Kichae

joined 2 years ago
[–] Kichae@lemmy.ca 10 points 3 weeks ago

They lied. They cheated, and tried to astroturf the issue with bots. For that reason, their voices should carry no weight ever again.

[–] Kichae@lemmy.ca 7 points 3 weeks ago

Alberta should shut it's pie hole and spend its money protecting against being an abandoned tailings pond, rather than on party favours for oil execs.

[–] Kichae@lemmy.ca 34 points 3 weeks ago (3 children)

Because they see bikes as things ridden by teens and the poor, and they hate both of those groups.

[–] Kichae@lemmy.ca 9 points 3 weeks ago

Canadian Raising -- which is what creates the sense in 'Muricans that we're saying aboot -- is actually weakest in the Atlantic region, and particularly with respect to Os. We strongly raise our Is and As, but not our Os. "Out and about" is more likely to be pronounced "oat in a boat" out here.

The phenomenon, more generally, occurs coast-to-coast, though, and originated in the 1800s.

Nowhere in Canada has anyone ever actually said "oot and aboot", though. Americans just have this tendency to hyper-fixate on the subtle difference between raised and unraised vowels, and see the raised vowels as very cutting. They'll go "ow-t and ab-ow-t", or put shingles on their "ruff", particularly in the south, and find the more closed-mouthed form of these vowels alien.

[–] Kichae@lemmy.ca 14 points 3 weeks ago

Fuck 'em. Communication is a two-way street, and if they're only ever willing to communicate on their own terms, then they're not sctually interested in communicating.

I know that often, the people being discussed in these sorts of conversations are people we feel we cannot avoid, e.g, parents, bosses, partners, etc., but these people can be excised from our lives. We can move away from home when old enough, we can find new jobs, and we can find new partners. It's work, and it's not easy, but there are good people out there who will genuinely want to try, and you can find them.

You gotta dedide that part of your struggles today, though, are that others actually are demanding more of you than you are of them, and that they're deciding they don't care enough to do their part in bridging the gap.

That hurts in its own right, but it's a different kind of hurt. It's a fuck them kind of hurt.

[–] Kichae@lemmy.ca 11 points 3 weeks ago (2 children)

It's fun when people allude to having knowledge they don't display or share. Makes them look like they're feeling smugly superior while also contributing absolutely nothing to anyone.

It's the daddy's money of social media.

[–] Kichae@lemmy.ca 3 points 3 weeks ago

Retconing things to protect muh precious twists is not compelling, though, it's just base metagaming. The unwavering plot is the GM equivalent of the 8 page main character syndrome PC backstory. If I found out my GM was doing that, they wouldn't be my GM anymore.

[–] Kichae@lemmy.ca 2 points 4 weeks ago (1 children)

This just boils down to "don't disucuss social power dynamics" at some point, though, and that's how social power dynamics remain unchallenged, and only ever evolve towards reinforcing the social hegemony.

People need to be able to criticise others' words and actions when they perpetuate injustice, regardless of whether they are a part of the affected minority, and this criticism should not be viewed through the lens of taking offence.

One can criticise without being personally offended.

[–] Kichae@lemmy.ca 43 points 4 weeks ago (1 children)

But I am home at 1pm, and they still didn't actually deliver the package!

[–] Kichae@lemmy.ca 7 points 4 weeks ago (4 children)

Careful. That would require recognizing instances as communities in their own right, and some folks get bent out of shape when you do that.

[–] Kichae@lemmy.ca 27 points 4 weeks ago

Albertans talk about alienation as if any of us living outside of Toronto or Vancouver don't experience the same sense of "people only talk about Toronto and Vancouver".

Meanwhile, Albertans routinely shit on Atlantic Canada, behave as if BC is just Calgary's port, and complain bitterly and non-stop about the French.

Dani doth complain too much.

[–] Kichae@lemmy.ca 3 points 4 weeks ago (1 children)

The reasons why the wealthy like liberalisation matters, though. The reasom the wralthy want more wealth matters.

