controls.

Miscellaneous

  • Added an option to tell Johnny to go away after you look at him for a short while when he appears in the passenger seat. He takes the hint and disappears as a passenger for a couple days.
  • Fixed an issue where the sound of V's Radioport could be randomly interrupted by the Radioports of nearby NPCs.
  • Fixed an issue where History by Gazelle Twin and Trash Generation played too loudly compared to other songs on the radio.
  • Improved the HDR Setting screen: fixed the HDR calibration preview so it correctly reflects the chosen settings, and clarified the description of the "Tone-Mapping Midpoint" setting.
  • Updated the End User Licence Agreement. You will be asked to accept it again when you load the game after updating.
  • Fixed several visual issues with missing, clipping, or floating textures.
  • Fixed several localization issues in various languages.

PC-specific

  • Added support for AMD FidelityFX Super Resolution 4 for compatible AMD GPUs. IMPORTANT: The FSR 4 option will not be available in the in-game settings until the supporting AMD driver is installed. Please note that the driver will be released at a later date.
  • Added support for AMD FidelityFX Super Resolution Frame Generation 3.1 for compatible hardware. It can now be used in combination with any upscaler.
  • Added support for ​Intel XeSS 2.0, with XeSS Frame Generation available on compatible hardware.
  • Added support for HDR10+ GAMING certified Intel GPUs. To enable this feature, your display must support the technology (Find My Display) and have "Game Mode" enabled. The HDR10+ GAMING toggle can be found in Settings in the Video tab.
  • Fixed an issue where the DLSS Super Resolution Preset would invisibly revert from the CNN model to the Transformer model after restarting the game, even though the UI still displayed the CNN model as active.
  • Added more detailed information to the DLSS Super Resolution Preset tooltip in Settings to help players choose the best option for their setup.
  • Added the ability to move the mouse cursor to a different display while in Windowed Borderless mode.
  • Increased the maximum save size from 12 MB to 15 MB.
  • It will now be possible to rebind the key used to jump out of vehicles with the Stuntjock perk.

Console-specific

  • Added VRR (Variable Refresh Rate) support for PlayStation 5 and Xbox Series X|S.
  • Fixed an issue where foliage was not properly affected by weather conditions on PlayStation 5.
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Celebrate five years of Cyberpunk 2077 in this special anniversary trailer, looking back on V’s unforgettabl...

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It kills me that the game just lobs all the saves together without any way to quickly tell them apart. So I took pictures of some numbers around the city, and put the appropriate one in the stash frame in the default apartment for each playthrough.

I also hate that it creates a hundred autosaves. But whatever.

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Right, so every time I've been in or out of that elevator at the lobby, there's a fucked up couple standing there, off their heads, holding each other up.

The first dozen times I found em cute. Then they started to get a bit annoying. I mean, how fucked up are they? They've been trying and failing to get on that elevator for fuckin days. So I tried talking to them. Didn't work out. Then I tried a fuckin frag grenade. Felt like I ruined their party, tho, and the police didn't see the funny side. So I started ignoring them again. I've been up and down that elevator over a hundred times now, easy.

Anyway, the other day I was coming home for a nap and got to the elevator and they weren't there. Couldn't fuckin believe it. Maybe they'd finally caught the elevator, or maybe some cyberpsycho had eaten them. Was a bit worried. I've got round to kinda feeling like they're my pets, apparently cats an stuff don't survive in night city so gotta take pets where you can find em.

Anyway, when I came back down the elevator after a shower and a nap, there they were again.

Still, I'm wondering if anyone else has seen them just not be there? Anyone got any intel on these poor fuckin fraggles?

Edit it's my first playthrough btw. No spoilers please! I've got the option to meet hanaka at embers but said point of no return an I got shit I wanna do first.

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If you're familiar with firearms you know what I mean. Maybe even if the entirety of your familiarity is from Call of Duty.

The cycle rate. The recoil is extremely slow. Every pistol except the Militech M-76e. They fire slow. They cycle slow. Follow up shots are slow. And that has bothered me since launch.

Where's the Beretta 92 or Glock or 1911 with the quick follow up shots? Every pistol has the same weight to its action as a Deagle. Which I guess makes sense if they're all made extra large to deal with the chromed out monsters of Night City. But it still bothers me. But it also doesn't because many of those pistols are basically miniature rail guns. Especially tech pistols.

What are your thoughts?

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Was supposed to get this 2 years ago. Loving all the little references all over the place.

