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Changing the third flex slot unlock from killing all Walkers to killing two Walkers.
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Changing last flex slot from base guardians and shrine to just base guardians.
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Players now start with 400 souls.
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Adjusted the boon reward schedule and added some more levels.
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You now also gain Spirit per boon. Adjusted Spirit on various abilities and items to compensate.
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All hero stats rebalanced alongside the shop rework.
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Adjusted objective health values (as part of damage value changes in the shop).
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Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
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Hero kill comeback values reduced by 15%.
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The losing team now gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max networth delta). First 3k in networth difference is ignored.
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Zipline Boost speed reduced from 130% to 80%.
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Zipline Boost cooldown increased from 280s to 360s.
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Zipline now glows in the world when there is a zipline-boosted player on it.
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Zipline Walker nodes adjusted. When Walker is contested, the last active defending zipline node is now behind the Walker instead of right on top of it.
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Zipline dismount momentum reduced slightly.
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Trooper bounty split from 100/60/35/25/20/16% to 100/60/30/20/15/11 (less effective economy as a large group).
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Side Walkers' HP relative to Mid Walkers HP changed from -22% HP to -40%.
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Decreased the height of Walkers' Stomp ability from 9m to 6m.
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Backdoor protection range check increased by 5m for Walkers and 10m for Base Objectives.
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Distance to attack walkers increased from 32.5 to 35.
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Powerups Now spawn at 5 minutes instead of 10 minutes.
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Breakables now spawn at 2 minutes instead of 3 minutes (they still respawn every 3 minutes).
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Soul Breakables chance increased from 50% to 60%.
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Golden Statue breakables chance increased from 40% to 50%.
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Minimap now shows what kind of powerup is spawned.
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Teleporters now start available at the beginning of the game, rather than at 8 minutes.
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Walkers Resistance based on nearby enemies increased from 0/8/16/24/32/40% to 0/0/20/30/40/50%.
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Bullet and Spirit Resistance for being near Walker value reduced from 25% to 15%.
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Bullet and Spirit Resistance for being near Walker radius reduced from 35.5m to 32m.
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Neutral bounties increased by 6%.
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Healing area turrets' damage increased by 20%.
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Base trooper bounty reduced from 144 to 132
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Powerup Gun: Min Fire Rate reduced from 15% to 12%.
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Powerup Gun: Min Ammo reduced from 30% to 20%.
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Powerup Survival: Min Health reduced from 250 to 200.
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Powerup Survival: Min regen reduced from 0.75% to 0.5%.
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Powerup Caster: Min Tech Power reduced from 20 to 15.
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Powerup Caster: Min CD Reduction reduced from 15% to 12%.
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Powerup Movement: Min Sprint reduced from 2m to 1.5m.
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Powerups now start scaling up from 5 min rather than from 10 min.
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Debuff Resistance now stacks diminishingly.
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Increased Dash Slow cap from -40% to -50%.
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Upgraded items now share the cooldown of the consumed item (i.e. using Healing Rite before upgrading to Healing Nova no longer resets the cooldown).
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Updated all default builds.
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Net Worth display shows decimals until 10k (instead of only until 5k).
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Updated all targeting in game with new visuals to be consistent for positive targeting AOEs.
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Troopers are visible through walls during the laning phase. Replaces the HUD element showing trooper icon and health.
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Ally health bars visible through walls in addition to X-ray.
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Nearby creep X-rays also visible through walls.
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Added outlines to hero shader.
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Minor update to the "Getting started" tutorial videos to reflect the three lanes and removal of trooper last hits.
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Corrected name of Temple Guardian in the damage report where it was appearing as Mid Boss.
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Added a tooltip to explain the secondary build search language option in Settings.
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Aligned labels of in-world pickup item labels with the corresponding modifiers so the HUD text that appears after picking up an item uses consistent terminology.
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Shrines are now navigation blockers, discouraging troopers from walking through and into them.
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Majestic Leap, Warp Stone, and Phantom Strike can now properly be cast while climbing ropes.
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Sinclair's Spectral Assistant teleport follow-up can now properly be cast while climbing ropes.
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Bots will change their mind less frequently when considering retreating due to low health.
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Bots now use ziplines when returning to base to heal.
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Bots are now much better at ziplining out of base.
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Players will no longer be attacked by nearby Neutrals when attacking the Sinner's Sacrifice in Sandbox.
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Improvements to camera change on rope climb ejection.
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Items now show Spirit Scaling when alt is pressed.
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General visual pass to minimap in concert with map changes to improve its read and usability.
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Objective icons and lanes on minimap have been adjusted for visual and functional clarity.
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New lower "basement" level texture was added to minimap when players traverse into deeper parts of the map.
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All keyboard/controller button glyphs have been unified into a common UI element.
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Keyboard, Mouse, and Button bind stylings have improved, especially in the case of "inline" bindings.
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When an action is not bound to any key button, there is a symbol in its place.
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When an ability or active item button is pressed during cooldown, the related element will shake and glow red briefly.
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Updated and improved search functionality in the shop.
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The cooldown alert message has been removed, but alert messages related to Charges, Silences, etc. remain.
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Objective healthbars now only show for the Patron, Shrines, and Midboss.
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When stunned or disarmed the reticle now changes state and displays a duration meter.
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Hiding gun disarmed FX and generic disarm particles since the reticle communicates the disarmed state.
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Added overhead indicators for disarm abilities.
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Don't show cooldowns on ability icons for the imbue popup.
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Reordered ping wheel messages with lanes so the order matches the left to right order of the lanes.
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Simplified and reworked the menu when you hit ESC while in-game.
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Deadlock loading screens can now animate and show other controls.
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Added charge-up icon and entry in labels in the same way we have cooldowns for items.
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Added "unstoppable" as a status effect to show in tooltips.
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The ultimate icons on the team's bar at the top of the HUD have been updated.
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Added UI indication when an item is upgradeable in the shop (when you already have a component for an item).
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Added a button to Post Game when you hover a player to view their items, that lets you create a build based on the ability and item choices the player made in that game.
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Added charge-up icon and entry in labels in the same way we have cooldowns for items.
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Added purchase messages in the chat feed for T3 and T4 items that allies or enemies purchase.
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Added a corner cap on items in inventory/scoreboard/etc to replace the old tier indicators and give better tree recognition.
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Disabled low/mid health label under crosshair.
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Made it so scaling values below 0.5 shows 2 decimals instead of 1.
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Hovering items in the damage report now shows tooltip for that item.
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Sinner's Sacrifice bonuses now appear faster.
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Added a UI state when Stamina is disabled with a debuff.
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Top bar now uses the new vertical bar graphs.
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Charge-up items (Mystic Burst, Tankbuster, QSR, Ethereal Bullets) now show 'cooldown' timing clock on icon while they are charging up.
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When charge-up items are fully charged the HUD icon at center will show just like items that are refreshed on cooldown.
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Renamed "Move Speed Resist" to "Slow Resist".
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Items in your HUD are organized by cheapest to most expensive from left to right.
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Base Guardians now share a single Icon / HP pool on Minimap.
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Patron now shows an icon for each of its phases.
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Active items are no longer sorted separately from the rest of the items; all items are now sorted alphabetically.
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Range and Duration upgrades are now labeled as “Ability Range” and “Ability Duration” tooltip wise, to help with searching in the shop.