Gimse

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[–] Gimse@sh.itjust.works 1 points 1 day ago

I like this one, but have a hard time pulling it off. I tried with spiky shield because it scales with armor, but died. I think I did well with scissors before, that's a lot of life steal. What do you think about the sharp tooth? I've never really tried it on any character, though now that I'm thinking about it it seems like the weapon for the vampire, both damage and role play play wise.

[–] Gimse@sh.itjust.works 1 points 1 day ago

I like this one because I'm a sucker for curses. Always try to get as much as possible. I usually go for anchor because it scales damage best with curses, and I'm not really sure what to think about the trident.

 

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Character: Sailor

Stats:
+200% damage with Naval weapons against cursed enemies
+25 Curse
-25 % Damage
You can only equip tier II weapons or above
Dodge is capped at 20%
Harvesting modifications are reduced by 100%

Unlocked by: Unlocked by default

Unlocks: Treasure Map

Tags: Curse

Starting Weapons: Anchor, Trident, Blunderbuss

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What do you think about this character? How do you feel about Curse in general? Let us know!

 

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Character: Vampire

Stats:
+2 % Damage for every 1% of missing health
+1 % Life Steal for every 3% of missing health
+1 Armor for every 5% of missing health
Max HP modifications are reduced by 25%
-60 % Damage
-100 HP Regeneration
-100 HP recovered from consumables

Unlocked by: Reach +40 % Life Steal

Unlocks: Decomposing Flesh

Tags: Life Steal

Starting Weapons: Fist, Claw, Sharp Tooth, Ghost Flint, Hatchet, Knife, Thief Dagger, Lightning Shiv, Scissors, Spiky Shield, Stick, Torch, Screwdriver, Wrench, Shuriken, Pistol, SMG, Double Barrel Shotgun, Medical Gun, Revolver, Shredder, Crossbow, Sickle

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What about this character? What is the perfect health percentage for max. Damage without dying? Let us know!

[–] Gimse@sh.itjust.works 1 points 6 days ago

Hidden Ability: Vagabond has an unlisted bonus. Vagabond cannot find weapons of a type they already have of a lower tier. And if they have a Tier 4 Weapon, they cannot find that weapon at all in the shop.

So if you have a Tier 2 Knife.png Knife, you cannot find Tier 1 Knives in the Shop. And if you have a Tier 4 Knife, you cannot find more Knives in the Shop at all.

In general this helps Vagabond find weapons and upgrade their weapons just a bit faster.

 

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Character: Technomage

Stats:
You start with 2 Turret
+5 % Structure attack speed for every permanent 1 Elemental Damage you have
+2 Elemental Damage for every 1 Structure you have
+75% XP required to level up
Melee Damage modifications are reduced by 100%
Ranged Damage modifications are reduced by 100%

Unlocked by: Reach 10 Elemental Damage and get 3 structures at the same

Unlocks: Particle Accelerator

Tags: Elemental Damage, Engineering, Structure

Starting Weapons: Wrench, Screwdriver, Plank, Torch, Lightning Shiv, Pruner, Taser, Wand, Icicle

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How do you play this character? How do you combine the elemental with the structural damage? Let us know!

 

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Character: Vagabond

Stats:
Equipped weapons always contribute to the class bonuses of other equipped weapons
You can't equip two of the same weapon at the same time
-5 Armor
-5 % Dodge
Luck modifications are reduced by 50%
Harvesting modifications are reduced by 50%

Unlocked by: Reach level 10 before wave 6

Unlocks: Jelly

Tags: None

Starting Weapons: Cacti Club, Chopper, Thief Dagger, Spear, Sharp Tooth, Hand, Claw, Quarterstaff, Hatchet, Plank, Ghost Flint, Spiky Shield, Lightning Shiv, Torch, Shuriken, Crossbow, Revolver, Laser Gun, Lute

Wiki

What do you like about this character? Which weapon classes are a must? Let us know!

 

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Character: Baby

Stats:
+12 Harvesting
-20 % Items Price
You gain a weapon slot when you level up instead of a stat upgrade (max: 24)
You start with one weapon slot
Shops always sell at least one weapon
+130% XP required to level up

Unlocked by: Reach level 10 before wave 6

Unlocks: Celery Tea

Tags: XP Gain

Starting Weapons: Fist, Scissors, Screwdriver, Pruner, Sharp Tooth, Quarterstaff, Knife, Stick, Plank, Rock, Wrench, Shuriken, Taser, Wand, Icicle, Slingshot, Pistol, Hiking Pole, Spoon, Flute

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How do you play this character? How many Stücks is enough sticks? Let us know!