From my wife's artist friend - credit: https://www.instagram.com/soosoomii

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cross-posted from: https://lemmy.blahaj.zone/post/28851619

Just wondering what 2020ish or later cyberpunk books/authors you've read and would recommend. Every list I find is either the same handful of admittedly quintessential 1970/80s stuff (Gibson, Stephenson, Dick, etc), mega compilations that aren't deliniated by year/quality (and haven't been updated in years), or wildly irrelevant bot slop.

Human authors only... nothing AI/LLM-generated, please.

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cross-posted from: https://lemmy.world/post/32485136

TL;DR:

  • Directed by Kai Ikarashi (responsible for episode 6 of season one)
  • Standalone story
  • 10 episodes
  • “A raw chronicle of redemption and revenge”
  • “I wasn’t satisfied with the sadness… so I want you to be even more sad now.” - Bartosz Sztybor (writer/producer of both seasons)
  • Key art
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If this is true, there should be a 2.3 update coming

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submitted 6 months ago* (last edited 6 months ago) by Essence_of_Meh@lemmy.world to c/cyberpunk2077@lemmy.world
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submitted 6 months ago* (last edited 6 months ago) by Apeman42@lemmy.world to c/cyberpunk2077@lemmy.world
 
 

What are y'all running for mods these days?

I didn't know they didn't affect achievements, so I'm just getting into them now after my first ending (I restarted a lot).

So far I have:

  • some body mods
  • Lizzie's Braindances/Dark Future/Street Vendors to work together for immersion.
  • Also, Night City Alive for immersion, but it doesn't really interact with the ones above.
  • I forgot the name but it replaces River with Rhino, including a mostly-passable AI voice change.

Any other suggestions? I think I could use a combat mod, something that spices things up a bit and adds challenge. I might try Amateur Hackers and AI Netrunners Enhanced, so something that blends well with that would be preem.

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Long story short, "CHOOH₂" is probably esters of oxalic acid (C₂H₂O₄ a.k.a "CHOO CHOO") as additive to biogasoline derived from GMO crops.

Fortunately, even though the "red tanks go boom when you shoot or quickhack them" chemistry is scary-accurate...

Could Such a Hazardous Fuel System Be Adopted in Reality?

Unlikely at scale in democratic nations due to:

  1. Continued oil abundance from fracking, oil sands, and conventional reserves.
  2. Rapid cost declines and deployment of renewables (solar, wind, nuclear).
  3. Strong regulatory frameworks (OSHA, EPA) and legal challenges. (Possibly moot in the US, but there's hope I suppose.)
  4. Public and corporate pressure for safer, cleaner energy. (When the enemy is only chasing money, you can probably get them to back anything if it sells their product to you. That said, fuck Big Data Is Watching You.)

a) Possible in authoritarian or resource-constrained regimes where safety is sacrificed for cheap energy or autarky. b) Niche or military uses might tolerate riskier fuels for strategic reasons.

Final Thoughts

While CHOOH₂’s explosive volatility and dystopian neglect make for compelling fiction, the real world’s energy landscape—with abundant oil, advancing renewables, and regulatory safeguards—makes widespread adoption of such dangerous biofuels highly improbable. Vigilance, policy resilience, and community action remain key to ensuring safe, sustainable energy futures.


So basically, CHOOH₂ is real and refers to one of the fuel additives, not the fuel itself (which is biogasoline or similar). Fortunately for everyone, nobody wants to own a cyberbugatti if it actually explodes if you shoot the gas tank and most countries aren't beholden to that monster in the oval office, Russia's famous hate machine, or the CCP.

Just keep pushing for renewables and mass transit, or impeachment if you're in the US and he's still somehow in power now that he's violated a direct court order from the SCOTUS and been found in contempt of court.

Anyway, I just thought this was an interesting one to share. Politics don't have a place here, I'm guessing, so try to keep the discussion to chemistry and the implications it could have for a society that actually went the route that the Cyberpunk timeline did.

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submitted 8 months ago* (last edited 8 months ago) by gpstarman@lemmy.today to c/cyberpunk2077@lemmy.world
 
 

EDIT: Can anybody ask around reddit? They keep banning me.

Second Heart should have 300 - 200 seconds ( 5 - 3.3 minutes ) timeout. But for me it is 35 MINUTES, does anybody know why?

Tier 4:

Tier 5++:

Additional Info:

One of the images contains cooldown for Self-Ice. That one is actually seconds and work as it intended.

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