Money is power. The wealthy are competing to have the most power. Eventually, that turns to taking control of the state. So, the wealthy will back free trade and deregulation right up until they, personally, are in a position to attempt a coup. After that, regulation and trade barriers work for the particular rich folk who have taken control over the state.

 

Over on the 2e subreddit, u/EzekieruYT let everyone know that they'd stumbled across a pre-launch Kickstarter project called Pathfinder: Dragon's Demand. Speculation swirled for a bit before former Paizo Marketing Director Aaron Shanks chimed in to quietly announce the title, and confirm that it's being built on the 2e ruleset.

No details have been announced yet, and the studio behind it doesn't have a deep catalogue, so who knows what it'll actually look like in the end. People are getting hyped for PaizoCon, though.

 

u/corsica1990 has posted the results of their survey from last week, asking if we could identify creatures weakest saving throws from their art alone.

The slide deck (linked in the title, above) gives the creature description, the actual save values, and the number of responses for each save, as well as brief commentary reflecting how much more difficult the majority response would make the fight for cases where the we collectively got it wrong.

Their thread on Reddit is available here: https://www.reddit.com/r/Pathfinder2e/comments/1cpu5ug/i_made_a_saving_throw_quiz_last_week_here_are_the/

Their original post is over here: https://www.reddit.com/r/Pathfinder2e/comments/1cj1rjx/how_easy_is_it_to_guess_a_creatures_worst_saving/

 

u/Vorath on Reddit has a Hyrule bestiary on Scribe to go with u/Tragedi's player and GM documents.

I present to you, The Legend of Zelda Monster Core!

https://scribe.pf2.tools/v/bLq87XSo-the-legend-of-zelda-monster-core

And its supplementary bestiaries (all linked on the first page of The Legend of Zelda Monster Core)

Original Post (Reddit): https://www.reddit.com/r/ZeldaTabletop/comments/1cl6wf6/pf2e_the_legend_of_zelda_monster_core_and/

 

u/Tragedi, the creator behind the Legend of Zelda conversion for Pathfinder 2e Paths of Hyrule, has released v1.3 of their player and GM resources, and announced that v1.4 is currently in the works, building off of Howl of the Wild content.

Formerly known as Adventures in Hyrule, Paths of Hyrule is a massive total conversion homebrew supplement for PF2e that I've been working on for the past year or so. It currently features 19 feature-complete ancestries, a slew of new backgrounds, animal companions, specific familiars, spells, class feats, subclasses, deities, archetypes, and items. Needless to say this project is a massive undertaking that aims to provide you with all the tools you need to run fully Zelda-themed campaigns regardless of your preferred Zelda game or era.

Paths of Hyrule Player Core 1.3: Scribe, PDF

Paths of Hyrule GM Core 1.3: Scribe, PDF

Pathbuilder Pack: https://drive.google.com/file/d/1euSWHql7q1P548RQpL40pnAGp4uZJyG5/view?usp=sharing

Tragedi's Discord Server: https://discord.gg/ampVnNdZ

Original Post (Reddit): https://www.reddit.com/r/Pathfinder2e/comments/1cncuc6/paths_of_hyrule_v13_a_zelda_supplement_for_pf2e/

 

u/AvtrSpirit over on Reddit has released some interesting homebrew rules for defeat, Hero Points, and martial attrition using the Wounded condition. I thought they were worth spreading around some.

The comments on Hero Points in particular made me realize that many tables are much more stingy with HPs than I would have expected. Players love Hero Points. Are y'all not just handing them out like candy?

Heroic Defeat:

Original Post: https://www.reddit.com/r/Pathfinder2e/comments/1cbjw8c/heroic_defeat_variant_v2_fewer_rules_all_feedback/

Anti-frustration mechanics + MCDM's victories and recoveries:

Original Post: https://www.reddit.com/r/Pathfinder2e/comments/1cn50gc/heroic_variant_part_2_antifrustration_mechanics/

 

cross-posted from: https://lemmy.ca/post/20694686

u/corsica1990 over on th'other site posted a survey a few days ago, trying to figure out how easily people could intuit creatures' worst saving throws (Fortitude, Reflex, or Will) based on just the creature's name and bestiary art.