 

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Character: Demon

Stats:
+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP)
You buy items using Max HP instead of materials

Unlocked by: Win a run in danger 5

Unlocks: Obliterator

Tags: None

Starting Weapons: Thief Dagger, Lightning Shiv, Ghost Axe, Ghost Flint, Torch, Chopper, Sharp Tooth, Wrench, Ghost Scepter, Wand, Taser, Icicle, Spoon, Flute

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What do you think about this character? What's yout strategy? Let us know!

 

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Character: Knight

Stats:
+2 Melee Damage for every 1 Armor you have
+3 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%

Unlocked by: Win a run in danger 4

Unlocks: Plasma Sledge

Tags: Armor

Starting Weapons: Sword, Hammer, Spear, Torch, Jousting Lance, Quarterstaff, Plank, Rock, Fist, Knife, Scissors, Cacti Club, Mace, Anchor

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How do you like this character? What build do you use? Let us know!

 

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Character: Masochist

Stats:
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage

Unlocked by: Win a run in danger 3

Unlocks: Spiky Shield

Tags: Max HP, Armor, HP Regeneration, Life Steal

Starting Weapons: Rock, Scissors, Cacti Club, Ghost Axe, Spiky Shield, Sharp Tooth, Torch, Double Barrel Shotgun, Medical Gun, Wand, Icicle, Brick, Lute

Wiki

What can you say about this character? What's the highest damage percentage you got in one wave? Let us know!

 

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Character: Soldier

Stats:
+50% Damage while standing still
+50% Attack Speed while standing still
+10% Speed
+200% pickup range
+15 Knockback
You cant attack while moving

Unlocked by: Win a run in danger 2

Unlocks: Nuclear Launcher

Tags: Stand Still

Starting Weapons: Knife, Lightning Shiv, Crossbow, Double Barrel Shotgun, Laser Gun, Pistol, Shredder, Revolver, SMG, Taser, Wand, Icicle, Flute, Javeliny

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How hard is this character for you? What's your strategy? Let us know!

 

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Character: Bull

Stats:
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300% Melee Damage, 300% Ranged Damage, 300% Elemental Damage) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons

Unlocked by: Win a run in danger 1

Unlocks: Gnome

Tags: Armor, HP Regeneration, Explosive (Item Tag)

Starting Weapons: None, as they can't equip any

Wiki

What's your favourite synergy with this character? Which items are a must have? Let us know!

[–] Gimse@sh.itjust.works 2 points 2 weeks ago

One Armed has the second broadest range of starting weapons in the game.

One Armed likes weapons that can deal with groups of enemies, such as Shredder, Double Barrel Shotgun, and Lightning Shiv

 

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Character: One Armed

Stats:
+200% Attack Speed
Damage modifications are increased by 100%
You can only equip one weapon at a time

Unlocked by: Win a run in danger 0

Unlocks: Focus

Tags: Damage

Starting Weapons: Claw, Thief Dagger, Ghost Axe Lightning Shiv, Scissors, Cacti Club, Torch, Plank, Hatchet, Pruner, Jousting Lance, Double Barrel Shotgun, Shredder, SMG, Taser, Revolver, Icicle, Shuriken, Javelin

Wiki

What's the best of worst thing about this character? Which weapon do you go for? Let us know!

[–] Gimse@sh.itjust.works 1 points 3 weeks ago

Their damage reduction modification applies to all sources of % Damage and Explosion Damage, but does not apply to other sources like Melee and Ranged Damage.

When playing Renegade, Tier 1 items in the Shop and in Loot crates that you don't currently have a copy off will show up with Renegade's face next to it, indicating that you'll gain the +10% Damage (+2% after reduction).

Renegade's +2 projectiles is additive with other forms of multiple projectiles. So a Tier 1 Double Barrel Shotgun.png Double Barrel Shotgun will shoot 6 projectiles instead of 4, which is only a +50% increase in DPS, while other weapons go from 1 to 3 projectiles, increasing their DPS by +200%.

