MentalEdge

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[–] MentalEdge@sopuli.xyz 6 points 8 hours ago* (last edited 8 hours ago)

Viimeinkin.

Nyt jää nähtäväksi vetäytyvätkö keikkafirmat kokonaan maasta, niin kuin muualla on käynyt.

[–] MentalEdge@sopuli.xyz 4 points 8 hours ago

So, uh, why is Snorkmaiden staying in the boat now?

[–] MentalEdge@sopuli.xyz 3 points 8 hours ago* (last edited 8 hours ago)

Yes.

And yes. The cables don't come with the GPU. 5$ more for every new PSU made is not a drop in the bucket.

And I don't think you realize how thick, cumbersome, and stiff, two sole conductors that can do 500W at 12V would be.

The only reason mains power cables are so thin, is because they operate at 120-240V, allowing the amps (and the stress on the cable) to be fairly low. (It being AC also helps, the problem is WORSE with DC)

To do 500W at 12V, you need truly massive cables. And it gets exponentially bigger the more these cards pull.

In fact, the XT60 would not be enough. It can handle bursts of the 700 watts a 5090 can pull, but to deal with the fact that these GPUs pull that continuously, you need to go all the way up to an XT120.

[–] MentalEdge@sopuli.xyz 6 points 9 hours ago

What the money in our pocket allows us to afford is not the same as what our health and planet can afford.

Causing that disconnect by supplanting secular consideration with economic consideration is one the reasons so much evil is done and accepted in the name of profit.

[–] MentalEdge@sopuli.xyz 2 points 9 hours ago* (last edited 9 hours ago) (2 children)

No. But you can get away with less material if you do.

The amount of copper required to carry 500 watts over 12 connectors is a lot less than 500 watts over two connectors.

[–] MentalEdge@sopuli.xyz 5 points 19 hours ago* (last edited 8 hours ago) (4 children)

XT connectors are designed for two big conductors.

But you actually end up needing a lot more copper than you do when using several smaller wires, to carry the same current.

Large wires are also a lot less flexible.

ATX connectors have been fit for purpose for decades. It's only this latest addition that seems to push things too far.

[–] MentalEdge@sopuli.xyz 9 points 1 day ago

Everyone deserves a girl who makes a copy of your home key, so you don't have to deal with the hassle of having one made.

[–] MentalEdge@sopuli.xyz 4 points 1 day ago

Eternal reward

[–] MentalEdge@sopuli.xyz 4 points 1 day ago

Not a font, but this.

[–] MentalEdge@sopuli.xyz 3 points 1 day ago

Yes. Along with childish delusions about what romance entails.

[–] MentalEdge@sopuli.xyz 5 points 1 day ago

Well this is escalating quickly.

[–] MentalEdge@sopuli.xyz 1 points 1 day ago* (last edited 1 day ago) (1 children)

Askiisoft hasn't made any other widely known games. Of the three, only Katana Zero is on steam.

Are you referring to the publisher? They just front the funding for the development, and handle distribution. In this case that's Devolver, who deals with a ton of small studios, and hence there's a very wide range of games under them. But they're all made by different people. A lot of Devolver projects are one-offs where the game is the only thing the particular studio has made, and will make.

Katana ZERO marries gameplay, story, and sound, immaculately.

The player character has the ability to see the future. The act of playing through a level (dying and re-trying), in universe, is Zero looking into the future and seeing what will work and what won't.

This gets complicated once you run into opponents with the same ability, as they will actively use your previous attempts to beat them to predict what you'll try to do.

It's as mix of puzzle and action. I won't say too much about the story, but it is worth engaging with the dialogue system, taking in the world building, and doing some thinking about what is going on. If you do, the story, and particularly the ending, is a lot more meaningful.

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