Draegur

joined 2 years ago
[–] Draegur@lemm.ee 3 points 2 weeks ago

this was a good place to be. dang.

[–] Draegur@lemm.ee 19 points 2 weeks ago* (last edited 2 weeks ago) (6 children)

The thing I liked the most about Lemm.ee was that there was a general policy against defederating. It let me drink directly from the whole lemmy firehose if I wanted. If I wanted to block individual communities or users, that was within my personal power and nobody decided to step in my way and decide for me.

It looks like you've defederated from 4 instances so far, so... that's pretty good. threads dot net by user vote, and three others for being virulent hives of pedo shit.

... you know what. i think i might be cool with this. I'll watch for a bit.

[–] Draegur@lemm.ee 19 points 2 weeks ago

seize it via eminent domain.

[–] Draegur@lemm.ee 15 points 3 weeks ago

Would be fuckin hilarious if the dog got up after the grim reaper leaves being all like "nah I was just playin :3"

[–] Draegur@lemm.ee 3 points 3 weeks ago

Any good tool can be a weapon in a pinch!

[–] Draegur@lemm.ee 8 points 3 weeks ago (1 children)

Geologists get it.

[–] Draegur@lemm.ee 39 points 3 weeks ago (3 children)

Yes, it's a shame fascists are so hell bent on doing that to us. But perhaps if they experience consequences, they may elect to do literally anything else with their life than harass queer people.

But I know I'm being too optimistic.

Some fascists would rather die than be better human beings... So it is only generous to oblige them.

[–] Draegur@lemm.ee 10 points 3 weeks ago (2 children)

It's nice not being so full of shit, right?

[–] Draegur@lemm.ee 41 points 3 weeks ago

He didn't even say thank you to Mister Zelenskyy, not even once!

[–] Draegur@lemm.ee 13 points 3 weeks ago (2 children)

... It's weird how most of me was resigned to believing this was never going to happen, and then all of a sudden even more of me is like "FINALLY!"

[–] Draegur@lemm.ee 4 points 3 weeks ago

Be gay do crimes :3

[–] Draegur@lemm.ee 4 points 3 weeks ago

looks perfect!

265
submitted 1 year ago* (last edited 1 year ago) by Draegur@lemm.ee to c/minecraft@lemmy.world
 

This Hurts Me

As a civil engineering and municipal infrastructure enthusiast, village generation like this makes me die inside.

You may think "but it looks cool", until you actually fly in close and realize that none of the villagers can get back into their houses after convening at the common areas of the town because they're up sheer cliffs or halfway embedded into solid rock, and none of the paths are actually navigable in any way.

Even 'rescuing' this town by trying to light it up sufficiently that they won't be accosted by zombies all day long from every nook and cranny, let alone refactoring all the paths so they can find their way around, is a frustrating and painful prospect.

Yeah sure okay it's just a video game, but games and other environmental simulations of the sort only capture the imagination and our own minds' abilities to extrapolate emergent play by having at least some basic modicum of verisimilitude - and i can tell you, this settlement, which was supposed to have been ostensibly built by allegedly sapient beings, should NEVER have come to be. Villagers can't even merely sustain existence here let alone build it. Not that they have any canonical capacity to construct in the first place, but it's supposed to be implied by the existence of buildings.

In a word, it's dissonant.

How To Decrease Suck

But look. I'm not here to just point fingers and lay blame. Generally it's a dick move to criticize a situation without offering a solution, and I have one:

Pathfinding as a generative guideline.

Retracing the hows and whys of populated places in real life, we can reveal the underlying principles that drive the phenomenon of Basically Any Place That Is Dwelled-Within. You see, for millions of years before humanity even existed let alone before the first permanent artificial structures were constructed on earth, the critters who occupied various land-based biomes on our world were trying to balance the needs of food, water, and safety. And they would do this by recognizing where these things were, and then attempting to navigate between them as efficiently as possible. In other words: animals create game trails, delineated paths of least resistance, between foraging grounds, watering holes, and hiding/nesting/resting places. Even entirely nomadic herds will attempt to beat relatively easier-to-traverse routes between grazing lands.

You could build an algorithm that attempts to lay a route between any two arbitrary points in an environment that minimizes for disruptions like objects blocking the way, bodies of water, gaps in the terrain like ravines, or even slopes that are uncomfortably steep.

A Pathfinding Algorithm.

Now, why do people make paths? Well, our hunter-gatherer ancestors did this to follow migratory prey and seasonal edible plants. Even though structures weren't permanent, we'd come back to set up our camps at the same spots because they're good spots to camp at - and our ancestors KNEW that as a function of accessibility. When we began experimenting with agriculture and attained the ability to stay in the same spot year-round while not dying of starvation or exposure, we discovered a whole-ass new use for pathfinding: trade!

We'd harvest materials from the surrounding world, and congregate to exchange what we found. Since all the materials were there, we began producing those materials into goods! Since we have all these people and all these goods in one place, why, let's facilitate the exchange with the performance of services to improve quality of life! Providers of Materials, Producers of Goods, and Performers of Services, congregating at a common location...
That's a Village.

The villagers in minecraft also possess an intrinsic implied division of labor along similar lines:

  • Farmers obviously provide all the base sustenance foods the community needs.
  • Fishermen provide fish, but also presumably various salvaged items or junk their luck of the sea might have brought ashore.
  • Fletchers hunting in the wild provide wood, flint, feathers, and string.
  • Masons mining in quarries provide minerals.
  • Shepherds tending their herds and flocks provide meat, dyes, and cloth from wool.
  • The various armorer, weaponsmith, toolsmith, leatherworker, and butcher all produce finished goods from those raw materials.
  • The Cleric provides the service of being the community's organizer and leader.
  • The Librarian provides the service of keeping records and teaching the young.
  • The Cartographer provides the service of facilitating travel and communication between towns and the location of resources in the field

What I'm trying to say is, there's every indication that the only thing missing from this brew is the PATHS.

And that, if you DID try to draw paths of least resistance between arbitrary points in the world, you would see them converging upon level, open areas of solid ground... which would be perfect for the construction of settlements and slot seamlessly into the extant paradigms of villages as they already are.

Not only that, but, this would go incredibly far toward enriching every minecraft world with the semblance of a narrative without actually having to write one for real. Villages connected with roads will provoke our imaginations to externally hallucinate the existence of social systems that don't even need to be programmed into the game, like sociological regions, or nations.

It all comes down to a road-based approach.

edit: BTW,
I created a submission in the official Minecraft Feedback site last month. Sadly it's rather hard to elegantly express what I'm suggesting with a character limit of only 1500. So if you think this is a good idea, come here and vote or something. maybe comment. Feedback Link

180
innie rule (cdn.discordapp.com)
submitted 2 years ago* (last edited 2 years ago) by Draegur@lemm.ee to c/196@lemmy.blahaj.zone
 

Also trans rights

 

It's a shame he took 3 people with him on his well deserved trip STRAIGHT TO HELL. If it even existed.

Fuck the police.

 

One of the interaction menu options (where "Cross-post / Send Message / Report Post / Block user / Block Community" live)
OR (preferably)
perhaps even one of the external buttons (next to Comment / Save / Original Post -OR- next to Upvote / Downvote)
should be the ability to either hide or collapse a given post so the things you've already seen take up less screen space
(but shouldn't be permanently lost to you so you can go back to something if you decide you want to look at it again)

Also, apologies if this is already suggested, I tried to search, and either it isn't there or the search function isn't very good.

 

... but it's not like he's not in a rush.

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