 

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Character: Renegade

Stats:
+2 projectiles
Projectiles pierce through 1 additional target
+10 % Damage for every different Tier I item you have
You can't equip melee weapons
-400% Damage
-50% accuracy
% Damage modifications are reduced by 80%

Unlocked by: Get 10 different tier I items during a run

Unlocks: Fairy

Tags: None

Starting Weapons: Pistol, Revolver, Shredder, SMG, Laser Gun, Medical Gun, Double Barrel Shotgun, Taser, Wand, Icicle, Ghost Scepter, Crossbow, Shuriken, Slingshot, Flute, Javelin

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How do you play this character? What's the best strategy? Let us know!

[–] Gimse@sh.itjust.works 1 points 1 month ago

Glutton's gameplay revolves around eating Consumables and gaining Explosion Damage from it. You only gain the explosion damage if you're at full health. So try to stay at full HP by either avoid taking damage, or by having some Healing. Since you consume a lot of consumables, you might benefit from increasing your consumable healing with the items [Lemonade] or [Weird Food]

You can get more consumables to drop by increasing your Luck Stat, buying the [Tree] or [Garden] item. Using the [Pruner] can also be quite powerful.

Pickup Range does not affect consumables while you are at full HP; you always have to walk directly onto the fruit to activate the explosion when you're unhurt.

Spicy Sauce

Glutton has some weird interactions with Spicy Sauces. If you have 1 or more Spicy Sauces, the damage is simply added on to the Glutton's innate explosion ability instead of triggering on its own. This makes Spicy Sauce a quite powerful pickup on Glutton, since the sauces will trigger 100% of the time, using the bigger explosion size of Glutton's ability.

Crit

Glutton's Explosion can crit for 1.5 times damage and the base crit chance is 3%. This isn't listed in the tooltips.

[–] Gimse@sh.itjust.works 1 points 1 month ago

While standing still, Streamer gains 3% of the materials that they're holding as income, each second. So if you have 100 materials, you'll get 3 materials each second while standing still. This has a minimum of 1 material per second, and a maximum of 25 per seconds. It takes 834 materials to reach the maximum +25 materials per second.

The timer for 'standing still' resets each time you move, so you always need to stand still for a full second before you make any money.

While you can earn a lot of money this way, be careful as the negative penalties to % damage and Speed also increase. You can find yourself dealing very little damage, or moving very slowly towards the end of a wave. This can end your run easily. So keep your greed in check and stand still responsibly.

[–] Gimse@sh.itjust.works 1 points 1 month ago

General Guide

As the Doctor you have +200% attack speed with medical weapons, and -100% with all weapons in general. The attack speed is added together, so you actually have +100% with medical weapons. Due to the large negative attack speed with other weapons, it is best in most cases to stick with medical weapons. Medical weapons in general trade raw damage output for their innate life steal. In addition the medical class's bonus is HP regeneration. And the Doctor heals 2 HP instead of 1 with HP regeneration. So you'll have a lot of Healing just from your weaponry.

[–] Gimse@sh.itjust.works 1 points 2 months ago

I once played this with flutes, which lets you kill the enemies with relative ease. And it's still more effecrive than letting them live, because you get 1 material instead of 0.65. Kinda goes against how it's supposed to be played, but fun!

[–] Gimse@sh.itjust.works 1 points 2 months ago

Just played this one for the first time. Danger 3. It was one of the easiest runs I had, but I also got lucky with the items. I started with a slingshot, and didn't know which stats to upgrade, but because the many enemies made up for the decreasing harvesting easily, I didn't try to go that route. I took a bit of everything (Max HP, HP Regen, Ranged DMG, Dodge, Luck).

I got two coupons very soon and a piggy bank, to bankroll me. I found 3 elephants and 2 cyberballs to make sure that the enemies just exploded away. I also had 1 sausage and 2 wolf helmet to incinerate the stronger enemies, as well as 3 alien eyes with high HP. Plus some cursed items (including one IV Slingshot, which dealt double the DMG of a normal IV Slingshot).

Actually, the mid boss I struggled a bit, but the endboss just fell like pudding.

This one is fun, and I can't wait to use Rip and Tear for a melee character, as I love elephants on luck builds.

[–] Gimse@sh.itjust.works 1 points 2 months ago

For some reason I've never paid attention to this character, even though I love skilling luck and using [Elephant]. I'll check it out next session.

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