How'd you do? Also, will you, too, forever have nightmares about jellyfish clam squids? Because I ain't ever unseeing that.

 

u/corsica1990 over on th'other site posted a survey a few days ago, trying to figure out how easily people could intuit creatures' worst saving throws (Fortitude, Reflex, or Will) based on just the creature's name and bestiary art.

How'd you do? Also, will you, too, forever have nightmares about jellyfish clam squids? Because I ain't ever unseeing that.

 

It's been a little over 24 hours since the Battlecry playtest dropped, and while opinions on Commander are overwhelmingly positive (seriously, I think people might be disappointed when it goes to print; the class is borderline OP, and this level of excitement's going to invite a closer look by the designers), peoples thoughts on Guardian are...

Well, let's just call them extremely polarized. Like, many people are reacting to the class like it shot their spouse or something, and I'm more than a little bit surprised.

Personally, I see a lot to like in the Guardian. Even some things to love. Like the Commander, it's a class built for managing and controlling a battle field. The Commander is all about empowering the PCs to do more in a round, while the Guardian is focused on restraining enemy options. They're both classes designed for facing larger groups of creatures, and leveraging pre-firearms infantry tactics and maneuvers.

Without actually playing it yet, I suspect the Guardian could use a little bit of a survivability buff, while also being concerned that Taunt doesn't provide enough of an incentive shift to pull a mob off of a squishy ally. But it seems very well suited for forming and maintaining a proper front line (as opposed to a martial morass).

It makes me wonder what else is coming with Battlecry. Coming off of the War of the Immortals, are we getting proper troop combat or something?

 

It truly be Christmas in April!

User u/Urumii has released their 2e conversion guide for We Be Goblins Free! This is just a conversion document, not a rewrite (due to copyright), but it should help anyone wanting to try out the third (fird?) installment of the We Be Goblins series.

They also have guides for the first two adventures in the series, linked below.

We Be Goblins Free

Direct Link: https://docs.google.com/spreadsheets/d/1jC6McjxxGxAmR1HCJN-pc2Jktlzp1T8LA25trhneGyM/edit#gid=0

Original Post: https://www.reddit.com/r/Pathfinder2e/comments/1cgp0mp/we_be_goblins_free_conversion_from_1e_to_2e/

We Be Goblins, Too!

Direct Link: https://www.reddit.com/r/Pathfinder2e/comments/13ologj/we_be_goblins_too_conversion_from_1e_to_2e/

We Be Goblins!

Direct Link: https://drive.google.com/file/d/1KJhO38q8F1gNxHjo2R7TrmEFjzWw3CeN/view

 

@ForesterDesigns@kind.social has a series of Pokemon inspired DnD magical items that they've been porting to Pathfinder 2e, and they're on the Fediverse! You can follow them from Mastodon, Akkoma, Pelroma, Friendica, Hubzilla, kbin, GotoSocial, Misskey/Foundkey/IceShrimp, other Misskey forks, etc. etc. Most Fediverse platforms that allows you to follow users, and not just groups.

 

Paizo has released two new martial classes for testing!

Commander

The commander is an Intelligence-based tactician with unparalleled authority over the battlefield! But they’re no slouch in the fight themself, being trained in martial weapons and all armors, so if you want to lead your fellow adventurers to victory, be sure to playtest the commander!

The Commander is a support martial class that buffs the party using Tactics to grant 2+INT party members extra reactions. They also buff nearby allies with a fear-opposing aura.

Guardian

The guardian is a Strength-based protector who excels in the use of armor, both for their own benefit and the aid of others. If you are the type of player who enjoys keeping others safe from harm, be sure to playtest the guardian!

The Guardian is a pure martial Tank, with some features that seem to be similar to Champions without the magical element. A defensive expert, focused on redirecting damage away from allies and towards themself, they have abilities that buff ally AC, and nerf enemy attack bonuses against allies while buffing those bonuses against themself, incentivizing enemies to attack them first.

 

Michael Sayre shared a Commander ability to turn up the hype on today's play test. As a utility guy, this looks pretty awesome.

What's everyone else think?

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