I hate to say this but we are in a post anti cheat world and have been for a good 5 years now. There is no anti cheat which is 100% effective and that's probably not going to change. This is why game developers are focusing on single player and co-op content. I'm not going to go into specifics and make things worse, but yeah valorent etc have just as many cheats.
Deadlock
A Lemmy community for the upcoming Valve Corporation game Deadlock
I mean, it was always an arms race. There is no need to have 100% effective protection but you should at least have decent mechanisms for detection and consequential deterrent (again HWID ban).
This is why game developers are focusing on single player and co-op content.
Not sure if we are seeing the same industry? Live service games with battlepass/cosmetics/microtransactions will still be prime cash cows aside from wildly successful SP hits (Baldurs Gate 3, Horizon series, Last of Us series). I think the churn and competition in the segment is as hot as it ever was with new entries (Deadlock???) constantly trying to be that next big thing and surely if something takes away from their desire to enter the market it is not a potential cheating in their games.
I'm playing on European server at alchemist skill level.
I had from time to time experienced accusation of cheating in a game, but in nearly all cases it was just somebody salty of losing.
I myself experienced it once, where a Vindicta was suspiciously hitting stuff too well. I downloaded the replay and checked it myself:
yep, they were cheating, I caught them aimbotting when their aim followed one enemy perfectly behind a wall. So I reported them but didn't get any confirmation.
Do you get confirmation after a reported cheater is banned for Deadlock?
No.
If you know, you know
I have only run into a couple cheaters.
It's extremely obvious, and usually leads to the entire lobby telling them off. You can watch the replay, and see how aimbotting players hit their shots without actually aiming where they are shooting. Team-mates spectating can also easily tell.
The replays are all recorded and saved on valve servers. You basically hand them the evidence to get banned the moment you play your first match.
It's probably more common in lower MMR lobbies, because they keep getting banned, so they keep making new accounts.
not so sure myself if they are getting banned I saw rampant cheaters run around doing they thing weeks later and haven't once got feedback from reporting anyone. Although, I have no idea if this is a feature yet but at least you have it in other Valve games so I would assume.
The entire report system is still ad-hoc, hastily improved to keep up with the explosion of attention when the playtest became public knowledge.
Cheaters are absolutely getting banned, the playtest discord you can join from in-game, has a channel for applying to become one of the people reviewing the reports.
Aha, good to hear that! Not in Discord server since when I clicked to get invite code in autumn, game has crashed and it does not allow me to generated a new one :p